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author | Justin Clark-Casey (justincc) | 2014-05-22 23:39:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-05-22 23:39:22 +0100 |
commit | 16bf38e1abd3a6235008a38ba7ca29e836c925c7 (patch) | |
tree | eb0330d399048d29f01fb3b9a5b52f3d80363a2e | |
parent | Add regression test for north-south chat across neighbour regions. (diff) | |
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Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 398d394..ed107e4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2755,6 +2755,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2755 | 2755 | ||
2756 | cameraAtOffset = part.GetCameraAtOffset(); | 2756 | cameraAtOffset = part.GetCameraAtOffset(); |
2757 | cameraEyeOffset = part.GetCameraEyeOffset(); | 2757 | cameraEyeOffset = part.GetCameraEyeOffset(); |
2758 | |||
2759 | if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero) | ||
2760 | cameraEyeOffset += part.OffsetPosition; | ||
2761 | |||
2758 | forceMouselook = part.GetForceMouselook(); | 2762 | forceMouselook = part.GetForceMouselook(); |
2759 | 2763 | ||
2760 | // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is | 2764 | // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is |