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author | Justin Clark-Casey (justincc) | 2014-04-25 23:01:24 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-04-25 23:01:24 +0100 |
commit | 38acda9f293aff1c1bd64a709c053afb472a4215 (patch) | |
tree | 890c8952c62ee462fee0cd3c4dd93d7fabdbd2fd | |
parent | Fix issue where terrain height values > 327 caused chaotic spiked terrain. (diff) | |
download | opensim-SC-38acda9f293aff1c1bd64a709c053afb472a4215.zip opensim-SC-38acda9f293aff1c1bd64a709c053afb472a4215.tar.gz opensim-SC-38acda9f293aff1c1bd64a709c053afb472a4215.tar.bz2 opensim-SC-38acda9f293aff1c1bd64a709c053afb472a4215.tar.xz |
Add regression test for terrain fill at two digit height and max ll height.
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainModuleTests.cs | 75 |
2 files changed, 76 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 56ceffd..d0a03cb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1171 | m_channel[x, y] -= (double) args[0]; | 1171 | m_channel[x, y] -= (double) args[0]; |
1172 | } | 1172 | } |
1173 | 1173 | ||
1174 | private void InterfaceFillTerrain(Object[] args) | 1174 | public void InterfaceFillTerrain(Object[] args) |
1175 | { | 1175 | { |
1176 | int x, y; | 1176 | int x, y; |
1177 | 1177 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainModuleTests.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainModuleTests.cs new file mode 100644 index 0000000..0563ad0 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainModuleTests.cs | |||
@@ -0,0 +1,75 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.CoreModules.World.Terrain; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Tests.Common; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.Terrain.Tests | ||
36 | { | ||
37 | public class TerrainModuleTests : OpenSimTestCase | ||
38 | { | ||
39 | [Test] | ||
40 | public void TestTerrainFill() | ||
41 | { | ||
42 | TestHelpers.InMethod(); | ||
43 | // TestHelpers.EnableLogging(); | ||
44 | |||
45 | //UUID userId = TestHelpers.ParseTail(0x1); | ||
46 | |||
47 | TerrainModule tm = new TerrainModule(); | ||
48 | Scene scene = new SceneHelpers().SetupScene(); | ||
49 | SceneHelpers.SetupSceneModules(scene, tm); | ||
50 | |||
51 | // Fillheight of 30 | ||
52 | { | ||
53 | double fillHeight = 30; | ||
54 | |||
55 | tm.InterfaceFillTerrain(new object[] { fillHeight }); | ||
56 | |||
57 | double height = scene.Heightmap[128, 128]; | ||
58 | |||
59 | Assert.AreEqual(fillHeight, height); | ||
60 | } | ||
61 | |||
62 | // Max fillheight of 30 | ||
63 | // According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life | ||
64 | { | ||
65 | double fillHeight = 508; | ||
66 | |||
67 | tm.InterfaceFillTerrain(new object[] { fillHeight }); | ||
68 | |||
69 | double height = scene.Heightmap[128, 128]; | ||
70 | |||
71 | Assert.AreEqual(fillHeight, height); | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | } \ No newline at end of file | ||