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authorMelanie2012-07-31 23:38:01 +0200
committerMelanie2012-07-31 23:38:01 +0200
commite40e1dc9e6739aa927ae0e752bd9d6d9de714ca5 (patch)
tree44ba46072261ce8c12854345d6be5cd43b5ce6e2 /.nant
parentReturn world rotation on llGetObjectDetails()'s OBJECT_ROT (diff)
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Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.
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