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author | Charles Krinke | 2008-08-21 14:18:40 +0000 |
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committer | Charles Krinke | 2008-08-21 14:18:40 +0000 |
commit | 5a85f22110fa2c8c71150100947e90a3fc9c0543 (patch) | |
tree | daf1a5055d98f7a3a68bd18657603ab7c90b9100 | |
parent | - corrects statement about {asset,user,inventory} source configuration (diff) | |
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Mantis#1990. Thank you kindly, Nlin and M.Igarashi for a patch that:
This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 3823ff8..6c62d88 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -1510,6 +1510,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1510 | m_host.AddScriptLPS(1); | 1510 | m_host.AddScriptLPS(1); |
1511 | 1511 | ||
1512 | SetPos(m_host, pos); | 1512 | SetPos(m_host, pos); |
1513 | |||
1514 | // sleep for 0.2 seconds | ||
1515 | System.Threading.Thread.Sleep(200); | ||
1513 | } | 1516 | } |
1514 | 1517 | ||
1515 | private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos) | 1518 | private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos) |
@@ -1554,6 +1557,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1554 | m_host.AddScriptLPS(1); | 1557 | m_host.AddScriptLPS(1); |
1555 | 1558 | ||
1556 | SetRot(m_host, rot); | 1559 | SetRot(m_host, rot); |
1560 | |||
1561 | // sleep for 0.2 seconds | ||
1562 | System.Threading.Thread.Sleep(200); | ||
1557 | } | 1563 | } |
1558 | 1564 | ||
1559 | private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot) | 1565 | private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot) |