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authorJustin Clark-Casey (justincc)2013-02-02 03:02:04 +0000
committerJustin Clark-Casey (justincc)2013-02-02 03:02:04 +0000
commit0d0bfa4dcd2fe61a489abc39e53755762d759490 (patch)
tree24e0a279831430f41f596a644f4699af2465d12f
parentLog missing assets on "fcache assets" found. This ignores references found b... (diff)
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minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index c7cec41..ad33607 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
264 UUID uuid = new UUID(uuidMatch.Value); 264 UUID uuid = new UUID(uuidMatch.Value);
265// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 265// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
266 266
267 // Assume AssetIDs embedded are textures. 267 // Embedded asset references (if not false positives) could be for many types of asset, so we will
268 // label these as unknown.
268 assetUuids[uuid] = AssetType.Unknown; 269 assetUuids[uuid] = AssetType.Unknown;
269 } 270 }
270 } 271 }