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author | Brian McBee | 2007-08-06 19:13:10 +0000 |
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committer | Brian McBee | 2007-08-06 19:13:10 +0000 |
commit | 565dee5e0a48b5be1b199863eb94ca0625778703 (patch) | |
tree | a1dffc8d2fcb675f93516cefbdcf4f5957a38971 | |
parent | first bits of updating sqlite to definition based on new objects (diff) | |
download | opensim-SC-565dee5e0a48b5be1b199863eb94ca0625778703.zip opensim-SC-565dee5e0a48b5be1b199863eb94ca0625778703.tar.gz opensim-SC-565dee5e0a48b5be1b199863eb94ca0625778703.tar.bz2 opensim-SC-565dee5e0a48b5be1b199863eb94ca0625778703.tar.xz |
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last array with X and Y flipped. Terrain load-tile should be working now.
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index e10c51b..64df525 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -628,7 +628,7 @@ namespace OpenSim.Region.Terrain | |||
628 | int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w); | 628 | int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w); |
629 | int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h); | 629 | int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h); |
630 | 630 | ||
631 | double[,] tempMap = new double[dimensionY, dimensionX]; | 631 | double[,] tempMap = new double[dimensionX, dimensionY]; |
632 | 632 | ||
633 | FileInfo file = new FileInfo(filename); | 633 | FileInfo file = new FileInfo(filename); |
634 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 634 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |