From c544f0d0c5fcea625107c0eff25be8aa0586564a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 18 Jan 2011 00:25:24 +0000
Subject: Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
---
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 6 +++---
OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | 2 +-
OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++--
OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++---
OpenSim/Services/LLLoginService/LLLoginResponse.cs | 2 +-
OpenSim/Services/LLLoginService/LLLoginService.cs | 2 +-
7 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index fe5156e..571624b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Acknowledge the UseCircuitCode packet
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
- m_log.DebugFormat(
- "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
- buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
+// m_log.DebugFormat(
+// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
+// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
}
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index 36aaab3..8347e35 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
{
UUID capID = UUID.Random();
- m_log.Info("[GETMESH]: /CAPS/" + capID);
+// m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh",
new RestHTTPHandler("GET", "/CAPS/" + capID,
delegate(Hashtable m_dhttpMethod)
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 1f60e36..6fb8b46 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{
UUID capID = UUID.Random();
- m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
+// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
}
@@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
/// False for "caller try another codec"; true otherwise
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
{
- m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
+// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
string fullID = textureID.ToString();
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
index c011776..008233b 100644
--- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
+++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{
UUID capuuid = UUID.Random();
- m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
+// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
caps.RegisterHandler("ObjectAdd",
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3a40196..7b94202 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
- m_log.DebugFormat(
- "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
- client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
+// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
}
///
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index f985ab2..ebd6f7c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService
protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
{
Dictionary rootFolders = library.GetAllFolders();
- m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
+// m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
//Dictionary rootFolders = new Dictionary();
ArrayList folderHashes = new ArrayList();
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 281b6e3..7568870 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService
// Get active gestures
List gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
- m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
+// m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
//
// Login the presence
--
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