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author | Sean Dague | 2007-11-19 15:07:04 +0000 |
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committer | Sean Dague | 2007-11-19 15:07:04 +0000 |
commit | 2fdca28dd4311dc4cb55dfd2bce10b4fe92aa66d (patch) | |
tree | 12c93e5ba02ef3d4d4128ec4407151ae25d96118 | |
parent | * added ttensy but important piece of knowledge to MySQL provider in OpenSim.... (diff) | |
download | opensim-SC-2fdca28dd4311dc4cb55dfd2bce10b4fe92aa66d.zip opensim-SC-2fdca28dd4311dc4cb55dfd2bce10b4fe92aa66d.tar.gz opensim-SC-2fdca28dd4311dc4cb55dfd2bce10b4fe92aa66d.tar.bz2 opensim-SC-2fdca28dd4311dc4cb55dfd2bce10b4fe92aa66d.tar.xz |
hopefully resolve mantis issue #10 by locking correcty around terrain methods
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 104 |
1 files changed, 54 insertions, 50 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index a9fb869..fc6f59c 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -262,70 +262,74 @@ namespace OpenSim.DataStore.MonoSqlite | |||
262 | 262 | ||
263 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 263 | public void StoreTerrain(double[,] ter, LLUUID regionID) |
264 | { | 264 | { |
265 | int revision = Util.UnixTimeSinceEpoch(); | 265 | lock (ds) { |
266 | 266 | int revision = Util.UnixTimeSinceEpoch(); | |
267 | // the following is an work around for .NET. The perf | 267 | |
268 | // issues associated with it aren't as bad as you think. | 268 | // the following is an work around for .NET. The perf |
269 | SqliteConnection conn = new SqliteConnection(m_connectionString); | 269 | // issues associated with it aren't as bad as you think. |
270 | conn.Open(); | 270 | SqliteConnection conn = new SqliteConnection(m_connectionString); |
271 | MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString()); | 271 | conn.Open(); |
272 | String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + | 272 | MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString()); |
273 | " values(:RegionUUID, :Revision, :Heightfield)"; | 273 | String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + |
274 | 274 | " values(:RegionUUID, :Revision, :Heightfield)"; | |
275 | using(SqliteCommand cmd = new SqliteCommand(sql, conn)) | 275 | |
276 | { | 276 | using(SqliteCommand cmd = new SqliteCommand(sql, conn)) |
277 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | 277 | { |
278 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); | 278 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); |
279 | cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); | 279 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); |
280 | cmd.ExecuteNonQuery(); | 280 | cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); |
281 | cmd.ExecuteNonQuery(); | ||
282 | } | ||
283 | conn.Close(); | ||
281 | } | 284 | } |
282 | conn.Close(); | ||
283 | } | 285 | } |
284 | 286 | ||
285 | public double[,] LoadTerrain(LLUUID regionID) | 287 | public double[,] LoadTerrain(LLUUID regionID) |
286 | { | 288 | { |
287 | double[,] terret = new double[256,256]; | 289 | lock (ds) { |
288 | terret.Initialize(); | 290 | double[,] terret = new double[256,256]; |
289 | // the following is an work around for .NET. The perf | 291 | terret.Initialize(); |
290 | // issues associated with it aren't as bad as you think. | 292 | // the following is an work around for .NET. The perf |
291 | SqliteConnection conn = new SqliteConnection(m_connectionString); | 293 | // issues associated with it aren't as bad as you think. |
292 | conn.Open(); | 294 | SqliteConnection conn = new SqliteConnection(m_connectionString); |
293 | String sql = "select RegionUUID, Revision, Heightfield from terrain" + | 295 | conn.Open(); |
294 | " where RegionUUID=:RegionUUID order by Revision desc"; | 296 | String sql = "select RegionUUID, Revision, Heightfield from terrain" + |
295 | 297 | " where RegionUUID=:RegionUUID order by Revision desc"; | |
296 | 298 | ||
297 | using (SqliteCommand cmd = new SqliteCommand(sql, conn)) | 299 | |
298 | { | 300 | using (SqliteCommand cmd = new SqliteCommand(sql, conn)) |
299 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
300 | |||
301 | using (IDataReader row = cmd.ExecuteReader()) | ||
302 | { | 301 | { |
303 | int rev = 0; | 302 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); |
304 | if (row.Read()) | 303 | |
304 | using (IDataReader row = cmd.ExecuteReader()) | ||
305 | { | 305 | { |
306 | // TODO: put this into a function | 306 | int rev = 0; |
307 | byte[] heightmap = (byte[]) row["Heightfield"]; | 307 | if (row.Read()) |
308 | for (int x = 0; x < 256; x++) | ||
309 | { | 308 | { |
310 | for (int y = 0; y < 256; y++) | 309 | // TODO: put this into a function |
310 | byte[] heightmap = (byte[]) row["Heightfield"]; | ||
311 | for (int x = 0; x < 256; x++) | ||
311 | { | 312 | { |
312 | terret[x, y] = BitConverter.ToDouble(heightmap, ((x*256) + y)*8); | 313 | for (int y = 0; y < 256; y++) |
314 | { | ||
315 | terret[x, y] = BitConverter.ToDouble(heightmap, ((x*256) + y)*8); | ||
316 | } | ||
313 | } | 317 | } |
318 | rev = (int)row["Revision"]; | ||
314 | } | 319 | } |
315 | rev = (int)row["Revision"]; | 320 | else |
316 | } | 321 | { |
317 | else | 322 | MainLog.Instance.Verbose("DATASTORE", "No terrain found for region"); |
318 | { | 323 | conn.Close(); |
319 | MainLog.Instance.Verbose("DATASTORE", "No terrain found for region"); | 324 | return null; |
320 | conn.Close(); | 325 | } |
321 | return null; | 326 | |
327 | MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString()); | ||
322 | } | 328 | } |
323 | |||
324 | MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString()); | ||
325 | } | 329 | } |
330 | conn.Close(); | ||
331 | return terret; | ||
326 | } | 332 | } |
327 | conn.Close(); | ||
328 | return terret; | ||
329 | } | 333 | } |
330 | 334 | ||
331 | public void RemoveLandObject(uint id) | 335 | public void RemoveLandObject(uint id) |