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author | Oren Hurvitz | 2014-05-21 19:05:20 +0300 |
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committer | Oren Hurvitz | 2014-05-22 13:16:06 +0100 |
commit | 251b93d97eb6d8d56c4deb1f6f56dbe2092c2976 (patch) | |
tree | 68dd6253ef649c8ee7d83d04dd9cf845ad5d51bc | |
parent | Allow map searches for regions that contain the characters "!+|" (diff) | |
download | opensim-SC-251b93d97eb6d8d56c4deb1f6f56dbe2092c2976.zip opensim-SC-251b93d97eb6d8d56c4deb1f6f56dbe2092c2976.tar.gz opensim-SC-251b93d97eb6d8d56c4deb1f6f56dbe2092c2976.tar.bz2 opensim-SC-251b93d97eb6d8d56c4deb1f6f56dbe2092c2976.tar.xz |
Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index f2fe494..0d053e4 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -321,6 +321,8 @@ namespace OpenSim.Framework | |||
321 | Mac = args["mac"].AsString(); | 321 | Mac = args["mac"].AsString(); |
322 | if (args["id0"] != null) | 322 | if (args["id0"] != null) |
323 | Id0 = args["id0"].AsString(); | 323 | Id0 = args["id0"].AsString(); |
324 | if (args["teleport_flags"] != null) | ||
325 | teleportFlags = args["teleport_flags"].AsUInteger(); | ||
324 | 326 | ||
325 | if (args["start_pos"] != null) | 327 | if (args["start_pos"] != null) |
326 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); | 328 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); |