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author | UbitUmarov | 2012-04-20 04:49:23 +0100 |
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committer | UbitUmarov | 2012-04-20 04:49:23 +0100 |
commit | 2c7f03592571292ea3a563addb1c8fa6af1f6c59 (patch) | |
tree | 4de43637d73236b4dabd69900f717305cfc2ecde | |
parent | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef... (diff) | |
download | opensim-SC-2c7f03592571292ea3a563addb1c8fa6af1f6c59.zip opensim-SC-2c7f03592571292ea3a563addb1c8fa6af1f6c59.tar.gz opensim-SC-2c7f03592571292ea3a563addb1c8fa6af1f6c59.tar.bz2 opensim-SC-2c7f03592571292ea3a563addb1c8fa6af1f6c59.tar.xz |
ubitODE: - Change triangles used in terrain height estimation
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 39 |
1 files changed, 28 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 9ca2d3f..72ac605 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2007 | } | 2007 | } |
2008 | else // out world use external height | 2008 | else // out world use external height |
2009 | { | 2009 | { |
2010 | ix = regsize - 1; | 2010 | ix = regsize - 2; |
2011 | dx = 0; | 2011 | dx = 0; |
2012 | } | 2012 | } |
2013 | if (y < regsize - 1) | 2013 | if (y < regsize - 1) |
@@ -2017,7 +2017,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2017 | } | 2017 | } |
2018 | else | 2018 | else |
2019 | { | 2019 | { |
2020 | iy = regsize - 1; | 2020 | iy = regsize - 2; |
2021 | dy = 0; | 2021 | dy = 0; |
2022 | } | 2022 | } |
2023 | } | 2023 | } |
@@ -2034,7 +2034,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2034 | } | 2034 | } |
2035 | else // out world use external height | 2035 | else // out world use external height |
2036 | { | 2036 | { |
2037 | iy = regsize - 1; | 2037 | iy = regsize - 2; |
2038 | dy = 0; | 2038 | dy = 0; |
2039 | } | 2039 | } |
2040 | if (y < regsize - 1) | 2040 | if (y < regsize - 1) |
@@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2044 | } | 2044 | } |
2045 | else | 2045 | else |
2046 | { | 2046 | { |
2047 | ix = regsize - 1; | 2047 | ix = regsize - 2; |
2048 | dx = 0; | 2048 | dx = 0; |
2049 | } | 2049 | } |
2050 | } | 2050 | } |
@@ -2057,18 +2057,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2057 | iy += ix; // all indexes have iy + ix | 2057 | iy += ix; // all indexes have iy + ix |
2058 | 2058 | ||
2059 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | 2059 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; |
2060 | /* | ||
2061 | if ((dx + dy) <= 1.0f) | ||
2062 | { | ||
2063 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2064 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | ||
2065 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | ||
2066 | } | ||
2067 | else | ||
2068 | { | ||
2069 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | ||
2070 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | ||
2071 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | ||
2072 | } | ||
2073 | */ | ||
2074 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2060 | 2075 | ||
2061 | if ((dx + dy) <= 1.0f) | 2076 | if ((dy > dx)) |
2062 | { | 2077 | { |
2063 | h0 = ((float)heights[iy]); // 0,0 vertice | 2078 | iy += regsize; |
2064 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | 2079 | h2 = (float)heights[iy]; // 0,1 vertice |
2065 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | 2080 | h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0 |
2081 | h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1 | ||
2066 | } | 2082 | } |
2067 | else | 2083 | else |
2068 | { | 2084 | { |
2069 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | 2085 | iy++; |
2070 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | 2086 | h2 = (float)heights[iy]; // vertice 1,0 |
2071 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | 2087 | h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0 |
2088 | h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0 | ||
2072 | } | 2089 | } |
2073 | 2090 | ||
2074 | return h0 + h1 + h2; | 2091 | return h0 + h1 + h2; |