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author | Charles Krinke | 2007-12-14 20:09:44 +0000 |
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committer | Charles Krinke | 2007-12-14 20:09:44 +0000 |
commit | 4e7763f8def82f09fa7d1b2214ab337a3c4e1a90 (patch) | |
tree | c99e41717b575dae010cff7c42ea81cadb33b15f | |
parent | pluging away, setting up storage manager (diff) | |
download | opensim-SC-4e7763f8def82f09fa7d1b2214ab337a3c4e1a90.zip opensim-SC-4e7763f8def82f09fa7d1b2214ab337a3c4e1a90.tar.gz opensim-SC-4e7763f8def82f09fa7d1b2214ab337a3c4e1a90.tar.bz2 opensim-SC-4e7763f8def82f09fa7d1b2214ab337a3c4e1a90.tar.xz |
Thank you Justin for:
0000188: Clean up of some AssetCache.ProcessAssetQueue() code
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 79 |
1 files changed, 27 insertions, 52 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 3edc7eb..abaea23 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -469,63 +469,38 @@ namespace OpenSim.Framework.Communications.Cache | |||
469 | } | 469 | } |
470 | else | 470 | else |
471 | { | 471 | { |
472 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | 472 | int processedLength = 0; |
473 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | 473 | // libsecondlife hardcodes 1500 as the maximum data chunk size |
474 | TransferPacket.TransferData.Packet = 0; | 474 | int maxChunkSize = 1500; |
475 | TransferPacket.TransferData.ChannelType = 2; | 475 | int packetNumber = 0; |
476 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | 476 | |
477 | byte[] chunk = null; | 477 | while (processedLength < req.AssetInf.Data.Length) |
478 | if (req.AssetInf.Data.Length <= 1000) | ||
479 | { | 478 | { |
480 | chunk = new byte[req.AssetInf.Data.Length]; | 479 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); |
481 | Array.Copy(req.AssetInf.Data, chunk, req.AssetInf.Data.Length); | 480 | TransferPacket.TransferData.Packet = packetNumber; |
482 | TransferPacket.TransferData.Data = chunk; | 481 | TransferPacket.TransferData.ChannelType = 2; |
483 | TransferPacket.TransferData.Status = 1; | 482 | TransferPacket.TransferData.TransferID = req.TransferRequestID; |
484 | req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 483 | |
485 | } | 484 | int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize); |
486 | else | 485 | byte[] chunk = new byte[chunkSize]; |
487 | { | 486 | Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length); |
488 | chunk = new byte[1000]; | 487 | |
489 | Array.Copy(req.AssetInf.Data, chunk, 1000); | ||
490 | |||
491 | TransferPacket.TransferData.Data = chunk; | 488 | TransferPacket.TransferData.Data = chunk; |
492 | TransferPacket.TransferData.Status = 0; | ||
493 | req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | ||
494 | |||
495 | int processedLength = 1000; | ||
496 | // libsecondlife tells us that the largest allowable chunk is 1500 bytes | ||
497 | // XXX Fix up this magic number (and others)! | ||
498 | int maxChunkSize = 1500; | ||
499 | int packetNumber = 1; | ||
500 | 489 | ||
501 | while (processedLength < req.AssetInf.Data.Length) | 490 | // 0 indicates more packets to come, 1 indicates last packet |
491 | if (req.AssetInf.Data.Length - processedLength > maxChunkSize) | ||
502 | { | 492 | { |
503 | TransferPacket = new TransferPacketPacket(); | 493 | TransferPacket.TransferData.Status = 0; |
504 | TransferPacket.TransferData.Packet = packetNumber; | ||
505 | TransferPacket.TransferData.ChannelType = 2; | ||
506 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
507 | |||
508 | int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize); | ||
509 | byte[] chunk1 = new byte[chunkSize]; | ||
510 | Array.Copy(req.AssetInf.Data, processedLength, chunk1, 0, chunk1.Length); | ||
511 | |||
512 | TransferPacket.TransferData.Data = chunk1; | ||
513 | |||
514 | // 0 indicates more packets to come, 1 indicates last packet | ||
515 | if (req.AssetInf.Data.Length - processedLength > maxChunkSize) | ||
516 | { | ||
517 | TransferPacket.TransferData.Status = 0; | ||
518 | } | ||
519 | else | ||
520 | { | ||
521 | TransferPacket.TransferData.Status = 1; | ||
522 | } | ||
523 | |||
524 | req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | ||
525 | |||
526 | processedLength += chunkSize; | ||
527 | packetNumber++; | ||
528 | } | 494 | } |
495 | else | ||
496 | { | ||
497 | TransferPacket.TransferData.Status = 1; | ||
498 | } | ||
499 | |||
500 | req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | ||
501 | |||
502 | processedLength += chunkSize; | ||
503 | packetNumber++; | ||
529 | } | 504 | } |
530 | } | 505 | } |
531 | } | 506 | } |