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authorUbitUmarov2019-11-16 22:19:46 +0000
committerUbitUmarov2019-11-16 22:19:46 +0000
commit61f918cbda3d928356a15e2b98767279d5b4262b (patch)
tree29308496ab2defccd51d7cb16bafe39d4a9c00cf
parentmake attachments WearReplacesAll option visible (diff)
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remove some llUDP options
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs79
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs54
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs41
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs35
-rw-r--r--bin/OpenSimDefaults.ini12
6 files changed, 74 insertions, 153 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 4e9cf1c..69e53f6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -65,11 +65,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
65 /// </summary> 65 /// </summary>
66 public sealed class LLUDPClient 66 public sealed class LLUDPClient
67 { 67 {
68 // TODO: Make this a config setting
69 /// <summary>Percentage of the task throttle category that is allocated to avatar and prim
70 /// state updates</summary>
71 const float STATE_TASK_PERCENTAGE = 0.8f;
72
73 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 68 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
74 69
75 /// <summary>The number of packet categories to throttle on. If a throttle category is added 70 /// <summary>The number of packet categories to throttle on. If a throttle category is added
@@ -194,6 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 public bool m_deliverPackets = true; 189 public bool m_deliverPackets = true;
195 190
196 private float m_burstTime; 191 private float m_burstTime;
192 private int m_maxRate;
197 193
198 public double m_lastStartpingTimeMS; 194 public double m_lastStartpingTimeMS;
199 public int m_pingMS; 195 public int m_pingMS;
@@ -243,16 +239,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
243 m_maxRTO = maxRTO; 239 m_maxRTO = maxRTO;
244 240
245 m_burstTime = rates.BurstTime; 241 m_burstTime = rates.BurstTime;
246 float m_burst = rates.ClientMaxRate * m_burstTime; 242 m_maxRate = rates.ClientMaxRate;
247 243
248 // Create a token bucket throttle for this client that has the scene token bucket as a parent 244 // Create a token bucket throttle for this client that has the scene token bucket as a parent
249 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled); 245 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, m_maxRate, m_maxRate * m_burstTime, rates.AdaptiveThrottlesEnabled);
250 246
251 // Create an array of token buckets for this clients different throttle categories 247 // Create an array of token buckets for this clients different throttle categories
252 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 248 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
253 249
254 m_burst = rates.Total * rates.BurstTime;
255
256 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 250 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
257 { 251 {
258 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 252 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@@ -260,18 +254,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
260 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 254 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
261 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); 255 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
262 // Initialize the token buckets that control the throttling for each category 256 // Initialize the token buckets that control the throttling for each category
263 //m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst);
264 float rate = rates.GetRate(type); 257 float rate = rates.GetRate(type);
265 float burst = rate * rates.BurstTime; 258 float burst = rate * m_burstTime;
266 m_throttleCategories[i] = new TokenBucket(m_throttleClient, rate , burst); 259 m_throttleCategories[i] = new TokenBucket(m_throttleClient, rate , burst);
267 } 260 }
268 261
269 // Default the retransmission timeout to one second
270 m_RTO = m_defaultRTO; 262 m_RTO = m_defaultRTO;
271 263
272 // Initialize this to a sane value to prevent early disconnects 264 // Initialize this to a sane value to prevent early disconnects
273 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; 265 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
