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author | Justin Clark-Casey (justincc) | 2013-02-02 03:02:04 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-02 03:02:04 +0000 |
commit | 0d0bfa4dcd2fe61a489abc39e53755762d759490 (patch) | |
tree | 24e0a279831430f41f596a644f4699af2465d12f | |
parent | Log missing assets on "fcache assets" found. This ignores references found b... (diff) | |
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minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index c7cec41..ad33607 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | UUID uuid = new UUID(uuidMatch.Value); | 264 | UUID uuid = new UUID(uuidMatch.Value); |
265 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); | 265 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); |
266 | 266 | ||
267 | // Assume AssetIDs embedded are textures. | 267 | // Embedded asset references (if not false positives) could be for many types of asset, so we will |
268 | // label these as unknown. | ||
268 | assetUuids[uuid] = AssetType.Unknown; | 269 | assetUuids[uuid] = AssetType.Unknown; |
269 | } | 270 | } |
270 | } | 271 | } |