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author | UbitUmarov | 2016-07-03 15:47:20 +0100 |
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committer | UbitUmarov | 2016-07-03 15:47:20 +0100 |
commit | 42dd02fc321a52179dda89a49d4bee2e9c18be45 (patch) | |
tree | c8de5bff6f489209278c4b02826dec44559f9aaa | |
parent | try to place avatars on a nicer location, when they arrive into a banned parcel (diff) | |
download | opensim-SC-42dd02fc321a52179dda89a49d4bee2e9c18be45.zip opensim-SC-42dd02fc321a52179dda89a49d4bee2e9c18be45.tar.gz opensim-SC-42dd02fc321a52179dda89a49d4bee2e9c18be45.tar.bz2 opensim-SC-42dd02fc321a52179dda89a49d4bee2e9c18be45.tar.xz |
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f9f795f..90ee1d1 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -242,6 +242,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | coarseLocations = new List<Vector3>(); | 242 | coarseLocations = new List<Vector3>(); |
243 | avatarUUIDs = new List<UUID>(); | 243 | avatarUUIDs = new List<UUID>(); |
244 | 244 | ||
245 | // coarse locations are sent as BYTE, so limited to the 255m max of normal regions | ||
246 | // try to work around that scale down X and Y acording to region size, so reducing the resolution | ||
247 | // | ||
248 | // viewers need to scale up | ||
249 | float scaleX = m_parentScene.RegionInfo.RegionSizeX / Constants.RegionSize; | ||
250 | if (scaleX == 0) | ||
251 | scaleX = 1.0f; | ||
252 | scaleX = 1.0f / scaleX; | ||
253 | float scaleY = m_parentScene.RegionInfo.RegionSizeY / Constants.RegionSize; | ||
254 | if (scaleY == 0) | ||
255 | scaleY = 1.0f; | ||
256 | scaleY = 1.0f / scaleY; | ||
257 | |||
245 | List<ScenePresence> presences = GetScenePresences(); | 258 | List<ScenePresence> presences = GetScenePresences(); |
246 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) | 259 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) |
247 | { | 260 | { |
@@ -250,9 +263,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | // If this presence is a child agent, we don't want its coarse locations | 263 | // If this presence is a child agent, we don't want its coarse locations |
251 | if (sp.IsChildAgent) | 264 | if (sp.IsChildAgent) |
252 | continue; | 265 | continue; |
266 | Vector3 pos = sp.AbsolutePosition; | ||
267 | pos.X *= scaleX; | ||
268 | pos.Y *= scaleY; | ||
253 | 269 | ||
254 | coarseLocations.Add(sp.AbsolutePosition); | 270 | coarseLocations.Add(pos); |
255 | |||
256 | avatarUUIDs.Add(sp.UUID); | 271 | avatarUUIDs.Add(sp.UUID); |
257 | } | 272 | } |
258 | } | 273 | } |