From 251b93d97eb6d8d56c4deb1f6f56dbe2092c2976 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Wed, 21 May 2014 19:05:20 +0300 Subject: Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do. --- OpenSim/Framework/AgentCircuitData.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index f2fe494..0d053e4 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs @@ -321,6 +321,8 @@ namespace OpenSim.Framework Mac = args["mac"].AsString(); if (args["id0"] != null) Id0 = args["id0"].AsString(); + if (args["teleport_flags"] != null) + teleportFlags = args["teleport_flags"].AsUInteger(); if (args["start_pos"] != null) Vector3.TryParse(args["start_pos"].AsString(), out startpos); -- cgit v1.1