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author | Robert Adams | 2014-12-31 13:45:12 -0800 |
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committer | Robert Adams | 2014-12-31 13:45:12 -0800 |
commit | 2496da2dacd49c904dae57814c2d607862d5148f (patch) | |
tree | 7c1a4bddbd7c10f566fb6e85e7a41ac3d242a5d2 | |
parent | BulletSim: add the beginnings of hull creation unit testing. (diff) | |
download | opensim-SC-2496da2dacd49c904dae57814c2d607862d5148f.zip opensim-SC-2496da2dacd49c904dae57814c2d607862d5148f.tar.gz opensim-SC-2496da2dacd49c904dae57814c2d607862d5148f.tar.bz2 opensim-SC-2496da2dacd49c904dae57814c2d607862d5148f.tar.xz |
BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs index da532e0e..4bec062 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs | |||
@@ -182,8 +182,8 @@ public class HullCreation : OpenSimTestCase | |||
182 | prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo); | 182 | prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo); |
183 | break; | 183 | break; |
184 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull": | 184 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull": |
185 | BSShapeHull hShape = physShape as BSShapeHull; | 185 | // BSShapeHull hShape = physShape as BSShapeHull; |
186 | prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo); | 186 | // prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo); |
187 | break; | 187 | break; |
188 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull": | 188 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull": |
189 | BSShapeConvexHull chShape = physShape as BSShapeConvexHull; | 189 | BSShapeConvexHull chShape = physShape as BSShapeConvexHull; |