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<on_enable function="File.EnableUpload" />
</menu_item_call>
<menu_item_call name="Bulk Upload"
label="Bulk Upload ([UPLOADFEE] per file)...">
<on_click function="File.UploadBulk" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="perm prefs" label="Set Default Permissions...">
<on_click function="ShowFloater" userdata="perm prefs" />
</menu_item_call>
</menu>
<menu_item_separator />
<menu_item_call name="Import" label="Import Object..." enabled="false">
<on_click function="Object.Import" />
<on_enable function="Object.EnableImport" />
</menu_item_call>
<menu_item_call name="ImportUpload"
label="Import + Upload... ([UPLOADFEE] per texture)"
enabled="false">
<on_click function="Object.ImportUpload" />
<on_enable function="Object.EnableImport" />
</menu_item_call>
<menu_item_call name="Export" label="Export Selected Objects..."
enabled="false">
<on_click function="Object.Export" />
<on_enable function="Object.EnableExport" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Minimize All Windows"
label="Minimize All Windows">
<on_click function="File.MinimizeAllWindows"
userdata="" />
</menu_item_call>
<menu_item_call name="Close Window"
label="Close Window"
shortcut="control|W">
<on_click function="File.CloseWindow"
userdata="" />
<on_enable function="File.EnableCloseWindow"
userdata="" />
</menu_item_call>
<menu_item_call name="Close All Windows"
label="Close All Windows"
shortcut="control|shift|W">
<on_click function="File.CloseAllWindows"
userdata="" />
<on_enable function="File.EnableCloseAllWindows"
userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Save Texture As..."
label="Save Texture As...">
<on_click function="File.SaveTexture" userdata="" />
<on_enable function="File.EnableSaveAs" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Take Snapshot"
label="Take Snapshot"
shortcut="control|shift|S">
<on_click function="File.TakeSnapshot" userdata="" />
</menu_item_call>
<menu_item_call name="Snapshot to Disk"
label="Snapshot to Disk"
shortcut="control|`" useMacCtrl="true">
<on_click function="File.TakeSnapshotToDisk"
userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Quit" label="Quit"
shortcut="control|Q">
<on_click function="File.Quit" userdata="" />
</menu_item_call>
</menu>
<!-- EDIT -->
<menu name="Edit" create_jump_keys="true" label="Edit"
opaque="true" tear_off="true">
<menu_item_call name="Undo" enabled="false" label="Undo"
shortcut="control|Z">
<on_click function="Edit.Undo" userdata="" />
<on_enable function="Edit.EnableUndo" />
</menu_item_call>
<menu_item_call name="Redo" enabled="false" label="Redo"
shortcut="control|Y">
<on_click function="Edit.Redo" userdata="" />
<on_enable function="Edit.EnableRedo" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Cut" enabled="false" label="Cut"
shortcut="control|X">
<on_click function="Edit.Cut" userdata="" />
<on_enable function="Edit.EnableCut" />
</menu_item_call>
<menu_item_call name="Copy" enabled="false" label="Copy"
shortcut="control|C">
<on_click function="Edit.Copy" userdata="" />
<on_enable function="Edit.EnableCopy" />
</menu_item_call>
<menu_item_call name="Paste" enabled="false" label="Paste"
shortcut="control|V">
<on_click function="Edit.Paste" userdata="" />
<on_enable function="Edit.EnablePaste" />
</menu_item_call>
<menu_item_call name="Delete" enabled="false" label="Delete"
shortcut="Del">
<on_click function="Edit.Delete" userdata="" />
<on_enable function="Edit.EnableDelete" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Search..." label="Search..."
shortcut="control|F">
<on_click function="Edit.Search" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Select All" enabled="false"
label="Select All"
shortcut="control|A">
<on_click function="Edit.SelectAll" userdata="" />
<on_enable function="Edit.EnableSelectAll" />
</menu_item_call>
<menu_item_call name="Deselect" enabled="false"
label="Deselect"
shortcut="control|E">
<on_click function="Edit.Deselect" userdata="" />
<on_enable function="Edit.EnableDeselect" />
</menu_item_call>
<menu_item_separator />
<menu name="Attach Object" create_jump_keys="true"
label="Attach Object" opaque="true" tear_off="true" />
<menu name="Detach Object" create_jump_keys="true"
label="Detach Object" opaque="true" tear_off="true" />
<menu name="Take Off Clothing" create_jump_keys="true"
label="Take Off Clothing" opaque="true" tear_off="true">
<menu_item_call name="Shirt" enabled="false" label="Shirt">
<on_click function="Edit.TakeOff"
userdata="shirt" />
<on_enable function="Edit.EnableTakeOff"
userdata="shirt" />
</menu_item_call>
<menu_item_call name="Pants" enabled="false" label="Pants">
<on_click function="Edit.TakeOff"
userdata="pants" />
<on_enable function="Edit.EnableTakeOff"
userdata="pants" />
</menu_item_call>
<menu_item_call name="Shoes" enabled="false" label="Shoes">
<on_click function="Edit.TakeOff"
userdata="shoes" />
<on_enable function="Edit.EnableTakeOff"
userdata="shoes" />
</menu_item_call>
<menu_item_call name="Socks" enabled="false" label="Socks">
<on_click function="Edit.TakeOff"
userdata="socks" />
<on_enable function="Edit.EnableTakeOff"
userdata="socks" />
</menu_item_call>
<menu_item_call name="Jacket" enabled="false" label="Jacket">
<on_click function="Edit.TakeOff"
userdata="jacket" />
<on_enable function="Edit.EnableTakeOff"
userdata="jacket" />
</menu_item_call>
<menu_item_call name="Gloves" enabled="false" label="Gloves">
<on_click function="Edit.TakeOff"
userdata="gloves" />
<on_enable function="Edit.EnableTakeOff"
userdata="gloves" />
</menu_item_call>
<menu_item_call name="Menu Undershirt" enabled="false"
label="Undershirt">
<on_click function="Edit.TakeOff"
userdata="undershirt" />
<on_enable function="Edit.EnableTakeOff"
userdata="undershirt" />
</menu_item_call>
