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author | Justin Clark-Casey (justincc) | 2011-07-08 19:43:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-08 19:43:22 +0100 |
commit | b18ef976ff0e8bf2bc2fd8d8002007fcaafd0ed7 (patch) | |
tree | 78a97c7866fbc99f7381be505a86c92b0e0ff0bc /.nant | |
parent | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... (diff) | |
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Fix interpretation of physics mesh proxies from mesh data
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
Diffstat (limited to '.nant')
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