diff options
author | Diva Canto | 2009-08-12 13:11:15 -0700 |
---|---|---|
committer | Diva Canto | 2009-08-12 13:11:15 -0700 |
commit | 41ad610f3e44d2c73451ab49b71e697259c8c965 (patch) | |
tree | 10d603980cd911d0e39c6c764bdcce561713a61a | |
parent | Better test for dropping inventory cache and writing out debug messages. (diff) | |
download | opensim-SC-41ad610f3e44d2c73451ab49b71e697259c8c965.zip opensim-SC-41ad610f3e44d2c73451ab49b71e697259c8c965.tar.gz opensim-SC-41ad610f3e44d2c73451ab49b71e697259c8c965.tar.bz2 opensim-SC-41ad610f3e44d2c73451ab49b71e697259c8c965.tar.xz |
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
8 files changed, 323 insertions, 77 deletions
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index e923f39..05f11a4 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -68,5 +68,24 @@ namespace OpenSim.Framework | |||
68 | get { return _version; } | 68 | get { return _version; } |
69 | set { _version = value; } | 69 | set { _version = value; } |
70 | } | 70 | } |
71 | |||
72 | public InventoryFolderBase() | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public InventoryFolderBase(UUID id) | ||
77 | { | ||
78 | ID = id; | ||
79 | } | ||
80 | |||
81 | public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) | ||
82 | { | ||
83 | ID = id; | ||
84 | Name = name; | ||
85 | Owner = owner; | ||
86 | Type = type; | ||
87 | ParentID = parent; | ||
88 | Version = version; | ||
89 | } | ||
71 | } | 90 | } |
72 | } | 91 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs new file mode 100644 index 0000000..f2b736c --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs | |||
@@ -0,0 +1,179 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | |||
4 | using OpenMetaverse; | ||
5 | using Nini.Config; | ||
6 | using log4net; | ||
7 | |||
8 | using OpenSim.Framework; | ||
9 | using OpenSim.Services.Interfaces; | ||
10 | |||
11 | |||
12 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
13 | { | ||
14 | public abstract class BaseInventoryConnector : IInventoryService | ||
15 | { | ||
16 | protected InventoryCache m_cache; | ||
17 | |||
18 | protected virtual void Init(IConfigSource source) | ||
19 | { | ||
20 | m_cache = new InventoryCache(); | ||
21 | m_cache.Init(source, this); | ||
22 | } | ||
23 | |||
24 | /// <summary> | ||
25 | /// Create the entire inventory for a given user | ||
26 | /// </summary> | ||
27 | /// <param name="user"></param> | ||
28 | /// <returns></returns> | ||
29 | public abstract bool CreateUserInventory(UUID user); | ||
30 | |||
31 | /// <summary> | ||
32 | /// Gets the skeleton of the inventory -- folders only | ||
33 | /// </summary> | ||
34 | /// <param name="userId"></param> | ||
35 | /// <returns></returns> | ||
36 | public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId); | ||
37 | |||
38 | /// <summary> | ||
39 | /// Synchronous inventory fetch. | ||
40 | /// </summary> | ||
41 | /// <param name="userID"></param> | ||
42 | /// <returns></returns> | ||
43 | public abstract InventoryCollection GetUserInventory(UUID userID); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
47 | /// inventory has been received | ||
48 | /// </summary> | ||
49 | /// <param name="userID"></param> | ||
50 | /// <param name="callback"></param> | ||
51 | public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Retrieve the root inventory folder for the given user. | ||
55 | /// </summary> | ||
56 | /// <param name="userID"></param> | ||
57 | /// <returns>null if no root folder was found</returns> | ||
58 | public abstract InventoryFolderBase GetRootFolder(UUID userID); | ||
59 | |||
60 | public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets the user folder for the given folder-type | ||
64 | /// </summary> | ||
65 | /// <param name="userID"></param> | ||
66 | /// <param name="type"></param> | ||
67 | /// <returns></returns> | ||
68 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
69 | { | ||
70 | return m_cache.GetFolderForType(userID, type); | ||
71 | } | ||
72 | |||
73 | /// <summary> | ||
74 | /// Gets everything (folders and items) inside a folder | ||
75 | /// </summary> | ||
76 | /// <param name="userId"></param> | ||
77 | /// <param name="folderID"></param> | ||
78 | /// <returns></returns> | ||
79 | public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
80 | |||
81 | /// <summary> | ||
82 | /// Gets the items inside a folder | ||
83 | /// </summary> | ||
84 | /// <param name="userID"></param> | ||
85 | /// <param name="folderID"></param> | ||
86 | /// <returns></returns> | ||
87 | public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID); | ||
88 | |||
89 | /// <summary> | ||
90 | /// Add a new folder to the user's inventory | ||
91 | /// </summary> | ||
92 | /// <param name="folder"></param> | ||
93 | /// <returns>true if the folder was successfully added</returns> | ||
94 | public abstract bool AddFolder(InventoryFolderBase folder); | ||
95 | |||
96 | /// <summary> | ||
97 | /// Update a folder in the user's inventory | ||
98 | /// </summary> | ||
99 | /// <param name="folder"></param> | ||
100 | /// <returns>true if the folder was successfully updated</returns> | ||