<menu_item_call name="Menu Underpants" enabled="false"
label="Underpants">
<on_click function="Edit.TakeOff"
userdata="underpants" />
<on_enable function="Edit.EnableTakeOff"
userdata="underpants" />
</menu_item_call>
<menu_item_call name="Skirt" enabled="false" label="Skirt">
<on_click function="Edit.TakeOff"
userdata="skirt" />
<on_enable function="Edit.EnableTakeOff"
userdata="skirt" />
</menu_item_call>
<menu_item_call enabled="false" label="Tattoo" name="Tattoo">
<on_click function="Edit.TakeOff"
userdata="tattoo" />
<on_enable function="Edit.EnableTakeOff"
userdata="tattoo" />
</menu_item_call>
<menu_item_call enabled="false" label="Alpha" name="Alpha">
<on_click function="Edit.TakeOff"
userdata="alpha" />
<on_enable function="Edit.EnableTakeOff"
userdata="alpha" />
</menu_item_call>
<menu_item_call name="All Clothes" label="All Clothes">
<on_click function="Edit.TakeOff"
userdata="all" />
</menu_item_call>
</menu>
<menu_item_call name="Refresh Appearance"
label="Refresh Appearance"
shortcut="control|alt|R">
<on_click function="Advanced.RebakeTextures"
userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Gestures" label="Gestures"
shortcut="control|G">
<on_click function="ShowFloater"
userdata="gestures" />
</menu_item_call>
<menu_item_call name="Profile..." label="Profile...">
<on_click function="ShowAgentProfile"
userdata="agent" />
</menu_item_call>
<menu_item_call name="Appearance..." label="Appearance...">
<on_click function="ShowFloater"
userdata="appearance" />
<on_enable function="Edit.EnableCustomizeAvatar" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Friends" label="Friends"
shortcut="control|shift|F">
<on_click function="ShowFloater"
userdata="friends" />
<on_check function="FloaterVisible"
userdata="friends" />
</menu_item_check>
<menu_item_call name="Groups" label="Groups">
<on_click function="ShowAgentGroups"
userdata="agent" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Preferences..." label="Preferences..."
shortcut="control|P">
<on_click function="ShowFloater"
userdata="preferences" />
</menu_item_call>
</menu>
<!-- VIEW -->
<menu name="View" create_jump_keys="true" label="View"
opaque="true" tear_off="true">
<menu_item_call name="Mouselook" label="Mouselook"
shortcut="M">
<on_click function="View.Mouselook" userdata="" />
<on_enable function="View.EnableMouselook" />
</menu_item_call>
<menu_item_check name="Build" label="Build"
shortcut="B">
<on_click function="View.BuildMode" userdata="" />
<on_check function="View.CheckBuildMode" />
</menu_item_check>
<menu_item_check name="Joystick Flycam" label="Joystick Flycam"
shortcut="alt|shift|F">
<on_click function="View.JoystickFlycam" userdata="" />
<on_check function="View.CheckJoystickFlycam" />
<on_enable function="View.EnableJoystickFlycam" />
</menu_item_check>
<menu_item_call name="Reset View" label="Reset View"
shortcut="Esc">
<on_click function="View.ResetView" userdata="" />
</menu_item_call>
<menu_item_call name="Look at Last Chatter" enabled="false"
label="Look at Last Chatter" shortcut="control|\">
<on_click function="View.LookAtLastChatter" userdata="" />
<on_enable function="View.EnableLastChatter" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Web Browser" label="Web Browser"
shortcut="control|B">
<on_click function="ShowFloater" userdata="inworld browser" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Toolbar" label="Toolbar">
<on_click function="ShowFloater" userdata="toolbar" />
<on_check function="FloaterVisible" userdata="toolbar" />
</menu_item_check>
<menu_item_check name="Chat History" label="Local Chat"
shortcut="control|H">
<on_click function="ShowFloater" userdata="chat history" />
<on_check function="FloaterVisible" userdata="chat history" />
</menu_item_check>
<menu_item_check name="Instant Message" label="Communicate"
shortcut="control|T">
<on_click function="View.Communicate"/>
<on_check function="FloaterVisible" userdata="communicate" />
</menu_item_check>
<menu_item_call name="Inventory" label="Inventory"
shortcut="control|I">
<on_click function="ShowFloater" userdata="inventory" />
<on_check function="FloaterVisible" userdata="inventory" />
</menu_item_call>
<menu_item_check name="Active Speakers" label="Active Speakers">
<on_click function="ShowFloater" userdata="active speakers" />
<on_check function="FloaterVisible" userdata="active speakers" />
</menu_item_check>
<menu_item_check name="Mute List" label="Mute List">
<on_click function="ShowFloater" userdata="mute list" />
<on_check function="FloaterVisible" userdata="mute list" />
</menu_item_check>
<menu_item_check name="Teleport History" label="Teleport History"
shortcut="alt|H">
<on_click function="ShowFloater" userdata="teleport history" />
<on_check function="FloaterVisible" userdata="teleport history" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Camera Controls" label="Camera Controls">
<on_click function="ShowFloater" userdata="camera controls" />
<on_check function="FloaterVisible" userdata="camera controls" />
</menu_item_check>
<menu_item_check name="Movement Controls" label="Movement Controls">
<on_click function="ShowFloater" userdata="movement controls" />
<on_check function="FloaterVisible" userdata="movement controls" />
</menu_item_check>
<menu_item_check name="World Map" label="World Map"
shortcut="control|M">
<on_click function="ShowFloater" userdata="world map" />
<on_check control="ShowWorldMap" />
</menu_item_check>
<menu_item_check name="Mini-Map" label="Mini-Map"
shortcut="control|shift|M">
<on_click function="ShowFloater" userdata="mini map" />
<on_check control="ShowMiniMap" />
</menu_item_check>
<menu_item_separator />
<menu_item_check label="Animation Overrider" name="AO"
shortcut="control|shift|O">
<on_click function="View.ToggleAO" userdata="" />
