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authorMelanie2011-10-11 23:16:43 +0100
committerMelanie2011-10-11 23:16:43 +0100
commit789143314845718f9b2e0e24de122fb0593f1431 (patch)
tree4dd04394717f67400ddb7588a67b6a86ef6350a4
parentMerge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge (diff)
parentRemove unimplementated UpdateMovement() methods from SOG, SOP. (diff)
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Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
4 files changed, 1 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 320b904..680a4a3 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -115,11 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 ///
119 /// </summary>
120 public abstract void UpdateMovement();
121
122 /// <summary>
123 /// Performs any updates that need to be done at each frame, as opposed to immediately. 118 /// Performs any updates that need to be done at each frame, as opposed to immediately.
124 /// These included scheduled updates and updates that occur due to physics processing. 119 /// These included scheduled updates and updates that occur due to physics processing.
125 /// </summary> 120 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 17f02c2..deeccde 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1312,13 +1312,6 @@ namespace OpenSim.Region.Framework.Scenes
1312 part.ClearUndoState(); 1312 part.ClearUndoState();
1313 } 1313 }
1314 1314
1315 public override void UpdateMovement()
1316 {
1317 SceneObjectPart[] parts = m_parts.GetArray();
1318 for (int i = 0; i < parts.Length; i++)
1319 parts[i].UpdateMovement();
1320 }
1321
1322 public ushort GetTimeDilation() 1315 public ushort GetTimeDilation()
1323 { 1316 {
1324 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); 1317 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9364b54..1a96f1b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4244,10 +4244,6 @@ namespace OpenSim.Region.Framework.Scenes
4244 } 4244 }
4245 } 4245 }
4246 4246
4247 public virtual void UpdateMovement()
4248 {
4249 }
4250
4251 /// <summary> 4247 /// <summary>
4252 /// 4248 ///
4253 /// </summary> 4249 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e0ec7c9..dee9bc3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3662,7 +3662,7 @@ namespace OpenSim.Region.Framework.Scenes
3662 /// <summary> 3662 /// <summary>
3663 /// Handles part of the PID controller function for moving an avatar. 3663 /// Handles part of the PID controller function for moving an avatar.
3664 /// </summary> 3664 /// </summary>
3665 public override void UpdateMovement() 3665 public void UpdateMovement()
3666 { 3666 {
3667 if (m_forceToApply.HasValue) 3667 if (m_forceToApply.HasValue)
3668 { 3668 {