aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-11-04 18:33:54 +0000
committerJustin Clarke Casey2008-11-04 18:33:54 +0000
commit67315ef106694e5713412d12a010393020d0029e (patch)
tree1996846d446b32be6b2710a675a57654ce865f12
parent* minor: appearance related doc and log message tweaking (diff)
downloadopensim-SC-67315ef106694e5713412d12a010393020d0029e.zip
opensim-SC-67315ef106694e5713412d12a010393020d0029e.tar.gz
opensim-SC-67315ef106694e5713412d12a010393020d0029e.tar.bz2
opensim-SC-67315ef106694e5713412d12a010393020d0029e.tar.xz
* Stop sending wearables back to the client on set appearance
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e278870..e28a523 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1902,11 +1902,6 @@ namespace OpenSim.Region.Environment.Scenes
1902 m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name); 1902 m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
1903 1903
1904 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 1904 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
1905 //ControllingClient.SendAppearance(
1906 // m_appearance.Owner,
1907 // m_appearance.VisualParams,
1908 // m_appearance.Texture.ToBytes()
1909 // );
1910 } 1905 }
1911 1906
1912 /// <summary> 1907 /// <summary>
@@ -1953,7 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes
1953 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 1948 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1954 1949
1955 SendAppearanceToAllOtherAgents(); 1950 SendAppearanceToAllOtherAgents();
1956 SendWearables(); 1951 //SendWearables();
1957 if (!m_startAnimationSet) 1952 if (!m_startAnimationSet)
1958 { 1953 {
1959 UpdateMovementAnimations(); 1954 UpdateMovementAnimations();