274 m_pingMS = (int)(3.0 * server.TickCountResolution); // so filter doesnt start at 0; 266 m_pingMS = 20; // so filter doesnt start at 0;
275 } 267 }
276 268
277 /// <summary> 269 /// <summary>
@@ -429,24 +421,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; 421 int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
430 int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale); 422 int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale);
431 423
432
433
434 // Make sure none of the throttles are set below our packet MTU,
435 // otherwise a throttle could become permanently clogged
436
437/* now using floats
438 resend = Math.Max(resend, LLUDPServer.MTU);
439 land = Math.Max(land, LLUDPServer.MTU);
440 wind = Math.Max(wind, LLUDPServer.MTU);
441 cloud = Math.Max(cloud, LLUDPServer.MTU);
442 task = Math.Max(task, LLUDPServer.MTU);
443 texture = Math.Max(texture, LLUDPServer.MTU);
444 asset = Math.Max(asset, LLUDPServer.MTU);
445*/
446
447 int total = resend + land + wind + cloud + task + texture + asset; 424 int total = resend + land + wind + cloud + task + texture + asset;
448 425 if(total > m_maxRate)
449 //float m_burst = total * m_burstTime; 426 {
427 scale = (float)total / m_maxRate;
428 resend = (int)(resend * scale);
429 land = (int)(land * scale);
430 wind = (int)(wind * scale);
431 cloud = (int)(cloud * scale);
432 task = (int)(task * scale);
433 texture = (int)(texture * scale);
434 asset = (int)(texture * scale);
435 int ntotal = resend + land + wind + cloud + task + texture + asset;
436 m_log.DebugFormat("[LLUDPCLIENT]: limiting {0} bandwith from {1} to {2}",AgentID, ntotal, total);
437 total = ntotal;
438 }
450 439
451 if (ThrottleDebugLevel > 0) 440 if (ThrottleDebugLevel > 0)
452 { 441 {
@@ -456,35 +445,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 } 445 }
457 446
458 TokenBucket bucket; 447 TokenBucket bucket;
459 /*
460 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
461 bucket.RequestedDripRate = resend;
462 bucket.RequestedBurst = m_burst;
463
464 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
465 bucket.RequestedDripRate = land;
466 bucket.RequestedBurst = m_burst;
467
468 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
469 bucket.RequestedDripRate = wind;
470 bucket.RequestedBurst = m_burst;
471
472 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
473 bucket.RequestedDripRate = cloud;
474 bucket.RequestedBurst = m_burst;
475
476 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
477 bucket.RequestedDripRate = asset;
478 bucket.RequestedBurst = m_burst;
479
480 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
481 bucket.RequestedDripRate = task;
482 bucket.RequestedBurst = m_burst;
483
484 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
485 bucket.RequestedDripRate = texture;
486 bucket.RequestedBurst = m_burst;
487 */
488 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; 448 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
489 bucket.RequestedDripRate = resend; 449 bucket.RequestedDripRate = resend;
490 bucket.RequestedBurst = resend * m_burstTime; 450 bucket.RequestedBurst = resend * m_burstTime;
@@ -513,7 +473,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 bucket.RequestedDripRate = texture; 473 bucket.RequestedDripRate = texture;
514 bucket.RequestedBurst = texture * m_burstTime; 474 bucket.RequestedBurst = texture * m_burstTime;
515 475
516 // Reset the packed throttles cached data
517 m_packedThrottles = null; 476 m_packedThrottles = null;
518 } 477 }
519 478
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index 707acdd..8c60865 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -39,22 +39,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
39 public sealed class ThrottleRates 39 public sealed class ThrottleRates
40 { 40 {
41 /// <summary>Drip rate for resent packets</summary> 41 /// <summary>Drip rate for resent packets</summary>
42 public int Resend; 42 public int Resend = 6625;
43 /// <summary>Drip rate for terrain packets</summary> 43 /// <summary>Drip rate for terrain packets</summary>
44 public int Land; 44 public int Land = 9125;
45 /// <summary>Drip rate for wind packets</summary> 45 /// <summary>Drip rate for wind packets</summary>
46 public int Wind; 46 public int Wind = 1750;