101 | public abstract bool UpdateFolder(InventoryFolderBase folder); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Move an inventory folder to a new location | ||
105 | /// </summary> | ||
106 | /// <param name="folder">A folder containing the details of the new location</param> | ||
107 | /// <returns>true if the folder was successfully moved</returns> | ||
108 | public abstract bool MoveFolder(InventoryFolderBase folder); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Purge an inventory folder of all its items and subfolders. | ||
112 | /// </summary> | ||
113 | /// <param name="folder"></param> | ||
114 | /// <returns>true if the folder was successfully purged</returns> | ||
115 | public abstract bool PurgeFolder(InventoryFolderBase folder); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Add a new item to the user's inventory. | ||
119 | /// If the given item has to parent folder, it tries to find the most | ||
120 | /// suitable folder for it. | ||
121 | /// </summary> | ||
122 | /// <param name="item"></param> | ||
123 | /// <returns>true if the item was successfully added</returns> | ||
124 | public bool AddItem(InventoryItemBase item) | ||
125 | { | ||
126 | if (item.Folder == UUID.Zero) | ||
127 | { | ||
128 | InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||
129 | if (f != null) | ||
130 | item.Folder = f.ID; | ||
131 | else | ||
132 | { | ||
133 | f = GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | item.Folder = f.ID; | ||
136 | else | ||
137 | return false; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | return AddItemPlain(item); | ||
142 | } | ||
143 | |||
144 | protected abstract bool AddItemPlain(InventoryItemBase item); | ||
145 | |||
146 | /// <summary> | ||
147 | /// Update an item in the user's inventory | ||
148 | /// </summary> | ||
149 | /// <param name="item"></param> | ||
150 | /// <returns>true if the item was successfully updated</returns> | ||
151 | public abstract bool UpdateItem(InventoryItemBase item); | ||
152 | |||
153 | /// <summary> | ||
154 | /// Delete an item from the user's inventory | ||
155 | /// </summary> | ||
156 | /// <param name="item"></param> | ||
157 | /// <returns>true if the item was successfully deleted</returns> | ||
158 | public abstract bool DeleteItem(InventoryItemBase item); | ||
159 | |||
160 | public abstract InventoryItemBase QueryItem(InventoryItemBase item); | ||
161 | |||
162 | public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder); | ||
163 | |||
164 | /// <summary> | ||
165 | /// Does the given user have an inventory structure? | ||
166 | /// </summary> | ||
167 | /// <param name="userID"></param> | ||
168 | /// <returns></returns> | ||
169 | public abstract bool HasInventoryForUser(UUID userID); | ||
170 | |||
171 | /// <summary> | ||
172 | /// Get the active gestures of the agent. | ||
173 | /// </summary> | ||
174 | /// <param name="userId"></param> | ||
175 | /// <returns></returns> | ||
176 | public abstract List<InventoryItemBase> GetActiveGestures(UUID userId); | ||
177 | |||
178 | } | ||
179 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index d4168fe..62b9bed 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService | 44 | public class HGInventoryBroker : BaseInventoryConnector, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
138 | { | 138 | { |
139 | } | 139 | } |
140 | 140 | ||
141 | public override void AddRegion(Scene scene) | 141 | public void AddRegion(Scene scene) |
142 | { | 142 | { |
143 | if (!m_Enabled) | 143 | if (!m_Enabled) |
144 | return; | 144 | return; |
@@ -156,12 +156,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
156 | } | 156 | } |
157 | 157 | ||
158 | scene.RegisterModuleInterface<IInventoryService>(this); | 158 | scene.RegisterModuleInterface<IInventoryService>(this); |
159 | base.AddRegion(scene); | 159 | m_cache.AddRegion(scene); |
160 | } | 160 | } |
161 | 161 | ||
162 | public override void RemoveRegion(Scene scene) | 162 | public void RemoveRegion(Scene scene) |
163 | { | 163 | { |
164 | base.RemoveRegion(scene); | 164 | if (!m_Enabled) |
165 | return; | ||
166 | |||
167 | m_cache.RemoveRegion(scene); | ||
165 | } | 168 | } |
166 | 169 | ||
167 | public void RegionLoaded(Scene scene) | 170 | public void RegionLoaded(Scene scene) |
@@ -175,17 +178,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
175 | 178 | ||
176 | #region IInventoryService | 179 | #region IInventoryService |
177 | 180 | ||
178 | public bool CreateUserInventory(UUID userID) | 181 | public override bool CreateUserInventory(UUID userID) |
179 | { | 182 | { |
180 | return m_GridService.CreateUserInventory(userID); | 183 | return m_GridService.CreateUserInventory(userID); |
181 | } | 184 | } |
182 | 185 | ||
183 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | 186 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
184 | { | 187 | { |
185 | return m_GridService.GetInventorySkeleton(userId); | 188 | return m_GridService.GetInventorySkeleton(userId); |
186 | } | 189 | } |
187 | 190 | ||
188 | public InventoryCollection GetUserInventory(UUID userID) | 191 | public override InventoryCollection GetUserInventory(UUID userID) |
189 | { | 192 | { |
190 | if (IsLocalGridUser(userID)) | 193 | if (IsLocalGridUser(userID)) |