<on_check function="View.CheckAO" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Statistics Bar" label="Statistics Bar"
shortcut="control|shift|1">
<on_click function="ShowFloater" userdata="stat bar" />
<on_check function="FloaterVisible" userdata="stat bar" />
</menu_item_check>
<menu_item_check name="Property Lines" label="Property Lines"
shortcut="control|alt|shift|P">
<on_click function="ToggleControl" userdata="ShowPropertyLines" />
<on_check control="ShowPropertyLines" />
</menu_item_check>
<menu_item_check label="Banlines" enabled="true" name="Banlines">
<on_click function="ToggleControl" userdata="ShowBanLines" />
<on_check control="ShowBanLines" />
</menu_item_check>
<menu_item_check name="Land Owners" label="Land Owners">
<on_click function="ToggleControl" userdata="ShowParcelOwners" />
<on_check control="ShowParcelOwners" />
</menu_item_check>
<menu_item_separator />
<menu name="Hover Tips" create_jump_keys="true" label="Hover Tips"
opaque="true" tear_off="true">
<menu_item_check name="Show Tips" label="Show Tips"
shortcut="control|shift|T">
<on_click function="View.ShowHoverTips" userdata="" />
<on_check function="View.CheckShowHoverTips" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Land Tips" label="Land Tips">
<on_click function="ToggleControl"
userdata="ShowLandHoverTip" />
<on_enable function="View.CheckShowHoverTips" />
<on_check control="ShowLandHoverTip" />
</menu_item_check>
<menu_item_check name="Tips On All Objects"
label="Tips On All Objects">
<on_click function="ToggleControl"
userdata="ShowAllObjectHoverTip" />
<on_enable function="View.CheckShowHoverTips" />
<on_check control="ShowAllObjectHoverTip" />
</menu_item_check>
</menu>
<menu_item_check name="Highlight Transparent"
label="Highlight Transparent"
shortcut="control|alt|T">
<on_click function="View.HighlightTransparent" userdata="" />
<on_check function="View.CheckHighlightTransparent" />
</menu_item_check>
<menu_item_check name="beacons" label="Beacons"
shortcut="control|alt|shift|N">
<on_click function="ShowFloater" userdata="beacons" />
<on_check function="FloaterVisible" userdata="beacons" />
</menu_item_check>
<menu_item_check name="Hide Particles" label="Hide Particles"
shortcut="control|alt|shift|=">
<on_click function="View.ToggleRenderType" userdata="hideparticles" />
<on_check function="View.CheckRenderType" userdata="hideparticles" />
</menu_item_check>
<menu_item_check name="Show HUD Attachments" label="Show HUD Attachments"
shortcut="alt|shift|H">
<on_click function="View.ShowHUDAttachments" userdata="" />
<on_check function="View.CheckHUDAttachments" />
</menu_item_check>
<menu_item_separator />
<menu name="Zoom Level" create_jump_keys="true"
label="Zoom Level" opaque="true" tear_off="true">
<menu_item_call name="Zoom In" label="Zoom In"
shortcut="control|0">
<on_click function="View.ZoomIn" userdata="" />
</menu_item_call>
<menu_item_call name="Zoom Default" label="Zoom Default"
shortcut="control|9">
<on_click function="View.ZoomDefault" userdata="" />
</menu_item_call>
<menu_item_call name="Zoom Out" label="Zoom Out"
shortcut="control|8">
<on_click function="View.ZoomOut" userdata="" />
</menu_item_call>
</menu>
<menu_item_call name="Toggle Fullscreen" label="Toggle Fullscreen"
shortcut="alt|Enter">
<on_click function="View.Fullscreen" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Toggle Advanced Menu"
label="Advanced Menu"
shortcut="control|alt|D"
shortcut_linux="control|alt|shift|D">
<on_click function="View.ToggleAdvanced" userdata="" />
<on_check function="View.CheckAdvanced" />
</menu_item_check>
</menu>
<!-- WORLD -->
<menu name="World" create_jump_keys="true" label="World"
opaque="true" tear_off="true">
<menu_item_call name="Chat" label="Chat" shortcut="">
<on_click function="World.Chat" userdata="" />
</menu_item_call>
<menu_item_check name="Always Run" label="Always Run"
shortcut="control|R">
<on_click function="World.AlwaysRun" userdata="" />
<on_check function="World.CheckAlwaysRun" userdata="" />
</menu_item_check>
<menu_item_check name="Fly" label="Fly" shortcut="Home">
<on_click function="World.Fly" userdata="" />
<on_enable function="World.EnableFly" />
<on_check control="FlyBtnState" />
</menu_item_check>
<menu_item_separator />
<menu_item_call name="Create Landmark Here" label="Create Landmark Here"
shortcut="control|shift|D">
<on_click function="World.CreateLandmark" userdata="" />
<on_enable function="World.EnableCreateLandmark" userdata="" />
</menu_item_call>
<menu_item_call name="Set Home to Here" label="Set Home to Here">
<on_click function="World.SetHomeLocation" userdata="" />
<on_enable function="World.EnableSetHomeLocation" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Teleport Home" label="Teleport Home"
shortcut="control|shift|H">
<on_click function="World.TeleportHome" userdata="" />
<on_enable function="World.EnableTeleportHome" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Set Away" label="Set Away">
<on_click function="World.SetAway" userdata="" />
</menu_item_call>
<menu_item_call name="Set Busy" label="Set Busy">
<on_click function="World.SetBusy" userdata="" />
</menu_item_call>
<menu_item_check name="Auto-Respond to IMs" label="Auto-Respond to IMs">
<on_click function="World.ToggleAutoResponse" userdata="" />
<on_check function="World.CheckAutoResponse" userdata="" />
</menu_item_check>
<menu_item_separator />
<menu_item_call name="Stop Animating My Avatar" enabled="false"
label="Stop Animating My Avatar">
<on_click function="Tools.StopAllAnimations" userdata="" />
</menu_item_call>
<menu_item_call name="Release Keys" enabled="false" label="Release Keys">
<on_click function="Tools.ReleaseKeys" userdata="" />
<on_enable function="Tools.EnableReleaseKeys" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Account History..."
