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|
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater name="toolbox floater" title="" short_title="만들기">
<button label="" label_selected="" name="button focus" tool_tip="보기" />
<text name="tool label">
보기
</text>
<button label="" label_selected="" name="button move" tool_tip="이동" />
<text name="tool label2">
이동
</text>
<button label="" label_selected="" name="button edit" tool_tip="편집" />
<text name="tool label3">
편집
</text>
<button label="" label_selected="" name="button create" tool_tip="만들기" />
<text name="tool label4">
만들기
</text>
<button label="" label_selected="" name="button land" tool_tip="토지" />
<text name="tool label5">
토지
</text>
<check_box label="확대/축소" name="radio zoom" />
<check_box label="궤도회전(Ctrl)" name="radio orbit" />
<check_box label="팬(Ctrl-Shift)" name="radio pan" />
<check_box label="이동" name="radio move" />
<check_box label="들기(Ctrl)" name="radio lift" />
<check_box label="돌리기(Ctrl-Shift)" name="radio spin" />
<check_box label="위치" name="radio position" />
<check_box label="회전(Ctrl)" name="radio rotate" />
<check_box label="늘리기(Ctrl-Shift)" name="radio stretch" />
<check_box label="텍스처 선택" name="radio select face" />
<check_box label="연결된 오브젝트 편집" name="checkbox edit linked parts" />
<check_box label="그리드 사용" name="checkbox snap to grid" />
<button label="옵션…" label_selected="옵션…" name="Options..." />
<check_box label="양쪽 모두 늘리기" name="checkbox uniform" />
<check_box label="텍스처 늘리기" name="checkbox stretch textures" />
<text name="text ruler mode">
눈금자 설정:
</text>
<text name="text status">
이동은 끌기, 복사는 Shift 키-끌기하십시오.
</text>
<combo_box name="combobox grid mode">
<combo_item name="World">
월드
</combo_item>
<combo_item name="Local">
로컬
</combo_item>
<combo_item name="Reference">
참고
</combo_item>
</combo_box>
<button label="" label_selected="" name="ToolCube" tool_tip="정육면체" />
<button label="" label_selected="" name="ToolPrism" tool_tip="삼각기둥" />
<button label="" label_selected="" name="ToolPyramid" tool_tip="삼각뿔" />
<button label="" label_selected="" name="ToolTetrahedron" tool_tip="사면체" />
<button label="" label_selected="" name="ToolCylinder" tool_tip="원통" />
<button label="" label_selected="" name="ToolHemiCylinder" tool_tip="반원통" />
<button label="" label_selected="" name="ToolCone" tool_tip="원뿔" />
<button label="" label_selected="" name="ToolHemiCone" tool_tip="반원뿔" />
<button label="" label_selected="" name="ToolSphere" tool_tip="구" />
<button label="" label_selected="" name="ToolHemiSphere" tool_tip="반구" />
<check_box label="선택 항목 복사" name="checkbox copy selection" />
<button label="" label_selected="" name="ToolTorus" tool_tip="원환" />
<button label="" label_selected="" name="ToolTube" tool_tip="관" />
<button label="" label_selected="" name="ToolRing" tool_tip="반지" />
<button label="" label_selected="" name="ToolTree" tool_tip="나무" />
<button label="" label_selected="" name="ToolGrass" tool_tip="잔디" />
<check_box label="도구 선택 유지" name="checkbox sticky" />
<check_box label="중앙 복사" name="checkbox copy centers" />
<check_box label="복사본 회전" name="checkbox copy rotates" />
<check_box label="토지 선택" name="radio select land" />
<check_box label="토지 평탄화" name="radio flatten" />
<check_box label="토지 올리기" name="radio raise" />
