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authorUbitUmarov2017-05-31 07:12:03 +0100
committerUbitUmarov2017-05-31 07:12:03 +0100
commit7217c2029198855a465c7927659964ecedf422cc (patch)
treeacc55c88c770ab81ee35c5fe4462c082d592b5bc
parentwe don't need to keep refs to baked textures assets (diff)
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we don't need to keep refs to baked textures assets
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 8fcb511..9553f5b 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
385 385
386 List<UUID> missing = new List<UUID>(); 386 List<UUID> missing = new List<UUID>();
387 387
388 bool haveSkirt = (wearableCache[19].TextureAsset != null); 388 bool haveSkirt = (wearableCache[19].TextureID != UUID.Zero);
389 bool haveNewSkirt = false; 389 bool haveNewSkirt = false;
390 390
391 // Process received baked textures 391 // Process received baked textures