label="Account History...">
<on_click function="PromptShowURL" name="AccountHistory_url"
userdata="WebLaunchAccountHistory,http://secondlife.com/account/transactions.php" />
</menu_item_call>
<menu_item_call name="Manage My Account..."
label="Manage My Account...">
<on_click function="PromptShowURL" name="ManageMyAccount_url"
userdata="WebLaunchJoinNow,http://secondlife.com/account/" />
</menu_item_call>
<menu_item_call name="Buy and Sell L$..." label="Buy [CURRENCY]...">
<on_click function="ShowFloater" userdata="buy currency" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="My Land" label="My Land">
<on_click function="ShowFloater" userdata="my land" />
</menu_item_call>
<menu_item_call name="About Land" label="About Land">
<on_click function="ShowFloater" userdata="about land" />
</menu_item_call>
<menu_item_call name="Buy Land..." label="Buy Land...">
<on_click function="ShowFloater" userdata="buy land" />
<on_enable function="World.EnableBuyLand" />
</menu_item_call>
<menu_item_call name="Region/Estate" label="Region/Estate">
<on_click function="ShowFloater" userdata="about region" />
</menu_item_call>
<menu_item_separator />
<menu name="Environment Settings" create_jump_keys="true"
label="Environment Settings" opaque="true" tear_off="true">
<menu_item_call name="Sunrise" label="Sunrise">
<on_click function="World.EnvSettings" userdata="sunrise" />
</menu_item_call>
<menu_item_call name="Noon" label="Midday"
shortcut="control|shift|Y">
<on_click function="World.EnvSettings" userdata="noon" />
</menu_item_call>
<menu_item_call name="Sunset" label="Sunset"
shortcut="control|shift|N">
<on_click function="World.EnvSettings" userdata="sunset" />
</menu_item_call>
<menu_item_call name="Midnight" label="Midnight">
<on_click function="World.EnvSettings" userdata="midnight" />
</menu_item_call>
<menu_item_call name="Revert to Region Default" enabled="false"
label="Revert to Region Default">
<on_click function="World.EnvSettings" userdata="default" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Environment Editor" enabled="false"
label="Environment Editor">
<on_click function="World.EnvSettings" userdata="editor" />
</menu_item_call>
</menu>
</menu>
<!-- TOOLS -->
<menu name="Tools" create_jump_keys="true" label="Tools"
opaque="true" tear_off="true" visible="false">
<menu name="Select Tool" create_jump_keys="true" label="Choose Tool"
opaque="true" tear_off="true">
<menu_item_call name="Focus" label="Focus" shortcut="control|1">
<on_click function="Tools.SelectTool" userdata="focus" />
</menu_item_call>
<menu_item_call name="Move" label="Move" shortcut="control|2">
<on_click function="Tools.SelectTool" userdata="move" />
</menu_item_call>
<menu_item_call name="Edit" label="Edit" shortcut="control|3">
<on_click function="Tools.SelectTool" userdata="edit" />
</menu_item_call>
<menu_item_call name="Create" label="Create" shortcut="control|4">
<on_click function="Tools.SelectTool" userdata="create" />
</menu_item_call>
<menu_item_call name="Land" label="Land" shortcut="control|5">
<on_click function="Tools.SelectTool" userdata="land" />
</menu_item_call>
</menu>
<menu_item_separator />
<menu_item_call name="Focus on Selection" enabled="false"
label="Focus on Selection" shortcut="H">
<on_click function="Tools.LookAtSelection" userdata="focus" />
<on_enable function="Tools.SomethingSelectedNoHUD" />
</menu_item_call>
<menu_item_call name="Zoom to Selection" enabled="false"
label="Zoom to Selection" shortcut="shift|H">
<on_click function="Tools.LookAtSelection" userdata="zoom" />
<on_enable function="Tools.SomethingSelectedNoHUD" />
</menu_item_call>
<menu name="Selection Options" label="Selection Options"
create_jump_keys="true" opaque="true" tear_off="true">
<menu_item_check name="Select Only My Objects"
label="Select Only My Objects">
<on_click function="Tools.SelectOnlyMyObjects"
userdata="agents" />
<on_check control="SelectOwnedOnly" />
</menu_item_check>
<menu_item_check name="Select Only Movable Objects"
label="Select Only Movable Objects">
<on_click function="Tools.SelectOnlyMovableObjects"
userdata="movable" />
<on_check control="SelectMovableOnly" />
</menu_item_check>
<menu_item_check name="Select Only Copyable Objects"
label="Select Only Copyable Objects">
<on_click function="Tools.SelectOnlyCopyableObjects"
userdata="copyable" />
<on_check control="SelectCopyableOnly" />
</menu_item_check>
<menu_item_check name="Select By Surrounding"
label="Select By Surrounding">
<on_click function="Tools.SelectBySurrounding"
userdata="" />
<on_check control="RectangleSelectInclusive" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Show Hidden Selection"
label="Show Hidden Selection">
<on_click function="Tools.ShowHiddenSelection"
userdata="" />
<on_check control="RenderHiddenSelections" />
</menu_item_check>
<menu_item_check name="Show Light Radius for Selection"
label="Show Light Radius for Selection">
<on_click function="Tools.ShowSelectionLightRadius"
userdata="" />
<on_check control="RenderLightRadius" />
</menu_item_check>
<menu_item_check label="Show Selection Outlines"
name="Show Selection Outlines">
<on_click function="Tools.ShowSelectionHighlights" userdata="" />
<on_check control="RenderHighlightSelections" />
</menu_item_check>
<menu_item_check name="Show Selection Beam"
label="Show Selection Beam">
<on_click function="ToggleControl"
userdata="ShowSelectionBeam" />
<on_check control="ShowSelectionBeam" />
</menu_item_check>
</menu>
<menu_item_separator />