<check_box label="낮은 토지" name="radio lower" />
<check_box label="토지 고르기" name="radio smooth" />
<check_box label="토지 거칠게 만들기" name="radio noise" />
<check_box label="토지 되돌리기" name="radio revert" />
<combo_box name="combobox brush size">
<combo_item name="Small">
소
</combo_item>
<combo_item name="Medium">
중
</combo_item>
<combo_item name="Large">
대
</combo_item>
</combo_box>
<text name="Strength:">
강도:
</text>
<button label="선택 사항에 적용" label_selected="선택 사항에 적용"
name="button apply to selection" tool_tip="선택한 토지 수정" />
<check_box label="소유주 표시" name="checkbox show owners" />
<button label="더 보기 >>" name="button more" tool_tip="고급 옵션" />
<button label="<< 닫기" name="button less" tool_tip="고급 옵션" />
<tab_container name="Object Info Tabs">
<panel label="일반" name="General">
<text name="Name:">
이름:
</text>
<text name="Description:">
설명:
</text>
<text name="Creator:">
만든이:
</text>
<text name="Creator Name">
Thrax Linden
</text>
<button label="프로필…" label_selected="프로필…"
name="button creator profile" />
<text name="Owner:">
소유자:
</text>
<text name="Owner Name">
Thrax Linden
</text>
<button label="프로필…" label_selected="프로필…" name="button owner profile" />
<text name="Group:">
그룹:
</text>
<text name="Group Name Proxy">
더 린든즈
</text>
<button label="설정…" label_selected="설정…" name="button set group" />
<text name="prim info">
오브젝트 1개, 프림 1개
</text>
<text name="Permissions:">
권한:
</text>
<text name="perm_modify">
이 오브젝트는 수정할 수 있습니다.
</text>
<check_box label="그룹과 공유" name="checkbox share with group"
tool_tip="그룹 회원에게 이동, 수정, 복사 및 삭제를 허용합니다." />
<text name="text deed continued">
양도...
</text>
<text name="text deed">
양도
</text>
<button label="양도..." label_selected="양도..." name="button deed"
tool_tip="그룹 공유 오브젝트는 그룹 운영진이 양도할 수 있습니다." />
<check_box label="아무나 이동 허용" name="checkbox allow everyone move" />
<check_box label="아무나 복사 허용" name="checkbox allow everyone copy" />
<check_box label="검색 보기" name="search_check"
tool_tip="사람들이 이 오브젝트 검색 결과를 보게 합니다." />
<check_box label="판매 여부" name="checkbox for sale" />
<text name="Price: L$">
가격: L$
</text>
<text name="Cost">
가격: L$
</text>
<radio_group name="sale type">
<radio_item name="Original">
원본
</radio_item>
<radio_item name="Copy">
복사
</radio_item>
<radio_item name="Contents">
컨텐츠
</radio_item>
</radio_group>
<text name="Next owner can:">
다음 소유자 권한:
</text>
<check_box label="수정" name="checkbox next owner can modify" />
<check_box label="복사" name="checkbox next owner can copy" />
<check_box label="재판매/주기" name="checkbox next owner can transfer" />
<text name="label click action">
왼쪽 클릭했을 때:
</text>
<combo_box name="clickaction">
<combo_item name="Touch/grab(default)">
만지기/잡기(기본 설정)
</combo_item>
<combo_item name="Sitonobject">
오브젝트에 앉기
</combo_item>
<combo_item name="Buyobject">
오브젝트 구매
</combo_item>
<combo_item name="Payobject">
오브젝트로 지불
</combo_item>
<combo_item name="Open">
열기
</combo_item>
<combo_item name="Play">
구획 미디어 재생
</combo_item>
<combo_item name="Opemmedia">
구획 미디어 열기
</combo_item>
</combo_box>
<text name="B:">
B:
</text>
<text name="O:">
O;
</text>
<text name="G:">
G:
</text>
<text name="E:">
E:
</text>
<text name="N:">
N:
</text>
<text name="F:">
F:
</text>
<text name="text modify info 1">
이 오브젝트는 수정할 수 있습니다.
</text>
<text name="text modify info 2">
이러한 오브젝트를 수정할 수 있습니다.