47 /// <summary>Drip rate for cloud packets</summary> 47 /// <summary>Drip rate for cloud packets</summary>
48 public int Cloud; 48 public int Cloud = 1750;
49 /// <summary>Drip rate for task packets</summary> 49 /// <summary>Drip rate for task packets</summary>
50 public int Task; 50 public int Task = 18500;
51 /// <summary>Drip rate for texture packets</summary> 51 /// <summary>Drip rate for texture packets</summary>
52 public int Texture; 52 public int Texture = 18500;
53 /// <summary>Drip rate for asset packets</summary> 53 /// <summary>Drip rate for asset packets</summary>
54 public int Asset; 54 public int Asset = 10500;
55 55
56 /// <summary>Drip rate for the parent token bucket</summary> 56 /// <summary>Drip rate for the parent token bucket</summary>
57 public int Total; 57 public int Total = 66750;
58 58
59 /// <summary>Flag used to enable adaptive throttles</summary> 59 /// <summary>Flag used to enable adaptive throttles</summary>
60 public bool AdaptiveThrottlesEnabled; 60 public bool AdaptiveThrottlesEnabled;
@@ -66,8 +66,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
66 /// </summary> 66 /// </summary>
67 public Int64 MinimumAdaptiveThrottleRate; 67 public Int64 MinimumAdaptiveThrottleRate;
68 68
69 public int ClientMaxRate; 69 public int ClientMaxRate = 640000; // 5,120,000 bps
70 public float BurstTime; 70 public float BurstTime = 10e-3f;
71 71
72 /// <summary> 72 /// <summary>
73 /// Default constructor 73 /// Default constructor
@@ -78,29 +78,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
78 try 78 try
79 { 79 {
80 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; 80 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
81 if(throttleConfig != null)
82 {
83 ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", ClientMaxRate);
84 if (ClientMaxRate > 1000000)
85 ClientMaxRate = 1000000; // no more than 8Mbps
86 else if (ClientMaxRate < 6250)
87 ClientMaxRate = 6250; // no less than 50kbps
81 88
82 // Current default total is 66750 89 // Adaptive is broken
83 Resend = throttleConfig.GetInt("resend_default", 6625); 90 // AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
84 Land = throttleConfig.GetInt("land_default", 9125); 91 AdaptiveThrottlesEnabled = false;
85 Wind = throttleConfig.GetInt("wind_default", 1750); 92 MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
86 Cloud = throttleConfig.GetInt("cloud_default", 1750); 93 }
87 Task = throttleConfig.GetInt("task_default", 18500);
88 Texture = throttleConfig.GetInt("texture_default", 18500);
89 Asset = throttleConfig.GetInt("asset_default", 10500);
90
91 Total = Resend + Land + Wind + Cloud + Task + Texture + Asset;
92 // 5120000 bps default max
93 ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", 640000);
94 if (ClientMaxRate > 1000000)
95 ClientMaxRate = 1000000; // no more than 8Mbps
96
97 BurstTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
98 BurstTime *= 1e-3f;
99
100 // Adaptive is broken
101// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
102 AdaptiveThrottlesEnabled = false;
103 MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
104 } 94 }
105 catch (Exception) { } 95 catch (Exception) { }
106 } 96 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 1bf05a3..06864c0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -45,15 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
45 45
46 private static Int32 m_counter = 0; 46 private static Int32 m_counter = 0;
47 47
48 protected const float m_timeScale = 1e-3f; 48 /// <summary>
49
50 /// <summary>
51 /// minimum recovery rate, ie bandwith 49 /// minimum recovery rate, ie bandwith
52 /// </summary> 50 /// </summary>
53 protected const float MINDRIPRATE = 500; 51 protected const float MINDRIPRATE = 500;
54 52
55 // minimum and maximim burst size, ie max number of bytes token can have 53 // maximim burst size, ie max number of bytes token can have
56 protected const float MINBURST = 1500; // can't be less than one MTU or it will block
57 protected const float MAXBURST = 7500; 54 protected const float MAXBURST = 7500;
58 55
59 /// <summary>Time of the last drip</summary> 56 /// <summary>Time of the last drip</summary>
@@ -103,9 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
103 get { return m_burst; } 100 get { return m_burst; }
104 set { 101 set {
105 float rate = (value < 0 ? 0 : value); 102 float rate = (value < 0 ? 0 : value);
