1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/**
* @file wlfloaterwindlightsend.h
* @brief WLFloaterWindLightSend class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Menu for adjusting the atmospheric settings of the world
*/
#ifndef WINDLIGHTSETTINGSMANAGER_H
#define WINDLIGHTSETTINGSMANAGER_H
#include <string>
#include "llwlparamset.h"
#include "llwaterparamset.h"
#include "lluuid.h"
class LLSD;
class LLTimer;
class LLUUID;
class LLWaterParamSet;
class LLWLParamSet;
/// Menuing system for all of windlight's functionality
class WLSettingsManager
{
public:
static LLTimer* wlIgnoreTimer;
static bool wlIgnoreRegion;
// Called after the user has entered a new region, to reset the
// "ignore while in this region" state.
static void wlresetRegion();
static void Apply( LLWLParamSet* Sky, LLWaterParamSet* Water, LLUUID* WaterNormal );
// Callback when the user interacts with the notification.
static bool wlapplyCallback(const LLSD& notification,
const LLSD& response);
static LLWaterParamSet* mWater;
static LLWLParamSet* mSky;
static LLUUID* mWaterNormal;
private:
static void Apply();
// The name of the water preset where the region settings are stored.
static const std::string wlWaterPresetName;
// The name of the sky preset where the region settings are stored.
static const std::string wlSkyPresetName;
// Restart the timer for temporarily ignoring settings.
static void wlrestartIgnoreTimer();
// Returns true if the ignore timer has expired (i.e. new settings
// should not be ignored anymore).
static bool wlignoreTimerHasExpired();
};
#endif
|