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authorAdam Frisby2008-05-13 17:05:52 +0000
committerAdam Frisby2008-05-13 17:05:52 +0000
commit5548dd6b064061cd009beff1932906b3eb58fc0e (patch)
treec45d1846e33828067957274052d8feff9a906d0f
parent*Complete redo of the permissions module (diff)
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* Some more bulletx physics fixes from Jed (DeepThink)
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 67de7f8..102a1e6 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
278// nameB = bxpB._name; 278// nameB = bxpB._name;
279// else 279// else
280 // nameB = "null"; 280 // nameB = "null";
281 bool needsCollision; 281 bool needsCollision;// = base.NeedsCollision(bodyA, bodyB);
282 int c1 = 3; 282 int c1 = 3;
283 int c2 = 3; 283 int c2 = 3;
284 284
@@ -288,7 +288,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
288 //data: May 07,2005 288 //data: May 07,2005
289 //////////////////////////////////////////////////////// 289 ////////////////////////////////////////////////////////
290 #region BulletXMeshCollisions Fields 290 #region BulletXMeshCollisions Fields
291 291
292 292
293 if (bxcA != null && bxpB != null) 293 if (bxcA != null && bxpB != null)
294 c1 = Collision(bxcA, bxpB); 294 c1 = Collision(bxcA, bxpB);
@@ -299,7 +299,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
299 else if (c2 < 2) 299 else if (c2 < 2)
300 needsCollision = (c2 > 0) ? true : false; 300 needsCollision = (c2 > 0) ? true : false;
301 else 301 else
302 needsCollision = NeedsCollision(bodyA, bodyB); 302 needsCollision = base.NeedsCollision(bodyA, bodyB);
303 303
304 304
305 #endregion 305 #endregion
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
320 Vector3[] vertexBase; 320 Vector3[] vertexBase;
321 Vector3 vNormal, vP1, vP2, vP3; 321 Vector3 vNormal, vP1, vP2, vP3;
322 IMesh mesh = primB.GetMesh(); 322 IMesh mesh = primB.GetMesh();
323 323
324 float fdistance; 324 float fdistance;
325 if (primB == null) 325 if (primB == null)
326 return 3; 326 return 3;
@@ -359,16 +359,16 @@ namespace OpenSim.Region.Physics.BulletXPlugin
359 Vector3.Cross(ref v1, ref v2, out vNormal); 359 Vector3.Cross(ref v1, ref v2, out vNormal);
360 Vector3.Normalize(ref vNormal, out vNormal); 360 Vector3.Normalize(ref vNormal, out vNormal);
361 361
362 fdistance = Vector3.Dot(vNormal, vertexBase[ia]) + 5.0f; 362 fdistance = Vector3.Dot(vNormal, vertexBase[ia]) + 0.50f;
363 if (preCheckCollision(actorA, vNormal, fdistance) == 1) 363 if (preCheckCollision(actorA, vNormal, fdistance) == 1)
364 { 364 {
365 if (CheckCollision(actorA, ia, ib, ic, vNormal, vertexBase) == 1) 365 if (CheckCollision(actorA, ia, ib, ic, vNormal, vertexBase) == 1)
366 { 366 {
367 //PhysicsVector v = actorA.Position; 367 //PhysicsVector v = actorA.Position;
368 //Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v); 368 //Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v);
369 //Vector3 vp = vNormal * (fdistance - Vector3.Dot(vNormal, v3) + 0.0f); 369 //Vector3 vp = vNormal * (fdistance - Vector3.Dot(vNormal, v3) + 0.2f);
370 //actorA.Position += BulletXMaths.XnaVector3ToPhysicsVector(vp); 370 //actorA.Position += BulletXMaths.XnaVector3ToPhysicsVector(vp);
371 return 1; 371 return 1;
372 } 372 }
373 } 373 }
374 } 374 }
@@ -406,13 +406,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
406 406
407 if (Vector3.Dot((vertBase[ic] - vertBase[ia]), perPlaneNormal) < 0) 407 if (Vector3.Dot((vertBase[ic] - vertBase[ia]), perPlaneNormal) < 0)
408 perPlaneNormal = -perPlaneNormal; 408 perPlaneNormal = -perPlaneNormal;
409 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ia]) - 5.0f; 409 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ia]) - 0.50f;
410 410
411 411
412 412
413 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0) 413 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0)
414 return 0; 414 return 0;
415 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ic]) + 5.0f; 415 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ic]) + 0.50f;
416 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0) 416 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0)
417 return 0; 417 return 0;
418 418
@@ -424,12 +424,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
424 424
425 if (Vector3.Dot((vertBase[ia] - vertBase[ib]), perPlaneNormal) < 0) 425 if (Vector3.Dot((vertBase[ia] - vertBase[ib]), perPlaneNormal) < 0)
426 perPlaneNormal = -perPlaneNormal; 426 perPlaneNormal = -perPlaneNormal;
427 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ib]) - 5.0f; 427 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ib]) - 0.50f;
428 428
429 429
430 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0) 430 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0)
431 return 0; 431 return 0;
432 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ia]) + 5.0f; 432 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ia]) + 0.50f;
433 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0) 433 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0)
434 return 0; 434 return 0;
435 //check CA 435 //check CA
@@ -439,12 +439,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
439 439
440 if (Vector3.Dot((vertBase[ib] - vertBase[ic]), perPlaneNormal) < 0) 440 if (Vector3.Dot((vertBase[ib] - vertBase[ic]), perPlaneNormal) < 0)
441 perPlaneNormal = -perPlaneNormal; 441 perPlaneNormal = -perPlaneNormal;
442 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ic]) - 5.0f; 442 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ic]) - 0.50f;
443 443
444 444
445 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0) 445 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) < 0)
446 return 0; 446 return 0;
447 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ib]) + 5.0f; 447 fPerPlaneDist = Vector3.Dot(perPlaneNormal, vertBase[ib]) + 0.50f;
448 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0) 448 if ((Vector3.Dot(perPlaneNormal, v3) - fPerPlaneDist) > 0)
449 return 0; 449 return 0;
450 450
@@ -1592,7 +1592,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1592 Matrix _startTransform = Matrix.Identity; 1592 Matrix _startTransform = Matrix.Identity;
1593 Matrix _centerOfMassOffset = Matrix.Identity; 1593 Matrix _centerOfMassOffset = Matrix.Identity;
1594 //added by jed zhu 1594 //added by jed zhu
1595 //_mesh = mesh; 1595 _mesh = mesh;
1596 1596
1597 lock (BulletXScene.BulletXLock) 1597 lock (BulletXScene.BulletXLock)
1598 { 1598 {