191 | return m_GridService.GetUserInventory(userID); | 194 | return m_GridService.GetUserInventory(userID); |
@@ -193,7 +196,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
193 | return null; | 196 | return null; |
194 | } | 197 | } |
195 | 198 | ||
196 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | 199 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
197 | { | 200 | { |
198 | if (IsLocalGridUser(userID)) | 201 | if (IsLocalGridUser(userID)) |
199 | m_GridService.GetUserInventory(userID, callback); | 202 | m_GridService.GetUserInventory(userID, callback); |
@@ -220,7 +223,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
220 | // } | 223 | // } |
221 | //} | 224 | //} |
222 | 225 | ||
223 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | 226 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
224 | { | 227 | { |
225 | if (IsLocalGridUser(userID)) | 228 | if (IsLocalGridUser(userID)) |
226 | return m_GridService.GetFolderContent(userID, folderID); | 229 | return m_GridService.GetFolderContent(userID, folderID); |
@@ -271,12 +274,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
271 | return new Dictionary<AssetType, InventoryFolderBase>(); | 274 | return new Dictionary<AssetType, InventoryFolderBase>(); |
272 | } | 275 | } |
273 | 276 | ||
274 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 277 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
275 | { | 278 | { |
276 | return new List<InventoryItemBase>(); | 279 | return new List<InventoryItemBase>(); |
277 | } | 280 | } |
278 | 281 | ||
279 | public bool AddFolder(InventoryFolderBase folder) | 282 | public override bool AddFolder(InventoryFolderBase folder) |
280 | { | 283 | { |
281 | if (folder == null) | 284 | if (folder == null) |
282 | return false; | 285 | return false; |
@@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
291 | } | 294 | } |
292 | } | 295 | } |
293 | 296 | ||
294 | public bool UpdateFolder(InventoryFolderBase folder) | 297 | public override bool UpdateFolder(InventoryFolderBase folder) |
295 | { | 298 | { |
296 | if (folder == null) | 299 | if (folder == null) |
297 | return false; | 300 | return false; |
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
306 | } | 309 | } |
307 | } | 310 | } |
308 | 311 | ||
309 | public bool MoveFolder(InventoryFolderBase folder) | 312 | public override bool MoveFolder(InventoryFolderBase folder) |
310 | { | 313 | { |
311 | if (folder == null) | 314 | if (folder == null) |
312 | return false; | 315 | return false; |
@@ -321,7 +324,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
321 | } | 324 | } |
322 | } | 325 | } |
323 | 326 | ||
324 | public bool PurgeFolder(InventoryFolderBase folder) | 327 | public override bool PurgeFolder(InventoryFolderBase folder) |
325 | { | 328 | { |
326 | if (folder == null) | 329 | if (folder == null) |
327 | return false; | 330 | return false; |
@@ -336,7 +339,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
336 | } | 339 | } |
337 | } | 340 | } |
338 | 341 | ||
339 | public bool AddItem(InventoryItemBase item) | 342 | // public bool AddItem(InventoryItemBase item) inherited |
343 | // Uses AddItemPlain | ||
344 | |||
345 | protected override bool AddItemPlain(InventoryItemBase item) | ||
340 | { | 346 | { |
341 | if (item == null) | 347 | if (item == null) |
342 | return false; | 348 | return false; |
@@ -351,7 +357,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
351 | } | 357 | } |
352 | } | 358 | } |
353 | 359 | ||
354 | public bool UpdateItem(InventoryItemBase item) | 360 | public override bool UpdateItem(InventoryItemBase item) |
355 | { | 361 | { |
356 | if (item == null) | 362 | if (item == null) |
357 | return false; | 363 | return false; |
@@ -366,7 +372,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
366 | } | 372 | } |
367 | } | 373 | } |
368 | 374 | ||
369 | public bool DeleteItem(InventoryItemBase item) | 375 | public override bool DeleteItem(InventoryItemBase item) |
370 | { | 376 | { |
371 | if (item == null) | 377 | if (item == null) |
372 | return false; | 378 | return false; |
@@ -381,7 +387,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
381 | } | 387 | } |
382 | } | 388 | } |
383 | 389 | ||
384 | public InventoryItemBase QueryItem(InventoryItemBase item) | 390 | public override InventoryItemBase QueryItem(InventoryItemBase item) |
385 | { | 391 | { |
386 | if (item == null) | 392 | if (item == null) |
387 | return null; | 393 | return null; |
@@ -396,7 +402,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
396 | } | 402 | } |
397 | } | 403 | } |
398 | 404 | ||
399 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | 405 | public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) |
400 | { | 406 | { |
401 | if (folder == null) | 407 | if (folder == null) |
402 | return null; | 408 | return null; |
@@ -411,17 +417,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
411 | } | 417 | } |
412 | } | 418 | } |
413 | 419 | ||
414 | public bool HasInventoryForUser(UUID userID) | 420 | public override bool HasInventoryForUser(UUID userID) |
415 | { | 421 | { |
416 | return false; | 422 | return false; |
417 | } | 423 | } |
418 | 424 | ||
419 | public InventoryFolderBase GetRootFolder(UUID userID) | 425 | public override InventoryFolderBase GetRootFolder(UUID userID) |