</text>
<text name="text modify info 3">
이 오브젝트는 수정할 수 없습니다.
</text>
<text name="text modify info 4">
이 오브젝트는 수정할 수 없습니다.
</text>
<text name="text modify warning">
권한을 설정하려면 전체 오브젝트를 선택해야 합니다.
</text>
<string name="Cost Default">
가격: L$
</string>
<string name="Cost Total">
총 가격: L$
</string>
<string name="Cost Per Unit">
단가: L$
</string>
<string name="Cost Mixed">
혼합 가격
</string>
<string name="Sale Mixed">
혼합 판매
</string>
</panel>
<panel label="오브젝트" name="Object">
<text name="select_single">
매개변수를 편집할 프림을 하나만 선택하십시오.
</text>
<text name="edit_object">
오브젝트 매개변수 편집:
</text>
<check_box label="잠금" name="checkbox locked"
tool_tip="오브젝트가 이동-삭제되는 것을 금지합니다. 건축 중 의도하지 않은 변경을 방지에 유용합니다." />
<check_box label="물리 엔진" name="Physical Checkbox Ctrl"
tool_tip="오브젝트가 중력에 의해 밀리고 영향받도록 허용" />
<check_box label="임시" name="Temporary Checkbox Ctrl"
tool_tip="생성한지 1분 후에 오브젝트가 삭제 되도록 합니다." />
<check_box label="팬텀" name="Phantom Checkbox Ctrl"
tool_tip="오브젝트가 다른 오브젝트 또는 아바타와 충돌하지 않도록 합니다." />
<text name="label position">
위치(미터)
</text>
<spinner label="X" name="Pos X" />
<spinner label="Y" name="Pos Y" />
<spinner label="Z" name="Pos Z" />
<text name="label size">
크기(미터)
</text>
<spinner label="X" name="Scale X" />
<spinner label="Y" name="Scale Y" />
<spinner label="Z" name="Scale Z" />
<text name="label rotation">
회전(도)
</text>
<spinner label="X" name="Rot X" />
<spinner label="Y" name="Rot Y" />
<spinner label="Z" name="Rot Z" />
<text name="label material">
소재
</text>
<combo_box name="material">
<combo_item name="Stone">
돌
</combo_item>
<combo_item name="Metal">
금속
</combo_item>
<combo_item name="Glass">
유리
</combo_item>
<combo_item name="Wood">
나무
</combo_item>
<combo_item name="Flesh">
프래시
</combo_item>
<combo_item name="Plastic">
플라스틱
</combo_item>
<combo_item name="Rubber">
고무
</combo_item>
</combo_box>
<text name="label basetype">
블록 유형
</text>
<combo_box name="comboBaseType">
<combo_item name="Box">
상자
</combo_item>
<combo_item name="Cylinder">
원통
</combo_item>
<combo_item name="Prism">
직각기둥
</combo_item>
<combo_item name="Sphere">
구
</combo_item>
<combo_item name="Torus">
원환
</combo_item>
<combo_item name="Tube">
관
</combo_item>
<combo_item name="Ring">
링
</combo_item>
<combo_item name="Sculpted">
조각
</combo_item>
</combo_box>
<text name="text cut">
경로 컷 시작 및 종료
</text>
<spinner label="B" name="cut begin" />
<spinner label="E" name="cut end" />
<text name="text hollow">
공동
</text>
<text name="text skew">
비스듬함
</text>
<text name="Hollow Shape">
공동 형태
</text>
<combo_box name="hole">
<combo_item name="Default">
기본 설정
</combo_item>
<combo_item name="Circle">
원
</combo_item>
<combo_item name="Square">
정사각형
</combo_item>
<combo_item name="Triangle">
삼각형
</combo_item>
</combo_box>
<text name="text twist">
나선 꼬임 시작과 종료
</text>
<spinner label="B" name="Twist Begin" />
<spinner label="E" name="Twist End" />
<text name="scale_taper">
점차 가늘어짐
</text>
<text name="scale_hole">
구멍 크기
</text>
<spinner label="X" name="Taper Scale X" />
