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author | ubit | 2012-07-17 01:33:31 +0200 |
---|---|---|
committer | ubit | 2012-07-17 01:33:31 +0200 |
commit | 05cca8c694635ce19b3dd083462960dece6c4ea5 (patch) | |
tree | 9a779be0feeea7f591c099cde5e2ed61416e1699 | |
parent | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
parent | UbitOde: remove useless water collider from active code. (diff) | |
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 85 |
2 files changed, 43 insertions, 58 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 139c4e8..a554897 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
203 | private float waterlevel = 0f; | 203 | private float waterlevel = 0f; |
204 | private int framecount = 0; | 204 | private int framecount = 0; |
205 | 205 | ||
206 | private IntPtr WaterGeom = IntPtr.Zero; | 206 | // private IntPtr WaterGeom = IntPtr.Zero; |
207 | private IntPtr WaterHeightmapData = IntPtr.Zero; | 207 | // private IntPtr WaterHeightmapData = IntPtr.Zero; |
208 | private GCHandle WaterMapHandler = new GCHandle(); | 208 | // private GCHandle WaterMapHandler = new GCHandle(); |
209 | 209 | ||
210 | public float avPIDD = 2200f; // make it visible | 210 | public float avPIDD = 2200f; // make it visible |
211 | public float avPIDP = 900f; // make it visible | 211 | public float avPIDP = 900f; // make it visible |
@@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2491 | public override void SetWaterLevel(float baseheight) | 2491 | public override void SetWaterLevel(float baseheight) |
2492 | { | 2492 | { |
2493 | waterlevel = baseheight; | 2493 | waterlevel = baseheight; |
2494 | randomizeWater(waterlevel); | 2494 | // randomizeWater(waterlevel); |
2495 | } | 2495 | } |
2496 | 2496 | /* | |
2497 | public void randomizeWater(float baseheight) | 2497 | public void randomizeWater(float baseheight) |
2498 | { | 2498 | { |
2499 | const uint heightmapWidth = Constants.RegionSize + 2; | 2499 | const uint heightmapWidth = Constants.RegionSize + 2; |
@@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2574 | } | 2574 | } |
2575 | } | 2575 | } |
2576 | } | 2576 | } |
2577 | 2577 | */ | |
2578 | public override void Dispose() | 2578 | public override void Dispose() |
2579 | { | 2579 | { |
2580 | lock (OdeLock) | 2580 | lock (OdeLock) |
@@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2624 | 2624 | ||
2625 | TerrainHeightFieldHeightsHandlers.Clear(); | 2625 | TerrainHeightFieldHeightsHandlers.Clear(); |
2626 | TerrainHeightFieldHeights.Clear(); | 2626 | TerrainHeightFieldHeights.Clear(); |
2627 | 2627 | /* | |
2628 | if (WaterGeom != IntPtr.Zero) | 2628 | if (WaterGeom != IntPtr.Zero) |
2629 | { | 2629 | { |
2630 | d.GeomDestroy(WaterGeom); | 2630 | d.GeomDestroy(WaterGeom); |
@@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2636 | if (WaterMapHandler.IsAllocated) | 2636 | if (WaterMapHandler.IsAllocated) |
2637 | WaterMapHandler.Free(); | 2637 | WaterMapHandler.Free(); |
2638 | } | 2638 | } |
2639 | 2639 | */ | |
2640 | if (ContactgeomsArray != IntPtr.Zero) | 2640 | if (ContactgeomsArray != IntPtr.Zero) |
2641 | Marshal.FreeHGlobal(ContactgeomsArray); | 2641 | Marshal.FreeHGlobal(ContactgeomsArray); |
2642 | if (GlobalContactsArray != IntPtr.Zero) | 2642 | if (GlobalContactsArray != IntPtr.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5cbcfec..595dd8a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2470,8 +2470,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2470 | 2470 | ||
2471 | public LSL_Rotation llGetLocalRot() | 2471 | public LSL_Rotation llGetLocalRot() |
2472 | { | 2472 | { |
2473 | return GetPartLocalRot(m_host); | ||
2474 | } | ||
2475 | |||
2476 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2477 | { | ||
2473 | m_host.AddScriptLPS(1); | 2478 | m_host.AddScriptLPS(1); |
2474 | Quaternion rot = m_host.RotationOffset; | 2479 | Quaternion rot = part.RotationOffset; |
2475 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 2480 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); |
2476 | } | 2481 | } |
2477 | 2482 | ||
@@ -8000,7 +8005,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8000 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | 8005 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
8001 | 8006 | ||
8002 | int idx = 0; | 8007 | int idx = 0; |
8003 | SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used | ||
8004 | 8008 | ||
