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authorUbitUmarov2019-01-14 17:25:32 +0000
committerUbitUmarov2019-01-14 17:25:32 +0000
commit31ec5dde45b69e416f2e09b536cdf3717a2ad79f (patch)
treef5c756723c30f53e78a22119cd99cb2db5678e8d
parenta few more changes to texturesentry handling on libomv and os (diff)
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test a change to TP protocol
-rw-r--r--OpenSim/Framework/VersionInfo.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs72
2 files changed, 39 insertions, 37 deletions
diff --git a/OpenSim/Framework/VersionInfo.cs b/OpenSim/Framework/VersionInfo.cs
index eac5aae..ac1f3a0 100644
--- a/OpenSim/Framework/VersionInfo.cs
+++ b/OpenSim/Framework/VersionInfo.cs
@@ -85,8 +85,8 @@ namespace OpenSim
85 /// - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. 85 /// - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
86 /// </remarks> 86 /// </remarks>
87 public readonly static float SimulationServiceVersionAcceptedMin = 0.3f; 87 public readonly static float SimulationServiceVersionAcceptedMin = 0.3f;
88 public readonly static float SimulationServiceVersionAcceptedMax = 0.6f; 88 public readonly static float SimulationServiceVersionAcceptedMax = 0.7f;
89 public readonly static float SimulationServiceVersionSupportedMin = 0.3f; 89 public readonly static float SimulationServiceVersionSupportedMin = 0.3f;
90 public readonly static float SimulationServiceVersionSupportedMax = 0.6f; 90 public readonly static float SimulationServiceVersionSupportedMax = 0.7f;
91 } 91 }
92} 92}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 059cd6a..75e7916 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1098,13 +1098,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1098 { 1098 {
1099 ulong destinationHandle = finalDestination.RegionHandle; 1099 ulong destinationHandle = finalDestination.RegionHandle;
1100 1100
1101 List<ulong> childRegionsToClose = sp.GetChildAgentsToClose(destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); 1101 List<ulong> childRegionsToClose = null;
1102 1102 if (ctx.OutboundVersion < 0.7)
1103 if(agentCircuit.ChildrenCapSeeds != null)
1104 { 1103 {
1105 foreach(ulong handler in childRegionsToClose) 1104 childRegionsToClose = sp.GetChildAgentsToClose(destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
1105
1106 if(agentCircuit.ChildrenCapSeeds != null)
1106 { 1107 {
1107 agentCircuit.ChildrenCapSeeds.Remove(handler); 1108 foreach(ulong handler in childRegionsToClose)
1109 {
1110 agentCircuit.ChildrenCapSeeds.Remove(handler);
1111 }
1108 } 1112 }
1109 } 1113 }
1110 1114
@@ -1214,47 +1218,37 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1214 1218
1215 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 1219 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
1216 1220
1217 /* now some viewers also need time bf closing child regions
1218 * so this is moved down and delay added
1219
1220 if (logout)
1221 sp.closeAllChildAgents();
1222 else
1223 sp.CloseChildAgents(childRegionsToClose);
1224 */
1225
1226 sp.HasMovedAway(!(OutSideViewRange || logout)); 1221 sp.HasMovedAway(!(OutSideViewRange || logout));
1227 1222
1228 //HG hook 1223 //HG hook
1229 AgentHasMovedAway(sp, logout); 1224 AgentHasMovedAway(sp, logout);
1230 1225
1231// ulong sourceRegionHandle = sp.RegionHandle;
1232
1233 // Now let's make it officially a child agent 1226 // Now let's make it officially a child agent
1234 sp.MakeChildAgent(destinationHandle); 1227 sp.MakeChildAgent(destinationHandle);
1235 1228
1236 Thread.Sleep(2800); 1229 if(ctx.OutboundVersion < 0.7)
1237
1238 if (logout)
1239 sp.closeAllChildAgents();
1240 else
1241 sp.CloseChildAgents(childRegionsToClose);
1242
1243 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1244 // goes by HG hook
1245 if (NeedsClosing(reg, OutSideViewRange))
1246 { 1230 {
1247 if (!sp.Scene.IncomingPreCloseClient(sp)) 1231 if (logout)
1232 sp.closeAllChildAgents();
1233 else
1234 sp.CloseChildAgents(childRegionsToClose);
1235
1236 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1237 // goes by HG hook
1238 if (NeedsClosing(reg, OutSideViewRange))
1248 { 1239 {
1249 sp.IsInTransit = false; 1240 if (!sp.Scene.IncomingPreCloseClient(sp))
1250 return; 1241 {
1251 } 1242 sp.IsInTransit = false;
1243 return;
1244 }
1252 1245
1253 // viewers and target region take extra time to process the tp 1246 // viewers and target region take extra time to process the tp
1254// Thread.Sleep(2000); 1247 Thread.Sleep(15000);
1255 m_log.DebugFormat( 1248 m_log.DebugFormat(
1256 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); 1249 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
1257 sp.Scene.CloseAgent(sp.UUID, false); 1250 sp.Scene.CloseAgent(sp.UUID, false);
1251 }
1258 } 1252 }
1259 sp.IsInTransit = false; 1253 sp.IsInTransit = false;
1260 } 1254 }
@@ -2083,11 +2077,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2083 List<AgentCircuitData> cagents = new List<AgentCircuitData>(); 2077 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
2084 List<ulong> newneighbours = new List<ulong>(); 2078 List<ulong> newneighbours = new List<ulong>();
2085 2079
2080 bool notHG = (sp.TeleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0;
2081
2086 foreach (GridRegion neighbour in neighbours) 2082 foreach (GridRegion neighbour in neighbours)
2087 { 2083 {
2088 ulong handler = neighbour.RegionHandle; 2084 ulong handler = neighbour.RegionHandle;
2089 2085
2090 if (previousRegionNeighbourHandles.Contains(handler)) 2086 if (notHG && previousRegionNeighbourHandles.Contains(handler))
2091 { 2087 {
2092 // agent already knows this region 2088 // agent already knows this region
2093 previousRegionNeighbourHandles.Remove(handler); 2089 previousRegionNeighbourHandles.Remove(handler);
@@ -2163,6 +2159,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2163 int count = 0; 2159 int count = 0;
2164 IPEndPoint ipe; 2160 IPEndPoint ipe;
2165 2161
2162 if(previousRegionNeighbourHandles.Count > 0)
2163 {
2164 List<ulong> toclose = new List<ulong>(previousRegionNeighbourHandles);
2165 sp.CloseChildAgents(toclose);
2166 }
2167
2166 foreach (GridRegion neighbour in neighbours) 2168 foreach (GridRegion neighbour in neighbours)
2167 { 2169 {
2168 ulong handler = neighbour.RegionHandle; 2170 ulong handler = neighbour.RegionHandle;
@@ -2179,7 +2181,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2179 } 2181 }
2180 count++; 2182 count++;
2181 } 2183 }
2182 else if (!previousRegionNeighbourHandles.Contains(handler)) 2184 else if (notHG && !previousRegionNeighbourHandles.Contains(handler))
2183 { 2185 {
2184 spScene.SimulationService.UpdateAgent(neighbour, agentpos); 2186 spScene.SimulationService.UpdateAgent(neighbour, agentpos);
2185 } 2187 }