<menu_item_check name="Snap to Grid" enabled="false"
label="Snap to Grid" shortcut="G">
<on_click function="ToggleControl"
userdata="SnapEnabled" />
<on_check control="SnapEnabled" />
<on_enable function="Tools.EnableToolNotPie" />
</menu_item_check>
<menu_item_call name="Snap Object XY to Grid" enabled="false"
label="Snap Object XY to Grid" shortcut="shift|X">
<on_click function="Tools.SnapObjectXY" userdata="" />
<on_enable function="Tools.EnableToolNotPie" />
</menu_item_call>
<menu_item_call name="Use Selection for Grid" enabled="false"
label="Use Selection for Grid" shortcut="shift|G">
<on_click function="Tools.UseSelectionForGrid" userdata="" />
<on_enable function="SomethingSelected" />
</menu_item_call>
<menu_item_call name="Advanced Build Options..." enabled="false"
label="Advanced Build Options..." shortcut="control|shift|B">
<on_click function="ShowFloater" userdata="grid options" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Edit Linked Parts" enabled="false"
label="Edit Linked Parts" shortcut="">
<on_click function="ToggleControl" userdata="EditLinkedParts" />
<on_click function="Tools.EditLinkedParts" userdata="" />
<on_check control="EditLinkedParts" />
<on_enable function="Tools.EnableToolNotPie" />
</menu_item_check>
<menu create_jump_keys="true" drop_shadow="true" enabled="true" label="Select Linked Parts"
mouse_opaque="false" name="Select Linked Parts" opaque="true" tear_off="true">
<menu_item_call enabled="false" label="Select Next Part" mouse_opaque="true"
name="Select Next Part" shortcut="control|.">
<on_click function="Tools.SelectNextPart" userdata="next" />
<on_enable function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call enabled="false" label="Select Previous Part" mouse_opaque="true"
name="Select Previous Part" shortcut="control|,">
<on_click function="Tools.SelectNextPart" userdata="previous" />
<on_enable function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call enabled="false" label="Include Next Part" mouse_opaque="true"
name="Include Next Part" shortcut="control|shift|.">
<on_click function="Tools.SelectNextPart" userdata="includenext" />
<on_enable function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call enabled="false" label="Include Previous Part" mouse_opaque="true"
name="Include Previous Part" shortcut="control|shift|,">
<on_click function="Tools.SelectNextPart" userdata="includeprevious" />
<on_enable function="Tools.EnableSelectNextPart" />
</menu_item_call>
</menu>
<menu_item_call name="Link" enabled="false" label="Link"
shortcut="control|L">
<on_click function="Tools.Link" userdata="" />
<on_enable function="Tools.EnableLink" />
</menu_item_call>
<menu_item_call name="Unlink" enabled="false" label="Unlink"
shortcut="control|shift|L">
<on_click function="Tools.Unlink" userdata="" />
<on_enable function="Tools.EnableUnlink" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Duplicate" enabled="false"
label="Duplicate" shortcut="control|D">
<on_click function="Edit.Duplicate" userdata="" />
<on_enable function="Edit.EnableDuplicate" />
</menu_item_call>
<menu_item_call name="Menu Object Take" enabled="false"
label="Take" visible="false">
<on_click function="Tools.Take" userdata=""/>
<on_enable function="Tools.EnableTake" name="EnableTake"/>
</menu_item_call>
<menu_item_call name="Take Copy" enabled="false"
label="Take Copy">
<on_click function="Tools.TakeCopy" userdata="" />
<on_enable function="Tools.EnableTakeCopy" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Return..." enabled="false"
label="Return Object">
<on_click function="Object.Return" />
<on_enable function="Object.EnableReturn" />
</menu_item_call>
<menu_item_call name="Save Object Back to Object Contents"
enabled="false"
label="Save Object Back to Object Contents">
<on_click function="Tools.SaveToObjectInventory" userdata="" />
<on_enable function="Tools.EnableSaveToObjectInventory" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Show Script Warning/Error Window"
label="Show Script Warning/Error Window">
<on_click function="ShowFloater" userdata="script errors" />
</menu_item_call>
<menu name="Recompile Scripts in Selection" create_jump_keys="true"
label="Recompile Scripts in Selection" opaque="true"
tear_off="true">
<menu_item_call name="Mono" label="Mono">
<on_click function="Tools.SelectedScriptAction"
userdata="compile mono" />
<on_enable function="EditableSelectedMono" />
</menu_item_call>
<menu_item_call name="LSL" label="LSL">
<on_click function="Tools.SelectedScriptAction"
userdata="compile lsl" />
<on_enable function="EditableSelected" />
</menu_item_call>
</menu>
<menu_item_call name="Reset Scripts in Selection" enabled="false"
label="Reset Scripts in Selection">
<on_click function="Tools.SelectedScriptAction"
userdata="reset" />
<on_enable function="EditableSelected" />
</menu_item_call>
<menu_item_call name="Set Scripts to Running in Selection"
enabled="false"
label="Set Scripts to Running in Selection">
<on_click function="Tools.SelectedScriptAction"
userdata="start" />
<on_enable function="EditableSelected" />
</menu_item_call>
<menu_item_call name="Set Scripts to Not Running in Selection"
enabled="false"
label="Set Scripts to Not Running in Selection">
<on_click function="Tools.SelectedScriptAction"
userdata="stop" />
<on_enable function="EditableSelected" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Set permissions on selected task inventory"
enabled="false"
label="Bulk Set Permissions">