420 | { | 426 | { |
421 | return null; | 427 | return null; |
422 | } | 428 | } |
423 | 429 | ||
424 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 430 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) |
425 | { | 431 | { |
426 | return new List<InventoryItemBase>(); | 432 | return new List<InventoryItemBase>(); |
427 | } | 433 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs index 3afaba5..551a7eb 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -12,21 +12,23 @@ using log4net; | |||
12 | 12 | ||
13 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 13 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
14 | { | 14 | { |
15 | public abstract class InventoryCache | 15 | public class InventoryCache |
16 | { | 16 | { |
17 | private static readonly ILog m_log = | 17 | private static readonly ILog m_log = |
18 | LogManager.GetLogger( | 18 | LogManager.GetLogger( |
19 | MethodBase.GetCurrentMethod().DeclaringType); | 19 | MethodBase.GetCurrentMethod().DeclaringType); |
20 | 20 | ||
21 | protected BaseInventoryConnector m_Connector; | ||
21 | protected List<Scene> m_Scenes; | 22 | protected List<Scene> m_Scenes; |
22 | 23 | ||
23 | // The cache proper | 24 | // The cache proper |
24 | protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; | 25 | protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; |
25 | 26 | ||
26 | protected virtual void Init(IConfigSource source) | 27 | public virtual void Init(IConfigSource source, BaseInventoryConnector connector) |
27 | { | 28 | { |
28 | m_Scenes = new List<Scene>(); | 29 | m_Scenes = new List<Scene>(); |
29 | m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>(); | 30 | m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>(); |
31 | m_Connector = connector; | ||
30 | } | 32 | } |
31 | 33 | ||
32 | public virtual void AddRegion(Scene scene) | 34 | public virtual void AddRegion(Scene scene) |
@@ -59,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
59 | } | 61 | } |
60 | 62 | ||
61 | // If not, go get them and place them in the cache | 63 | // If not, go get them and place them in the cache |
62 | Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID); | 64 | Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID); |
63 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", | 65 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", |
64 | presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); | 66 | presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); |
65 | if (folders.Count > 0) | 67 | if (folders.Count > 0) |
@@ -95,7 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
95 | } | 97 | } |
96 | } | 98 | } |
97 | 99 | ||
98 | public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); | ||
99 | 100 | ||
100 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 101 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |
101 | { | 102 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 98e30ce..6efe903 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService | 44 | public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
124 | { | 124 | { |
125 | } | 125 | } |
126 | 126 | ||
127 | public override void AddRegion(Scene scene) | 127 | public void AddRegion(Scene scene) |
128 | { | 128 | { |
129 | if (!m_Enabled) | 129 | if (!m_Enabled) |
130 | return; | 130 | return; |
@@ -141,12 +141,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
141 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); | 141 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); |
142 | 142 | ||
143 | scene.RegisterModuleInterface<IInventoryService>(this); | 143 | scene.RegisterModuleInterface<IInventoryService>(this); |
144 | base.AddRegion(scene); | 144 | m_cache.AddRegion(scene); |
145 | } | 145 | } |
146 | 146 | ||
147 | public override void RemoveRegion(Scene scene) | 147 | public void RemoveRegion(Scene scene) |
148 | { | 148 | { |
149 | base.RemoveRegion(scene); | 149 | if (!m_Enabled) |
150 | return; | ||
151 | |||
152 | m_cache.RemoveRegion(scene); | ||
150 | } | 153 | } |
151 | 154 | ||
152 | public void RegionLoaded(Scene scene) | 155 | public void RegionLoaded(Scene scene) |
@@ -160,22 +163,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
160 | 163 | ||
161 | #region IInventoryService | 164 | #region IInventoryService |
162 | 165 | ||
163 | public bool CreateUserInventory(UUID user) | 166 | public override bool CreateUserInventory(UUID user) |
164 | { | 167 | { |
165 | return m_InventoryService.CreateUserInventory(user); | 168 | return m_InventoryService.CreateUserInventory(user); |
166 | } | 169 | } |
167 | 170 | ||
168 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | 171 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
169 | { | 172 | { |
170 | return m_InventoryService.GetInventorySkeleton(userId); | 173 | return m_InventoryService.GetInventorySkeleton(userId); |
171 | } | 174 | } |
172 | 175 | ||
173 | public InventoryCollection GetUserInventory(UUID id) | 176 | public override InventoryCollection GetUserInventory(UUID id) |
174 | { | 177 | { |
175 | return m_InventoryService.GetUserInventory(id); | 178 | return m_InventoryService.GetUserInventory(id); |
176 | } | 179 | } |
177 | 180 | ||