106 if (rate < MINBURST) 103 if (rate > MAXBURST)
107 rate = MINBURST;
108 else if (rate > MAXBURST)
109 rate = MAXBURST; 104 rate = MAXBURST;
110 105
111 m_burst = rate; 106 m_burst = rate;
@@ -114,11 +109,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 109
115 public float Burst 110 public float Burst
116 { 111 {
117 get { 112 get
118 float rate = RequestedBurst * BurstModifier(); 113 {
119 if (rate < MINBURST) 114 return RequestedBurst * BurstModifier(); ;
120 rate = MINBURST;
121 return (float)rate;
122 } 115 }
123 } 116 }
124 117
@@ -156,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
156 if (rate < MINDRIPRATE) 149 if (rate < MINDRIPRATE)
157 rate = MINDRIPRATE; 150 rate = MINDRIPRATE;
158 151
159 return (float)rate; 152 return rate;
160 } 153 }
161 } 154 }
162 155
@@ -192,7 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
192 Parent = parent; 185 Parent = parent;
193 RequestedDripRate = dripRate; 186 RequestedDripRate = dripRate;
194 RequestedBurst = MaxBurst; 187 RequestedBurst = MaxBurst;
195 m_lastDrip = Util.GetTimeStampMS() + 100000.0; // skip first drip 188 m_lastDrip = Util.GetTimeStamp() + 1000; // skip first drip
196 } 189 }
197 190
198#endregion Constructor 191#endregion Constructor
@@ -214,9 +207,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
214 /// </summary> 207 /// </summary>
215 protected float BurstModifier() 208 protected float BurstModifier()
216 { 209 {
217 // for now... burst rate is always m_quantumsPerBurst (constant)
218 // larger than drip rate so the ratio of burst requests is the
219 // same as the drip ratio
220 return DripRateModifier(); 210 return DripRateModifier();
221 } 211 }
222 212
@@ -272,10 +262,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
272 Drip(); 262 Drip();
273 263
274 // If we have enough tokens then remove them and return 264 // If we have enough tokens then remove them and return
275 if (m_tokenCount - amount >= 0) 265 if (m_tokenCount > 0)
276 { 266 {
277 // we don't have to remove from the parent, the drip rate is already
278 // reflective of the drip rate limits in the parent
279 m_tokenCount -= amount; 267 m_tokenCount -= amount;
280 return true; 268 return true;
281 } 269 }
@@ -285,12 +273,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
285 273
286 public bool CheckTokens(int amount) 274 public bool CheckTokens(int amount)
287 { 275 {
288 return (m_tokenCount - amount >= 0); 276 return (m_tokenCount > 0);
289 } 277 }
290 278
291 public int GetCatBytesCanSend(int timeMS) 279 public int GetCatBytesCanSend(int timeMS)
292 { 280 {
293// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
294 return (int)(timeMS * DripRate * 1e-3); 281 return (int)(timeMS * DripRate * 1e-3);
295 } 282 }
296 283
@@ -310,14 +297,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
310 return; 297 return;
311 } 298 }
312 299
313 double now = Util.GetTimeStampMS(); 300 double now = Util.GetTimeStamp();
314 double deltaMS = now - m_lastDrip; 301 double delta = now - m_lastDrip;
315 m_lastDrip = now; 302 m_lastDrip = now;
316 303
317 if (deltaMS <= 0) 304 if (delta <= 0)
318 return; 305 return;
319 306
320 m_tokenCount += (float)deltaMS * DripRate * m_timeScale; 307 m_tokenCount += (float)delta * DripRate;
321 308
322 float burst = Burst; 309 float burst = Burst;
323 if (m_tokenCount > burst) 310 if (m_tokenCount > burst)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ff1e922..a0a2882 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4625,12 +4625,8 @@ Label_GroupsDone:
4625 // however to avoid a race condition crossing borders.. 4625 // however to avoid a race condition crossing borders..
4626 if (childAgentUpdate.IsChildAgent) 4626 if (childAgentUpdate.IsChildAgent)
4627 { 4627 {
4628 uint rRegionX = (uint)(cAgentData.RegionHandle >> 40);
4629 uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8);
4630 uint tRegionX = RegionInfo.RegionLocX;
4631 uint tRegionY = RegionInfo.RegionLocY;
4632 //Send Data to ScenePresence 4628 //Send Data to ScenePresence
4633 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); 4629 childAgentUpdate.UpdateChildAgent(cAgentData);
4634 // Not Implemented: 4630 // Not Implemented:
4635 //TODO: Do we need to pass the message on to one of our neighbors? 4631 //TODO: Do we need to pass the message on to one of our neighbors?
