aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorAdam Frisby2007-09-24 16:39:26 +0000
committerAdam Frisby2007-09-24 16:39:26 +0000
commit4e01aa4879381a6b6230ea63b52c513656a2896f (patch)
treeaf82ae54f0792381e410142d876fc23aaa5eaf30
parent* Fixed an issue where it chose the smaller rather than larger of the two num... (diff)
downloadopensim-SC-4e01aa4879381a6b6230ea63b52c513656a2896f.zip
opensim-SC-4e01aa4879381a6b6230ea63b52c513656a2896f.tar.gz
opensim-SC-4e01aa4879381a6b6230ea63b52c513656a2896f.tar.bz2
opensim-SC-4e01aa4879381a6b6230ea63b52c513656a2896f.tar.xz
* Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs4
-rw-r--r--bin/OpenSimAssetSet.xml7
3 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index fbda669..5849519 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -100,6 +100,8 @@ namespace OpenSim.Region.Environment.Scenes
100 protected float m_timespan = 0.1f; 100 protected float m_timespan = 0.1f;
101 protected DateTime m_lastupdate = DateTime.Now; 101 protected DateTime m_lastupdate = DateTime.Now;
102 102
103 protected float m_timedilation = 1.0f;
104
103 private int m_update_physics = 1; 105 private int m_update_physics = 1;
104 private int m_update_entitymovement = 1; 106 private int m_update_entitymovement = 1;
105 private int m_update_entities = 1; 107 private int m_update_entities = 1;
@@ -307,6 +309,8 @@ namespace OpenSim.Region.Environment.Scenes
307 finally 309 finally
308 { 310 {
309 updateLock.ReleaseMutex(); 311 updateLock.ReleaseMutex();
312
313 m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds;
310 m_lastupdate = DateTime.Now; 314 m_lastupdate = DateTime.Now;
311 } 315 }
312 } 316 }
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index fe6eefb..6454bdc 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -1128,6 +1128,10 @@ namespace OpenSim.Region.Terrain
1128 heightmap.HillsSpheres(200, 20, 40, true, true, false); 1128 heightmap.HillsSpheres(200, 20, 40, true, true, false);
1129 heightmap.Normalise(); 1129 heightmap.Normalise();
1130 heightmap *= 60.0; // Raise to 60m 1130 heightmap *= 60.0; // Raise to 60m
1131 heightmap.Clip(0.0, 25.0);
1132 heightmap.Pertubation(2.5);
1133 heightmap.Smooth(35.0);
1134 heightmap.Normalise(0.0, 21.0);
1131 } 1135 }
1132 1136
1133 tainted++; 1137 tainted++;
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml
index 926de11..ede5d30 100644
--- a/bin/OpenSimAssetSet.xml
+++ b/bin/OpenSimAssetSet.xml
@@ -328,4 +328,11 @@
328 <Key Name="inventoryType" Value="0" /> 328 <Key Name="inventoryType" Value="0" />
329 <Key Name="fileName" Value="wood1.jp2" /> 329 <Key Name="fileName" Value="wood1.jp2" />
330 </Section> 330 </Section>
331 <Section Name="LOLCAT">
332 <Key Name="assetID" Value="13371337-1337-1337-1337-133713371337" />
333 <Key Name="name" Value="lolcat in ur assets" />
334 <Key Name="assetType" Value="0" />
335 <Key Name="inventoryType" Value="0" />
336 <Key Name="fileName" Value="peaches.jp2" />
337 </Section>
331</Nini> \ No newline at end of file 338</Nini> \ No newline at end of file