<spinner label="Y" name="Taper Scale Y" />
<text name="text topshear">
최상면
</text>
<spinner label="X" name="Shear X" />
<spinner label="Y" name="Shear Y" />
<text name="advanced_cut">
프로필 컷 시작 및 종료
</text>
<text name="advanced_dimple">
잔물결 시작 및 종료
</text>
<spinner label="B" name="Path Limit Begin" />
<spinner label="E" name="Path Limit End" />
<text name="text taper2">
점차 가늘어짐
</text>
<spinner label="X" name="Taper X" />
<spinner label="Y" name="Taper Y" />
<text name="text radius delta">
반지름
</text>
<text name="text revolutions">
회전
</text>
<texture_picker label="텍스처" name="sculpt texture control" tool_tip="이미지 선택" />
<check_box label="미러" name="sculpt mirror control"
tool_tip="X축을 따라 sculpted prim(조각 프림)을 뒤집습니다." />
<check_box label="내부-외부" name="sculpt invert control"
tool_tip="Sculpted prim(조각 프림) 수직선을 반전하여 내/외부가 반전되어 나타나도록 합니다." />
<text name="label sculpt type">
스티칭 타입
</text>
<combo_box name="sculpt type control">
<combo_item name="None">
(없음)
</combo_item>
<combo_item name="Sphere">
구
</combo_item>
<combo_item name="Torus">
원환
</combo_item>
<combo_item name="Plane">
평면
</combo_item>
<combo_item name="Cylinder">
원통
</combo_item>
</combo_box>
</panel>
<panel label="특징" name="Features">
<text name="select_single">
특징을 편집할 프림을 하나만 선택하십시오.
</text>
<text name="edit_object">
오브젝트 특성 편집:
</text>
<check_box label="신축 경로" name="Flexible1D Checkbox Ctrl"
tool_tip="오브젝트가 Z 축을 중심으로 구부러지도록 허용. (클라이언트측만 해당)" />
<spinner label="부드러움" name="FlexNumSections" />
<spinner label="중력" name="FlexGravity" />
<spinner label="끌기" name="FlexFriction" />
<spinner label="바람" name="FlexWind" />
<spinner label="장력" name="FlexTension" />
<spinner label="포스 X" name="FlexForceX" />
<spinner label="포스 Y" name="FlexForceY" />
<spinner label="포스 Z" name="FlexForceZ" />
<check_box label="빛" name="Light Checkbox Ctrl"
tool_tip="오브젝트가 빛을 발하게 합니다." />
<text name="label color">
색
</text>
<color_swatch label="" name="colorswatch"
tool_tip="색 관리기를 열려면 클릭 하십시오." />
<spinner label="강도" name="Light Intensity" />
<spinner label="반지름" name="Light Radius" />
<spinner label="하락" name="Light Falloff" />
</panel>
<panel label="텍스처" name="Texture">
<texture_picker label="텍스처" name="texture control"
tool_tip="그림을 선택하려면 클릭 하십시오." />
<color_swatch label="색" name="colorswatch"
tool_tip="색 관리기를 열려면 클릭 하십시오." />
<text name="color trans">
투명도 %
</text>
<text name="glow label">
밝기
</text>
<check_box label="최대 밝기" name="checkbox fullbright" />
<text name="tex gen">
매핑
</text>
<combo_box name="combobox texgen">
<combo_item name="Default">
기본 설정
</combo_item>
<combo_item name="Planar">
2차원
</combo_item>
</combo_box>
<text name="label shininess">
광택
</text>
<combo_box name="combobox shininess">
<combo_item name="None">
없음
</combo_item>
<combo_item name="Low">
낮음
</combo_item>
<combo_item name="Medium">
중
</combo_item>
<combo_item name="High">
높음
</combo_item>
</combo_box>
<text name="label bumpiness">
질감
</text>
<combo_box name="combobox bumpiness">
<combo_item name="None">
없음
</combo_item>