8005 | bool positionChanged = false; | 8009 | bool positionChanged = false; |
8006 | Vector3 finalPos = Vector3.Zero; | 8010 | Vector3 finalPos = Vector3.Zero; |
@@ -8015,81 +8019,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8015 | 8019 | ||
8016 | switch (code) | 8020 | switch (code) |
8017 | { | 8021 | { |
8018 | // a avatar is a child | ||
8019 | case (int)ScriptBaseClass.PRIM_POSITION: | 8022 | case (int)ScriptBaseClass.PRIM_POSITION: |
8020 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 8023 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8021 | { | 8024 | { |
8022 | if (remain < 1) | 8025 | if (remain < 1) |
8023 | return; | 8026 | return; |
8027 | |||
8024 | LSL_Vector v; | 8028 | LSL_Vector v; |
8025 | v = rules.GetVector3Item(idx++); | 8029 | v = rules.GetVector3Item(idx++); |
8026 | 8030 | ||
8027 | if (sitpart == null) | 8031 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); |
8032 | if (part == null) | ||
8028 | break; | 8033 | break; |
8029 | 8034 | ||
8030 | Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position | 8035 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; |
8031 | 8036 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | |
8032 | if (sitpart != sitpart.ParentGroup.RootPart) | 8037 | if (part.LinkNum > 1) |
8033 | { | 8038 | { |
8034 | pos -= sitpart.OffsetPosition; // remove sit part offset | 8039 | localRot = GetPartLocalRot(part); |
8035 | Quaternion rot = sitpart.RotationOffset; | 8040 | localPos = GetPartLocalPos(part); |
8036 | pos *= Quaternion.Conjugate(rot); // removed sit part rotation | ||
8037 | } | 8041 | } |
8038 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
8039 | pos += sitOffset; | ||
8040 | 8042 | ||
8041 | finalPos = pos; | 8043 | v -= localPos; |
8042 | positionChanged = true; | 8044 | v /= localRot; |
8043 | } | ||
8044 | break; | ||
8045 | 8045 | ||
8046 | case (int)ScriptBaseClass.PRIM_ROTATION: | 8046 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); |
8047 | { | ||
8048 | if (remain < 1) | ||
8049 | return; | ||
8050 | 8047 | ||
8051 | if (sitpart == null) | 8048 | v = v + 2 * sitOffset; |
8052 | break; | ||
8053 | 8049 | ||
8054 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | 8050 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); |
8055 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation | 8051 | av.SendAvatarDataToAllAgents(); |
8056 | |||
8057 | SceneObjectGroup sitgrp = sitpart.ParentGroup; | ||
8058 | if (sitgrp != null) | ||
8059 | { | ||
8060 | // need to replicate SL bug | ||
8061 | rot = sitgrp.RootPart.RotationOffset * rot; | ||
8062 | if (sitgrp.RootPart != sitpart) | ||
8063 | { | ||
8064 | Quaternion srot = sitpart.RotationOffset; | ||
8065 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation | ||
8066 | } | ||
8067 | 8052 | ||
8068 | av.Rotation = rot; | ||
8069 | // av.SendAvatarDataToAllAgents(); | ||
8070 | av.SendTerseUpdateToAllClients(); | ||
8071 | } | ||
8072 | } | 8053 | } |
8073 | break; | 8054 | break; |
8074 | 8055 | ||
8075 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8056 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8057 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8076 | { | 8058 | { |
8077 | if (remain < 1) | 8059 | if (remain < 1) |
8078 | return; | 8060 | return; |
8079 | 8061 | ||
8080 | if (sitpart == null) | 8062 | LSL_Rotation r; |
8063 | r = rules.GetQuaternionItem(idx++); | ||
8064 | |||
8065 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
8066 | if (part == null) | ||
8081 | break; | 8067 | break; |
8082 | 8068 | ||
8083 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | 8069 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; |
8084 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation | 8070 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; |
8085 | if (sitpart != sitpart.ParentGroup.RootPart) | 8071 | |
8086 | { | 8072 | if (part.LinkNum > 1) |
8087 | Quaternion srot = sitpart.RotationOffset; | 8073 | localRot = GetPartLocalRot(part); |
8088 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation | 8074 | |
8089 | } | 8075 | r = r * llGetRootRotation() / localRot; |
8090 | av.Rotation = rot; | 8076 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); |
8091 | // av.SendAvatarDataToAllAgents(); | 8077 | av.SendAvatarDataToAllAgents(); |
8092 | av.SendTerseUpdateToAllClients(); | ||
8093 | } | 8078 | } |
8094 | break; | 8079 | break; |
8095 | 8080 | ||