178 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | 181 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
179 | { | 182 | { |
180 | m_InventoryService.GetUserInventory(userID, callback); | 183 | m_InventoryService.GetUserInventory(userID, callback); |
181 | } | 184 | } |
@@ -207,13 +210,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
207 | return new Dictionary<AssetType, InventoryFolderBase>(); | 210 | return new Dictionary<AssetType, InventoryFolderBase>(); |
208 | } | 211 | } |
209 | 212 | ||
210 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | 213 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
211 | { | 214 | { |
212 | return m_InventoryService.GetFolderContent(userID, folderID); | 215 | return m_InventoryService.GetFolderContent(userID, folderID); |
213 | } | 216 | } |
214 | 217 | ||
215 | 218 | ||
216 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 219 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
217 | { | 220 | { |
218 | return m_InventoryService.GetFolderItems(userID, folderID); | 221 | return m_InventoryService.GetFolderItems(userID, folderID); |
219 | } | 222 | } |
@@ -223,7 +226,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
223 | /// </summary> | 226 | /// </summary> |
224 | /// <param name="folder"></param> | 227 | /// <param name="folder"></param> |
225 | /// <returns>true if the folder was successfully added</returns> | 228 | /// <returns>true if the folder was successfully added</returns> |
226 | public bool AddFolder(InventoryFolderBase folder) | 229 | public override bool AddFolder(InventoryFolderBase folder) |
227 | { | 230 | { |
228 | return m_InventoryService.AddFolder(folder); | 231 | return m_InventoryService.AddFolder(folder); |
229 | } | 232 | } |
@@ -233,7 +236,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
233 | /// </summary> | 236 | /// </summary> |
234 | /// <param name="folder"></param> | 237 | /// <param name="folder"></param> |
235 | /// <returns>true if the folder was successfully updated</returns> | 238 | /// <returns>true if the folder was successfully updated</returns> |
236 | public bool UpdateFolder(InventoryFolderBase folder) | 239 | public override bool UpdateFolder(InventoryFolderBase folder) |
237 | { | 240 | { |
238 | return m_InventoryService.UpdateFolder(folder); | 241 | return m_InventoryService.UpdateFolder(folder); |
239 | } | 242 | } |
@@ -243,7 +246,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
243 | /// </summary> | 246 | /// </summary> |
244 | /// <param name="folder">A folder containing the details of the new location</param> | 247 | /// <param name="folder">A folder containing the details of the new location</param> |
245 | /// <returns>true if the folder was successfully moved</returns> | 248 | /// <returns>true if the folder was successfully moved</returns> |
246 | public bool MoveFolder(InventoryFolderBase folder) | 249 | public override bool MoveFolder(InventoryFolderBase folder) |
247 | { | 250 | { |
248 | return m_InventoryService.MoveFolder(folder); | 251 | return m_InventoryService.MoveFolder(folder); |
249 | } | 252 | } |
@@ -253,17 +256,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
253 | /// </summary> | 256 | /// </summary> |
254 | /// <param name="folder"></param> | 257 | /// <param name="folder"></param> |
255 | /// <returns>true if the folder was successfully purged</returns> | 258 | /// <returns>true if the folder was successfully purged</returns> |
256 | public bool PurgeFolder(InventoryFolderBase folder) | 259 | public override bool PurgeFolder(InventoryFolderBase folder) |
257 | { | 260 | { |
258 | return m_InventoryService.PurgeFolder(folder); | 261 | return m_InventoryService.PurgeFolder(folder); |
259 | } | 262 | } |
260 | 263 | ||
261 | /// <summary> | 264 | /// <summary> |
262 | /// Add a new item to the user's inventory | 265 | /// Add a new item to the user's inventory, plain |
266 | /// Called by base class AddItem | ||
263 | /// </summary> | 267 | /// </summary> |
264 | /// <param name="item"></param> | 268 | /// <param name="item"></param> |
265 | /// <returns>true if the item was successfully added</returns> | 269 | /// <returns>true if the item was successfully added</returns> |
266 | public bool AddItem(InventoryItemBase item) | 270 | protected override bool AddItemPlain(InventoryItemBase item) |
267 | { | 271 | { |
268 | return m_InventoryService.AddItem(item); | 272 | return m_InventoryService.AddItem(item); |
269 | } | 273 | } |
@@ -273,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
273 | /// </summary> | 277 | /// </summary> |
274 | /// <param name="item"></param> | 278 | /// <param name="item"></param> |
275 | /// <returns>true if the item was successfully updated</returns> | 279 | /// <returns>true if the item was successfully updated</returns> |
276 | public bool UpdateItem(InventoryItemBase item) | 280 | public override bool UpdateItem(InventoryItemBase item) |
277 | { | 281 | { |
278 | return m_InventoryService.UpdateItem(item); | 282 | return m_InventoryService.UpdateItem(item); |
279 | } | 283 | } |
@@ -283,17 +287,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
283 | /// </summary> | 287 | /// </summary> |
