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author | Justin Clark-Casey (justincc) | 2011-01-18 00:25:24 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-01-18 00:25:24 +0000 |
commit | c544f0d0c5fcea625107c0eff25be8aa0586564a (patch) | |
tree | 124e46aced4e7afcd165244fc113ecd0439e70dc | |
parent | minor: remove mono compiler warnings (diff) | |
download | opensim-SC-c544f0d0c5fcea625107c0eff25be8aa0586564a.zip opensim-SC-c544f0d0c5fcea625107c0eff25be8aa0586564a.tar.gz opensim-SC-c544f0d0c5fcea625107c0eff25be8aa0586564a.tar.bz2 opensim-SC-c544f0d0c5fcea625107c0eff25be8aa0586564a.tar.xz |
Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
7 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index fe5156e..571624b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
857 | // Acknowledge the UseCircuitCode packet | 857 | // Acknowledge the UseCircuitCode packet |
858 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 858 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
859 | 859 | ||
860 | m_log.DebugFormat( | 860 | // m_log.DebugFormat( |
861 | "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 861 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
862 | buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 862 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
863 | } | 863 | } |
864 | 864 | ||
865 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) | 865 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index 36aaab3..8347e35 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
102 | { | 102 | { |
103 | UUID capID = UUID.Random(); | 103 | UUID capID = UUID.Random(); |
104 | 104 | ||
105 | m_log.Info("[GETMESH]: /CAPS/" + capID); | 105 | // m_log.Info("[GETMESH]: /CAPS/" + capID); |
106 | caps.RegisterHandler("GetMesh", | 106 | caps.RegisterHandler("GetMesh", |
107 | new RestHTTPHandler("GET", "/CAPS/" + capID, | 107 | new RestHTTPHandler("GET", "/CAPS/" + capID, |
108 | delegate(Hashtable m_dhttpMethod) | 108 | delegate(Hashtable m_dhttpMethod) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 1f60e36..6fb8b46 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
105 | { | 105 | { |
106 | UUID capID = UUID.Random(); | 106 | UUID capID = UUID.Random(); |
107 | 107 | ||
108 | m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 108 | // m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
109 | caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 109 | caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); |
110 | } | 110 | } |
111 | 111 | ||
@@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
171 | /// <returns>False for "caller try another codec"; true otherwise</returns> | 171 | /// <returns>False for "caller try another codec"; true otherwise</returns> |
172 | private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) | 172 | private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) |
173 | { | 173 | { |
174 | m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); | 174 | // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); |
175 | AssetBase texture; | 175 | AssetBase texture; |
176 | 176 | ||
177 | string fullID = textureID.ToString(); | 177 | string fullID = textureID.ToString(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs index c011776..008233b 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
63 | { | 63 | { |
64 | UUID capuuid = UUID.Random(); | 64 | UUID capuuid = UUID.Random(); |
65 | 65 | ||
66 | m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); | 66 | // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); |
67 | 67 | ||
68 | caps.RegisterHandler("ObjectAdd", | 68 | caps.RegisterHandler("ObjectAdd", |
69 | new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", | 69 | new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a40196..7b94202 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1161 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1162 | } | 1162 | } |
1163 | 1163 | ||
1164 | m_log.DebugFormat( | 1164 | // m_log.DebugFormat( |
1165 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1165 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1166 | client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1166 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1167 | } | 1167 | } |
1168 | 1168 | ||
1169 | /// <summary> | 1169 | /// <summary> |
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index f985ab2..ebd6f7c 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs | |||
@@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService | |||
661 | protected virtual ArrayList GetInventoryLibrary(ILibraryService library) | 661 | protected virtual ArrayList GetInventoryLibrary(ILibraryService library) |
662 | { | 662 | { |
663 | Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders(); | 663 | Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders(); |
664 | m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count); | 664 | // m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count); |
665 | //Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>(); | 665 | //Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>(); |
666 | ArrayList folderHashes = new ArrayList(); | 666 | ArrayList folderHashes = new ArrayList(); |
667 | 667 | ||
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 281b6e3..7568870 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService | |||
282 | 282 | ||
283 | // Get active gestures | 283 | // Get active gestures |
284 | List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); | 284 | List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); |
285 | m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); | 285 | // m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); |
286 | 286 | ||
287 | // | 287 | // |
288 | // Login the presence | 288 | // Login the presence |