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author | Justin Clark-Casey (justincc) | 2010-02-05 18:09:27 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-05 18:09:27 +0000 |
commit | 7058a4c2597a2b76704e906b73ae7077ff805b16 (patch) | |
tree | 6af280f42bd648ddb314ba2fb3b12df851004869 | |
parent | refactor: chain two ScenePresence constructors together to eliminate common c... (diff) | |
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Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)
If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example)
Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 1add0ab..e0e4cc6 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -324,7 +324,9 @@ namespace OpenSim.Region.CoreModules.Asset | |||
324 | if (moduleConfig == null) | 324 | if (moduleConfig == null) |
325 | return; | 325 | return; |
326 | 326 | ||
327 | string name = moduleConfig.GetString("AssetCaching"); | 327 | // We're going to make CenomeAssetCache the default if there is no AssetCaching setting at all. This |
328 | // matches the default StandaloneCommon.ini.example | ||
329 | string name = moduleConfig.GetString("AssetCaching", Name); | ||
328 | //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); | 330 | //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); |
329 | 331 | ||
330 | if (name != Name) | 332 | if (name != Name) |