284 | /// <param name="item"></param> | 288 | /// <param name="item"></param> |
285 | /// <returns>true if the item was successfully deleted</returns> | 289 | /// <returns>true if the item was successfully deleted</returns> |
286 | public bool DeleteItem(InventoryItemBase item) | 290 | public override bool DeleteItem(InventoryItemBase item) |
287 | { | 291 | { |
288 | return m_InventoryService.DeleteItem(item); | 292 | return m_InventoryService.DeleteItem(item); |
289 | } | 293 | } |
290 | 294 | ||
291 | public InventoryItemBase QueryItem(InventoryItemBase item) | 295 | public override InventoryItemBase QueryItem(InventoryItemBase item) |
292 | { | 296 | { |
293 | return m_InventoryService.QueryItem(item); | 297 | return m_InventoryService.QueryItem(item); |
294 | } | 298 | } |
295 | 299 | ||
296 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | 300 | public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) |
297 | { | 301 | { |
298 | return m_InventoryService.QueryFolder(folder); | 302 | return m_InventoryService.QueryFolder(folder); |
299 | } | 303 | } |
@@ -303,7 +307,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
303 | /// </summary> | 307 | /// </summary> |
304 | /// <param name="userID"></param> | 308 | /// <param name="userID"></param> |
305 | /// <returns></returns> | 309 | /// <returns></returns> |
306 | public bool HasInventoryForUser(UUID userID) | 310 | public override bool HasInventoryForUser(UUID userID) |
307 | { | 311 | { |
308 | return m_InventoryService.HasInventoryForUser(userID); | 312 | return m_InventoryService.HasInventoryForUser(userID); |
309 | } | 313 | } |
@@ -313,12 +317,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
313 | /// </summary> | 317 | /// </summary> |
314 | /// <param name="userID"></param> | 318 | /// <param name="userID"></param> |
315 | /// <returns>null if no root folder was found</returns> | 319 | /// <returns>null if no root folder was found</returns> |
316 | public InventoryFolderBase GetRootFolder(UUID userID) | 320 | public override InventoryFolderBase GetRootFolder(UUID userID) |
317 | { | 321 | { |
318 | return m_InventoryService.GetRootFolder(userID); | 322 | return m_InventoryService.GetRootFolder(userID); |
319 | } | 323 | } |
320 | 324 | ||
321 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 325 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) |
322 | { | 326 | { |
323 | return m_InventoryService.GetActiveGestures(userId); | 327 | return m_InventoryService.GetActiveGestures(userId); |
324 | } | 328 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index dceda38..f87aab9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | |||
@@ -40,7 +40,7 @@ using OpenMetaverse; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
42 | { | 42 | { |
43 | public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService | 43 | public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService |
44 | { | 44 | { |
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
102 | { | 102 | { |
103 | } | 103 | } |
104 | 104 | ||
105 | public override void AddRegion(Scene scene) | 105 | public void AddRegion(Scene scene) |
106 | { | 106 | { |
107 | if (!m_Enabled) | 107 | if (!m_Enabled) |
108 | return; | 108 | return; |
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
117 | } | 117 | } |
118 | 118 | ||
119 | scene.RegisterModuleInterface<IInventoryService>(this); | 119 | scene.RegisterModuleInterface<IInventoryService>(this); |
120 | base.AddRegion(scene); | 120 | m_cache.AddRegion(scene); |
121 | } | 121 | } |
122 | 122 | ||
123 | public override void RemoveRegion(Scene scene) | 123 | public void RemoveRegion(Scene scene) |
124 | { | 124 | { |
125 | base.RemoveRegion(scene); | 125 | if (!m_Enabled) |
126 | return; | ||
127 | |||
128 | m_cache.RemoveRegion(scene); | ||
126 | } | 129 | } |
127 | 130 | ||
128 | public void RegionLoaded(Scene scene) | 131 | public void RegionLoaded(Scene scene) |
@@ -138,22 +141,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
138 | 141 | ||
139 | #region IInventoryService | 142 | #region IInventoryService |
140 | 143 | ||
141 | public bool CreateUserInventory(UUID user) | 144 | public override bool CreateUserInventory(UUID user) |
142 | { | 145 | { |
143 | return false; | 146 | return false; |
144 | } | 147 | } |
145 | 148 | ||
146 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | 149 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
147 | { | 150 | { |
148 | return new List<InventoryFolderBase>(); | 151 | return new List<InventoryFolderBase>(); |
149 | } | 152 | } |
150 | 153 | ||
151 | public InventoryCollection GetUserInventory(UUID userID) | 154 | public override InventoryCollection GetUserInventory(UUID userID) |
152 | { | 155 | { |
153 | return null; | 156 | return null; |
154 | } | 157 | } |
155 | 158 | ||
156 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | 159 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
157 | { | 160 | { |
158 | UUID sessionID = GetSessionID(userID); | 161 | UUID sessionID = GetSessionID(userID); |
159 | try | 162 | try |
@@ -180,7 +183,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
180 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); | 183 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); |
