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/**
* @file wlfloaterwindlightsend.h
* @brief WLFloaterWindLightSend class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Menu for adjusting the atmospheric settings of the world
*/
#include "llfloater.h"
#include <vector>
#include "llwlparamset.h"
#include "llwaterparamset.h"
#include "llsd.h"
struct WLColorControl;
struct WLFloatControl;
/// Menuing system for all of windlight's functionality
class WLFloaterWindLightSend : public LLFloater
{
public:
WLFloaterWindLightSend();
virtual ~WLFloaterWindLightSend();
/// initialize all
void initCallbacks(void);
/// one and one instance only
static WLFloaterWindLightSend* instance();
// help button stuff
static void onClickHelp(void* data);
void initHelpBtn(const std::string& name, const std::string& xml_alert);
static void onSaveParcelPreset(void* userData);
static void onSaveRegionPreset(void* userData);
//// menu management
/// show off our menu
static void show();
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
static void SendSettings(bool remove, int type, bool overrideParcel,
LLWLParamSet mSky, LLWaterParamSet mWater,
LLSD Fade, LLSD minAlt, LLSD maxAlt,
LLUUID normalMap);
private:
// one instance on the inside
static WLFloaterWindLightSend* sWindLight;
};
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