<on_click function="Tools.SetBulkPerms" userdata="" />
<on_enable function="EditableSelected" />
</menu_item_call>
</menu>
<!-- HELP -->
<menu name="Help" create_jump_keys="true" label="Help"
opaque="true" tear_off="true">
<menu_item_call name="Grid Help" label="Grid Help"
shortcut="F1">
<on_click function="ShowFloater" userdata="help f1" />
</menu_item_call>
<menu_item_call name="Tutorial" label="Tutorial">
<on_click function="ShowFloater" userdata="help tutorial" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Imprudence Blog"
label="Imprudence Blog">
<on_click function="PromptShowURL"
userdata="WebLaunchImprudenceBlog,http://imprudenceviewer.org/" />
</menu_item_call>
<menu_item_call name="Imprudence Forums"
label="Imprudence Forums">
<on_click function="PromptShowURL"
userdata="WebLaunchImprudenceForums,http://imprudenceviewer.org/forums/" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Scripting Portal"
label="Scripting Portal">
<on_click function="PromptShowURL" name="ScriptingPortal_url"
userdata="WebLaunchLSLWiki,http://wiki.secondlife.com/wiki/LSL_Portal" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Report Abuse..." label="Report Abuse...">
<on_click function="ShowFloater"
userdata="complaint reporter" />
</menu_item_call>
<menu_item_call name="Bumps, Pushes &amp; Hits"
label="Bumps, Pushes & Hits">
<on_click function="ShowFloater" userdata="mean events" />
</menu_item_call>
<menu_item_call name="Lag Meter" label="Lag Meter">
<on_click function="ShowFloater" userdata="lag meter" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="About Imprudence"
label="About Imprudence">
<on_click function="ShowFloater" userdata="about" />
</menu_item_call>
</menu>
<!-- ADVANCED -->
<menu name="Advanced" drop_shadow="true"
opaque="true" tear_off="true">
<!-- CONSOLES -->
<menu name="Consoles" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Frame Console" label="Frame Console"
shortcut="control|shift|2">
<on_click function="Advanced.ToggleConsole"
userdata="frame" />
<on_check function="Advanced.CheckConsole"
userdata="frame" />
</menu_item_check>
<menu_item_check name="Texture Console" label="Texture Console"
shortcut="control|shift|3">
<on_click function="Advanced.ToggleConsole"
userdata="texture" />
<on_check function="Advanced.CheckConsole"
userdata="texture" />
</menu_item_check>
<menu_item_check name="Debug Console" label="Debug Console"
shortcut="control|shift|4">
<on_click function="Advanced.ToggleConsole"
userdata="debug" />
<on_check function="Advanced.CheckConsole"
userdata="debug" />
</menu_item_check>
<menu_item_check name="Fast Timers" label="Fast Timers"
shortcut="control|shift|9">
<on_click function="Advanced.ToggleConsole"
userdata="fast timers" />
<on_check function="Advanced.CheckConsole"
userdata="fast timers" />
</menu_item_check>
<!-- Requires compiled-in support, I think?
<menu_item_check name="Memory" label="Memory"
shortcut="control|shift|0">
<on_click function="Advanced.ToggleConsole"
userdata="memory" />
<on_check function="Advanced.CheckConsole"
userdata="memory" />
</menu_item_check>
-->
<menu_item_separator />
<menu_item_call name="Notifications Console" label="Notifications Console"
shortcut="control|shift|5">
<on_click function="Advanced.ToggleConsole"
userdata="notifications" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Region Info to Debug Console"
label="Region Info to Debug Console">
<on_click function="Advanced.DumpInfoToConsole"
userdata="region" />
</menu_item_call>
<menu_item_call name="Group Info to Debug Console"
label="Group Info to Debug Console">
<on_click function="Advanced.DumpInfoToConsole"
userdata="group" />
</menu_item_call>
<menu_item_call name="Capabilities Info to Debug Console"
label="Capabilities Info to Debug Console">
<on_click function="Advanced.DumpInfoToConsole"
userdata="capabilities" />
</menu_item_call>
</menu>
<menu_item_call name="Reload personal setting overrides"
label="Reload personal settings overrides"
shortcut="control|shift|F2">
<on_click function="Advanced.ReloadSettingsOverrides" userdata="" />
</menu_item_call>
<!-- HUD INFO -->
<menu name="HUD Info" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Velocity" label="Velocity">
<on_click function="Advanced.ToggleHUDInfo"
userdata="velocity" />
<on_check function="Advanced.CheckHUDInfo"
userdata="velocity" />
</menu_item_check>
<menu_item_check name="Camera" label="Camera">
<on_click function="Advanced.ToggleHUDInfo"
userdata="camera" />
<on_check function="Advanced.CheckHUDInfo"
userdata="camera" />
</menu_item_check>
<menu_item_check name="Wind" label="Wind">
<on_click function="Advanced.ToggleHUDInfo"
userdata="wind" />
<on_check function="Advanced.CheckHUDInfo"
userdata="wind" />
</menu_item_check>
<menu_item_check name="FOV" label="FOV">
<on_click function="Advanced.ToggleHUDInfo"
userdata="fov" />
<on_check function="Advanced.CheckHUDInfo"
userdata="fov" />
</menu_item_check>
</menu>
<menu_item_separator />
<menu_item_call label="Ground Sit" name="Ground Sit"
shortcut="control|alt|s">
<on_click function="Advanced.ToggleSit" userdata="" />
<on_Check function="Advanced.CheckSit" userdata="" />
</menu_item_call>
<menu_item_call name="Teleport to Ground" label="Teleport to Ground">
<on_click function="Advanced.TPToGround" userdata="" />
</menu_item_call>
<menu_item_check label="Phantom Avatar" name="Phantom"
shortcut="control|alt|p">
<on_click function="Advanced.TogglePhantom" userdata="" />