181 | } | 184 | } |
182 | 185 | ||
183 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | 186 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
184 | { | 187 | { |
185 | UUID sessionID = GetSessionID(userID); | 188 | UUID sessionID = GetSessionID(userID); |
186 | try | 189 | try |
@@ -199,12 +202,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
199 | return nullCollection; | 202 | return nullCollection; |
200 | } | 203 | } |
201 | 204 | ||
202 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 205 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
203 | { | 206 | { |
204 | return new List<InventoryItemBase>(); | 207 | return new List<InventoryItemBase>(); |
205 | } | 208 | } |
206 | 209 | ||
207 | public bool AddFolder(InventoryFolderBase folder) | 210 | public override bool AddFolder(InventoryFolderBase folder) |
208 | { | 211 | { |
209 | if (folder == null) | 212 | if (folder == null) |
210 | return false; | 213 | return false; |
@@ -213,7 +216,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
213 | return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID); | 216 | return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID); |
214 | } | 217 | } |
215 | 218 | ||
216 | public bool UpdateFolder(InventoryFolderBase folder) | 219 | public override bool UpdateFolder(InventoryFolderBase folder) |
217 | { | 220 | { |
218 | if (folder == null) | 221 | if (folder == null) |
219 | return false; | 222 | return false; |
@@ -222,7 +225,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
222 | return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID); | 225 | return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID); |
223 | } | 226 | } |
224 | 227 | ||
225 | public bool MoveFolder(InventoryFolderBase folder) | 228 | public override bool MoveFolder(InventoryFolderBase folder) |
226 | { | 229 | { |
227 | if (folder == null) | 230 | if (folder == null) |
228 | return false; | 231 | return false; |
@@ -231,7 +234,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
231 | return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID); | 234 | return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID); |
232 | } | 235 | } |
233 | 236 | ||
234 | public bool PurgeFolder(InventoryFolderBase folder) | 237 | public override bool PurgeFolder(InventoryFolderBase folder) |
235 | { | 238 | { |
236 | if (folder == null) | 239 | if (folder == null) |
237 | return false; | 240 | return false; |
@@ -240,7 +243,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
240 | return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID); | 243 | return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID); |
241 | } | 244 | } |
242 | 245 | ||
243 | public bool AddItem(InventoryItemBase item) | 246 | // public bool AddItem(InventoryItemBase item) inherited |
247 | // Uses AddItemPlain | ||
248 | |||
249 | protected override bool AddItemPlain(InventoryItemBase item) | ||
244 | { | 250 | { |
245 | if (item == null) | 251 | if (item == null) |
246 | return false; | 252 | return false; |
@@ -249,7 +255,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
249 | return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID); | 255 | return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID); |
250 | } | 256 | } |
251 | 257 | ||
252 | public bool UpdateItem(InventoryItemBase item) | 258 | public override bool UpdateItem(InventoryItemBase item) |
253 | { | 259 | { |
254 | if (item == null) | 260 | if (item == null) |
255 | return false; | 261 | return false; |
@@ -258,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
258 | return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID); | 264 | return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID); |
259 | } | 265 | } |
260 | 266 | ||
261 | public bool DeleteItem(InventoryItemBase item) | 267 | public override bool DeleteItem(InventoryItemBase item) |
262 | { | 268 | { |
263 | if (item == null) | 269 | if (item == null) |
264 | return false; | 270 | return false; |
@@ -267,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
267 | return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID); | 273 | return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID); |
268 | } | 274 | } |
269 | 275 | ||
270 | public InventoryItemBase QueryItem(InventoryItemBase item) | 276 | public override InventoryItemBase QueryItem(InventoryItemBase item) |
271 | { | 277 | { |
272 | if (item == null) | 278 | if (item == null) |
273 | return null; | 279 | return null; |
@@ -276,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
276 | return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); | 282 | return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); |
277 | } | 283 | } |
278 | 284 | ||
279 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | 285 | public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) |
280 | { | 286 | { |
281 | if (folder == null) | 287 | if (folder == null) |
282 | return null; | 288 | return null; |
@@ -285,17 +291,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
285 | return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID); | 291 | return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID); |
286 | } | 292 | } |