4636 } 4632 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4413d26..c80fba2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4846,7 +4846,7 @@ namespace OpenSim.Region.Framework.Scenes
4846 /// This updates important decision making data about a child agent 4846 /// This updates important decision making data about a child agent
4847 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 4847 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
4848 /// </summary> 4848 /// </summary>
4849 public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 4849 public void UpdateChildAgent(AgentPosition cAgentData)
4850 { 4850 {
4851 if (!IsChildAgent) 4851 if (!IsChildAgent)
4852 return; 4852 return;
@@ -4854,6 +4854,10 @@ namespace OpenSim.Region.Framework.Scenes
4854 GodController.SetState(cAgentData.GodData); 4854 GodController.SetState(cAgentData.GodData);
4855 4855
4856 RegionHandle = cAgentData.RegionHandle; 4856 RegionHandle = cAgentData.RegionHandle;
4857 uint rRegionX = (uint)(RegionHandle >> 40);
4858 uint rRegionY = (((uint)RegionHandle) >> 8);
4859 uint tRegionX = m_scene.RegionInfo.RegionLocX;
4860 uint tRegionY = m_scene.RegionInfo.RegionLocY;
4857 4861
4858 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 4862 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
4859 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 4863 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
@@ -4863,11 +4867,19 @@ namespace OpenSim.Region.Framework.Scenes
4863 4867
4864 DrawDistance = cAgentData.Far; 4868 DrawDistance = cAgentData.Far;
4865 4869
4866 if (cAgentData.Position != marker) // UGH!! 4870 m_pos = cAgentData.Position + offset;
4867 m_pos = cAgentData.Position + offset;
4868
4869 CameraPosition = cAgentData.Center + offset; 4871 CameraPosition = cAgentData.Center + offset;
4870 4872
4873 if (cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count > 0)
4874 {
4875 if (Scene.CapsModule != null)
4876 {
4877 Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
4878 }
4879
4880 KnownRegions = cAgentData.ChildrenCapSeeds;
4881 }
4882
4871 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 4883 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
4872 { 4884 {
4873 // some scaling factor 4885 // some scaling factor
@@ -4880,24 +4892,13 @@ namespace OpenSim.Region.Framework.Scenes
4880 4892
4881 x = x * x + y * y; 4893 x = x * x + y * y;
4882 4894
4883 const float distScale = 0.4f / Constants.RegionSize / Constants.RegionSize; 4895 float factor = 1.0f - x * 0.3f / Constants.RegionSize / Constants.RegionSize;
4884 float factor = 1.0f - distScale * x;
4885 if (factor < 0.2f) 4896 if (factor < 0.2f)
4886 factor = 0.2f; 4897 factor = 0.2f;
4887 4898
4888 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor); 4899 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor);
4889 } 4900 }
4890 4901
4891 if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
4892 {
4893 if (Scene.CapsModule != null)
4894 {
4895 Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
4896 }
4897
4898 KnownRegions = cAgentData.ChildrenCapSeeds;
4899 }
4900
4901 //cAgentData.AVHeight; 4902 //cAgentData.AVHeight;
4902 //m_velocity = cAgentData.Velocity; 4903 //m_velocity = cAgentData.Velocity;
4903 checkRePrioritization(); 4904 checkRePrioritization();
@@ -5029,7 +5030,7 @@ namespace OpenSim.Region.Framework.Scenes
5029 } 5030 }
5030 5031
5031 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 5032 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
5032 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 5033 ControllingClient.SetChildAgentThrottle(cAgent.Throttles, 1.0f);
5033 5034
5034 m_headrotation = cAgent.HeadRotation; 5035 m_headrotation = cAgent.HeadRotation;
5035 Rotation = cAgent.BodyRotation; 5036 Rotation = cAgent.BodyRotation;
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e58cb8b..d5a13cf 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -715,18 +715,6 @@
715 ; currently disabled 715 ; currently disabled
716 ;enable_adaptive_throttles = false 716 ;enable_adaptive_throttles = false
717 717
718 ; Per-client bytes per second rates for the various throttle categories.
719 ; These are default values that will be overridden by clients. These
720 ; defaults are approximately equivalent to the throttles set by the Imprudence
721 ; viewer when maximum bandwidth is set to 350kbps
722
723 ;resend_default = 6625
724 ;land_default = 9125
725 ;wind_default = 1750
726 ;cloud_default = 1750
727 ;task_default = 18500
728 ;texture_default = 18500
729 ;asset_default = 10500
730 718
731 ; TextureSendLimit determines how many packets will be put on 719 ; TextureSendLimit determines how many packets will be put on
732 ; the lludp outgoing queue each cycle. Like the settings above, this 720 ; the lludp outgoing queue each cycle. Like the settings above, this