<on_check function="Advanced.CheckPhantom" userdata="" />
</menu_item_check>
<menu_item_check label="Animation List" name="Animation List">
<on_click function="ShowFloater" userdata="animation list" />
<on_check function="FloaterVisible" userdata="animation list" />
</menu_item_check>
<menu_item_check label="Area Object Search" name="Area Object Search" shortcut="control|shift|A">
<on_click function="ShowFloater" userdata="areasearch" />
<on_check function="FloaterVisible" userdata="areasearch" />
</menu_item_check>
<menu_item_check label="Asset Browser" name="asset browser"
shortcut="alt|shift|a">
<on_click function="Advanced.ToggleAssetBrowser" userdata="" />
<on_check function="Advanced.CheckAssetBrowser" userdata="" />
</menu_item_check>
<menu_item_separator />
<!-- RENDERING -->
<menu name="Rendering" drop_shadow="true"
opaque="true" tear_off="true">
<!-- TYPES -->
<menu name="Types" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Simple" label="Simple"
shortcut="control|alt|shift|1">
<on_click function="Advanced.ToggleRenderType"
userdata="simple" />
<on_check function="Advanced.CheckRenderType"
userdata="simple" />
</menu_item_check>
<menu_item_check name="Alpha" label="Alpha"
shortcut="control|alt|shift|2">
<on_click function="Advanced.ToggleRenderType"
userdata="alpha" />
<on_check function="Advanced.CheckRenderType"
userdata="alpha" />
</menu_item_check>
<menu_item_check name="Tree" label="Tree"
shortcut="control|alt|shift|3">
<on_click function="Advanced.ToggleRenderType"
userdata="tree" />
<on_check function="Advanced.CheckRenderType"
userdata="tree" />
</menu_item_check>
<menu_item_check name="Character" label="Character"
shortcut="control|alt|shift|4">
<on_click function="Advanced.ToggleRenderType"
userdata="avatar" />
<on_check function="Advanced.CheckRenderType"
userdata="avatar" />
</menu_item_check>
<menu_item_check name="SurfacePatch" label="SurfacePatch"
shortcut="control|alt|shift|5">
<on_click function="Advanced.ToggleRenderType"
userdata="terrain" />
<on_check function="Advanced.CheckRenderType"
userdata="terrain" />
</menu_item_check>
<menu_item_check name="Sky" label="Sky"
shortcut="control|alt|shift|6">
<on_click function="Advanced.ToggleRenderType"
userdata="sky" />
<on_check function="Advanced.CheckRenderType"
userdata="sky" />
</menu_item_check>
<menu_item_check name="Water" label="Water"
shortcut="control|alt|shift|7">
<on_click function="Advanced.ToggleRenderType"
userdata="water" />
<on_check function="Advanced.CheckRenderType"
userdata="water" />
</menu_item_check>
<menu_item_check name="Ground" label="Ground"
shortcut="control|alt|shift|8">
<on_click function="Advanced.ToggleRenderType"
userdata="ground" />
<on_check function="Advanced.CheckRenderType"
userdata="ground" />
</menu_item_check>
<menu_item_check name="Volume" label="Volume"
shortcut="control|alt|shift|9">
<on_click function="Advanced.ToggleRenderType"
userdata="volume" />
<on_check function="Advanced.CheckRenderType"
userdata="volume" />
</menu_item_check>
<menu_item_check name="Grass" label="Grass"
shortcut="control|alt|shift|0">
<on_click function="Advanced.ToggleRenderType"
userdata="grass" />
<on_check function="Advanced.CheckRenderType"
userdata="grass" />
</menu_item_check>
<menu_item_check name="Clouds" label="Clouds"
shortcut="control|alt|shift|-">
<on_click function="Advanced.ToggleRenderType"
userdata="clouds" />
<on_check function="Advanced.CheckRenderType"
userdata="clouds" />
</menu_item_check>
<menu_item_check name="Particles" label="Particles"
shortcut="control|alt|shift|=">
<on_click function="Advanced.ToggleRenderType"
userdata="particles" />
<on_check function="Advanced.CheckRenderType"
userdata="particles" />
</menu_item_check>
<menu_item_check name="Bump" label="Bump"
shortcut="control|alt|shift|\">
<on_click function="Advanced.ToggleRenderType"
userdata="bump" />
<on_check function="Advanced.CheckRenderType"
userdata="bump" />
</menu_item_check>
</menu>
<!-- FEATURES -->
<menu name="Features" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="UI" label="UI"
shortcut="alt|shift|F1">
<on_click function="Advanced.ToggleFeature"
userdata="ui" />
<on_check function="Advanced.CheckFeature"
userdata="ui" />
</menu_item_check>
<menu_item_check name="Selected" label="Selected"
shortcut="alt|shift|F2">
<on_click function="Advanced.ToggleFeature"
userdata="selected" />
<on_check function="Advanced.CheckFeature"
userdata="selected" />
</menu_item_check>
<menu_item_check name="Highlighted" label="Highlighted"
shortcut="alt|shift|F3">
<on_click function="Advanced.ToggleFeature"
userdata="highlighted" />
<on_check function="Advanced.CheckFeature"
userdata="highlighted" />
</menu_item_check>
<menu_item_check name="Dynamic Textures" label="Dynamic Textures"
shortcut="alt|shift|F4">
<on_click function="Advanced.ToggleFeature"
userdata="dynamic textures" />
<on_check function="Advanced.CheckFeature"
userdata="dynamic textures" />
</menu_item_check>
<menu_item_check name="Foot Shadows" label="Foot Shadows"
shortcut="alt|shift|F5">
<on_click function="Advanced.ToggleFeature"
userdata="foot shadows" />
<on_check function="Advanced.CheckFeature"
userdata="foot shadows" />
</menu_item_check>
<menu_item_check name="Fog" label="Fog"
shortcut="alt|shift|F6">
<on_click function="Advanced.ToggleFeature"
userdata="fog" />
<on_check function="Advanced.CheckFeature"
userdata="fog" />
</menu_item_check>
<menu_item_check name="Test FRInfo" label="Test FRInfo"
shortcut="alt|shift|F8">