287 | 293 | ||
288 | public bool HasInventoryForUser(UUID userID) | 294 | public override bool HasInventoryForUser(UUID userID) |
289 | { | 295 | { |
290 | return false; | 296 | return false; |
291 | } | 297 | } |
292 | 298 | ||
293 | public InventoryFolderBase GetRootFolder(UUID userID) | 299 | public override InventoryFolderBase GetRootFolder(UUID userID) |
294 | { | 300 | { |
295 | return null; | 301 | return null; |
296 | } | 302 | } |
297 | 303 | ||
298 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 304 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) |
299 | { | 305 | { |
300 | return new List<InventoryItemBase>(); | 306 | return new List<InventoryItemBase>(); |
301 | } | 307 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 9251aa6..113918d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -622,8 +622,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | "[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}", | 622 | "[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}", |
623 | folderID, parentID, remoteClient.Name); | 623 | folderID, parentID, remoteClient.Name); |
624 | } | 624 | } |
625 | } | ||
626 | |||
627 | public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID) | ||
628 | { | ||
629 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | ||
630 | folder = InventoryService.QueryFolder(folder); | ||
631 | if (folder != null) | ||
632 | { | ||
633 | folder.ParentID = parentID; | ||
634 | if (!InventoryService.MoveFolder(folder)) | ||
635 | m_log.WarnFormat("[AGENT INVENTORY]: could not move folder {0}", folderID); | ||
636 | else | ||
637 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} moved to parent {1}", folderID, parentID); | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); | ||
642 | } | ||
625 | } | 643 | } |
626 | 644 | ||
627 | /// <summary> | 645 | /// <summary> |
628 | /// This should delete all the items and folders in the given directory. | 646 | /// This should delete all the items and folders in the given directory. |
629 | /// </summary> | 647 | /// </summary> |
@@ -647,6 +665,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}", | 665 | "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}", |
648 | remoteClient.Name, remoteClient.AgentId); | 666 | remoteClient.Name, remoteClient.AgentId); |
649 | } | 667 | } |
668 | } | ||
669 | |||
670 | public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID) | ||
671 | { | ||
672 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | ||
673 | |||
674 | if (InventoryService.PurgeFolder(folder)) | ||
675 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID); | ||
676 | else | ||
677 | m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID); | ||
650 | } | 678 | } |
679 | |||
651 | } | 680 | } |
652 | } | 681 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7f1936e..919075c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2019,12 +2019,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2019 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; | 2019 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; |
2020 | client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; | 2020 | client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; |
2021 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | 2021 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; |
2022 | |||
2022 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 2023 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; |
2023 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | 2024 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; |
2024 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | 2025 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; |
2025 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; | 2026 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! |
2026 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; | 2027 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; |
2027 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; | 2028 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!! |
2028 | client.OnFetchInventory += HandleFetchInventory; | 2029 | client.OnFetchInventory += HandleFetchInventory; |
2029 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2030 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2030 | client.OnCopyInventoryItem += CopyInventoryItem; | 2031 | client.OnCopyInventoryItem += CopyInventoryItem; |
@@ -2036,6 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2036 | client.OnRemoveTaskItem += RemoveTaskInventory; | 2037 | client.OnRemoveTaskItem += RemoveTaskInventory; |
2037 | client.OnUpdateTaskInventory += UpdateTaskInventory; | 2038 | client.OnUpdateTaskInventory += UpdateTaskInventory; |
2038 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; | 2039 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; |
2040 | |||
2039 | client.OnGrabObject += ProcessObjectGrab; | 2041 | client.OnGrabObject += ProcessObjectGrab; |
2040 | client.OnDeGrabObject += ProcessObjectDeGrab; | 2042 | client.OnDeGrabObject += ProcessObjectDeGrab; |
2041 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 2043 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |