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author | Melanie Thielker | 2008-08-14 21:31:38 +0000 |
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committer | Melanie Thielker | 2008-08-14 21:31:38 +0000 |
commit | 4041194db93c1687c6d9f40744b27b037934ad16 (patch) | |
tree | ac8d01fd86618b93f267cee25cd8e56040b4c5d5 | |
parent | Adds UserFlags and GodLevel to the user data store and plumbs then in. (diff) | |
download | opensim-SC-4041194db93c1687c6d9f40744b27b037934ad16.zip opensim-SC-4041194db93c1687c6d9f40744b27b037934ad16.tar.gz opensim-SC-4041194db93c1687c6d9f40744b27b037934ad16.tar.bz2 opensim-SC-4041194db93c1687c6d9f40744b27b037934ad16.tar.xz |
Refactor: Make the tree creation function take a UUID for the owner
Change the tree populator module to supply a sensible value
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
2 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index fc3b9dd..cb69b47 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -98,8 +98,11 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
98 | { | 98 | { |
99 | if (args[0] == "tree") | 99 | if (args[0] == "tree") |
100 | { | 100 | { |
101 | LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
102 | if(uuid == LLUUID.Zero) | ||
103 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
101 | m_log.Debug("[TREES]: New tree planting"); | 104 | m_log.Debug("[TREES]: New tree planting"); |
102 | CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); | 105 | CreateTree(uuid, new LLVector3(128.0f, 128.0f, 0.0f)); |
103 | } | 106 | } |
104 | } | 107 | } |
105 | 108 | ||
@@ -220,15 +223,19 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
220 | position.X += (float) randX; | 223 | position.X += (float) randX; |
221 | position.Y += (float) randY; | 224 | position.Y += (float) randY; |
222 | 225 | ||
223 | CreateTree(position); | 226 | LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
227 | if(uuid == LLUUID.Zero) | ||
228 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
229 | |||
230 | CreateTree(uuid, position); | ||
224 | } | 231 | } |
225 | 232 | ||
226 | private void CreateTree(LLVector3 position) | 233 | private void CreateTree(LLUUID uuid, LLVector3 position) |
227 | { | 234 | { |
228 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; | 235 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; |
229 | 236 | ||
230 | SceneObjectGroup tree = | 237 | SceneObjectGroup tree = |
231 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | 238 | m_scene.AddTree(uuid, new LLVector3(0.1f, 0.1f, 0.1f), |
232 | LLQuaternion.Identity, | 239 | LLQuaternion.Identity, |
233 | position, | 240 | position, |
234 | Tree.Cypress1, | 241 | Tree.Cypress1, |
@@ -245,4 +252,4 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
245 | killTrees(); | 252 | killTrees(); |
246 | } | 253 | } |
247 | } | 254 | } |
248 | } \ No newline at end of file | 255 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b4bb2f6..bd02b7e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1635,10 +1635,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1635 | } | 1635 | } |
1636 | } | 1636 | } |
1637 | 1637 | ||
1638 | public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1638 | public SceneObjectGroup AddTree(LLUUID uuid, LLVector3 scale, LLQuaternion rotation, LLVector3 position, |
1639 | Tree treeType, bool newTree) | 1639 | Tree treeType, bool newTree) |
1640 | { | 1640 | { |
1641 | LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID; | ||
1642 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1641 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
1643 | treeShape.PathCurve = 16; | 1642 | treeShape.PathCurve = 16; |
1644 | treeShape.PathEnd = 49900; | 1643 | treeShape.PathEnd = 49900; |