<combo_item name="Brightness">
밝기
</combo_item>
<combo_item name="Darkness">
어두움
</combo_item>
<combo_item name="woodgrain">
나뭇결 자재
</combo_item>
<combo_item name="bark">
나무 껍질
</combo_item>
<combo_item name="bricks">
벽돌
</combo_item>
<combo_item name="checker">
검사기
</combo_item>
<combo_item name="concrete">
콘크리트
</combo_item>
<combo_item name="crustytile">
거친 타일
</combo_item>
<combo_item name="cutstone">
다듬돌
</combo_item>
<combo_item name="discs">
디스크
</combo_item>
<combo_item name="gravel">
자갈
</combo_item>
<combo_item name="petridish">
페트리디쉬
</combo_item>
<combo_item name="siding">
벽
</combo_item>
<combo_item name="stonetile">
석재 타일
</combo_item>
<combo_item name="stucco">
회반죽
</combo_item>
<combo_item name="suction">
흡인
</combo_item>
<combo_item name="weave">
조립
</combo_item>
</combo_box>
<text name="tex scale">
면 단위 반복
</text>
<spinner label="수평(U)" name="TexScaleU" />
<check_box label="뒤집기" name="checkbox flip s" />
<spinner label="수직(V)" name="TexScaleV" />
<check_box label="뒤집기" name="checkbox flip t" />
<text name="tex rotate">
회전(도)
</text>
<text name="string repeats per meter">
미터당 반복
</text>
<text name="string repeats per face">
면 단위 반복
</text>
<text name="rpt">
미터당 반복
</text>
<button label="적용" label_selected="적용" name="button apply" />
<text name="tex offset">
오프셋
</text>
<spinner label="수평(U)" name="TexOffsetU" />
<spinner label="수직(V)" name="TexOffsetV" />
<text name="textbox autofix">
미디어 텍스처 정렬
(먼저 로드 필요)
</text>
<button label="정렬" label_selected="정렬" name="button align" />
</panel>
<panel label="컨텐츠" name="Contents">
<button label="새 스크립트…" label_selected="새 스크립트…"
name="button new script" />
</panel>
</tab_container>
<panel name="land info panel">
<text name="label_area_price">
가격: [AREA] 제곱 미터 당 L$[PRICE]
</text>
<text name="label_area">
면적: [AREA]sq. m.
</text>
<button label="토지 구매하기..." label_selected="토지 구매하기..."
name="button buy land" />
<button label="토지 버리기..." label_selected="토지 버리기..."
name="button abandon land" />
<button label="세분..." label_selected="세분..." name="button subdivide land" />
<button label="가입…" label_selected="가입…" name="button join land" />
<button label="토지 소개..." label_selected="토지 소개..."
name="button about land" />
</panel>
<text name="status_rotate">
회전은 색 테두리를 클릭 후 드래그하십시오.
</text>
<text name="status_scale">
선택면을 늘리려면 클릭 후 드래그하십시오.
</text>
<text name="status_move">
이동은 드래그, 복사는 Shift드래그
</text>
<text name="status_modifyland">
토지를 수정하려면 클릭 상태를 유지하십시오.
</text>
<text name="status_camera">
보기를 변경하려면 클릭 후 드래그하십시오.
</text>
<text name="status_grab">
이동은 드래그, 들기는Ctrl, 회전은Ctrl-Shift.
</text>
<text name="status_place">
생성은 월드 안을 클릭, 선택은 Shift-클릭.
</text>
<text name="status_selectland">
토지를 선택하려면 클릭하고 드래그하십시오.
</text>
<text name="grid_screen_text">
화면
</text>
<text name="grid_local_text">
로컬
</text>
<text name="grid_world_text">
월드
</text>
<text name="grid_reference_text">
참고
</text>
<text name="grid_attachment_text">
부착물
</text>
</floater>
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