<on_click function="Advanced.ToggleFeature"
userdata="fr info" />
<on_check function="Advanced.CheckFeature"
userdata="fr info" />
</menu_item_check>
<menu_item_check name="Flexible Objects"
label="Flexible Objects"
shortcut="alt|shift|F9">
<on_click function="Advanced.ToggleFeature"
userdata="flexible" />
<on_check function="Advanced.CheckFeature"
userdata="flexible" />
</menu_item_check>
</menu>
<!-- INFO DISPLAYS -->
<menu name="Info Displays" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Verify" label="Verify">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="verify" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="verify" />
</menu_item_check>
<menu_item_check name="BBoxes" label="BBoxes">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="bboxes" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="bboxes" />
</menu_item_check>
<menu_item_check name="Points" label="Points">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="points" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="points" />
</menu_item_check>
<menu_item_check name="Octree" label="Octree">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="octree" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="octree" />
</menu_item_check>
<menu_item_check name="Occlusion" label="Occlusion">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="occlusion" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="occlusion" />
</menu_item_check>
<menu_item_check name="Render Batches"
label="Render Batches">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="render batches" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="render batches" />
</menu_item_check>
<menu_item_check name="Animated Textures"
label="Animated Textures">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="texture anim" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="texture anim" />
</menu_item_check>
<menu_item_check name="Texture Priority"
label="Texture Priority">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="texture priority" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="texture priority" />
</menu_item_check>
<menu_item_check name="Avatar Rendering Cost"
label="Avatar Rendering Cost">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="shame" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="shame" />
</menu_item_check>
<menu_item_check name="Texture Area (sqrt(A))"
label="Texture Area (sqrt(A))">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="texture area" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="texture area" />
</menu_item_check>
<menu_item_check name="Face Area (sqrt(A))"
label="Face Area (sqrt(A))">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="face area" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="face area" />
</menu_item_check>
<menu_item_check name="Pick Render" label="Pick Render">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="picking" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="picking" />
</menu_item_check>
<menu_item_check name="Lights" label="Lights">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="lights" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="lights" />
</menu_item_check>
<menu_item_check name="Particles" label="Particles">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="particles" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="particles" />
</menu_item_check>
<menu_item_check name="Composition"
label="Composition">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="composition" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="composition" />
</menu_item_check>
<menu_item_check name="Glow" label="Glow">
<on_click function="Advanced.ToggleInfoDisplay"
userdata="glow" />
<on_check function="Advanced.CheckInfoDisplay"
userdata="glow" />
</menu_item_check>
<menu_item_check name="Vectorize Perf Test"
label="Vectorize Perf Test">
<on_click function="ToggleControl"
userdata="VectorizePerfTest" />
<on_check control="VectorizePerfTest" />
</menu_item_check>
</menu>
<!-- RENDER TESTS -->
<menu name="Render Tests" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Camera Offset" label="Camera Offset">
<on_click function="ToggleControl"
userdata="CameraOffset" />
<on_check control="CameraOffset" />
</menu_item_check>
<menu_item_check name="Randomize Framerate"
label="Randomize Framerate">
<on_click function="Advanced.ToggleRandomizeFramerate"
userdata="" />
<on_check function="Advanced.CheckRandomizeFramerate"
userdata="" />
</menu_item_check>
<menu_item_check name="Periodic Slow Frame"
label="Periodic Slow Frame">
<on_click function="Advanced.TogglePeriodicSlowFrame"
userdata="" />
<on_check function="Advanced.CheckPeriodicSlowFrame"
userdata="" />
</menu_item_check>
<menu_item_check name="Frame Test" label="Frame Test">
<on_click function="Advanced.ToggleFrameTest"
userdata="" />
<on_check function="Advanced.CheckFrameTest"
userdata="" />
</menu_item_check>
</menu>
<menu_item_separator />
<menu_item_check name="Axes" label="Axes">
<on_click function="ToggleControl" userdata="ShowAxes" />
<on_check control="ShowAxes" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Hide Selected" label="Hide Selected">
<on_click function="Advanced.ToggleHideSelectedObjects"
userdata="" />
<on_check function="Advanced.CheckHideSelectedObjects"
userdata="" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Tangent Basis" label="Tangent Basis">
<on_click function="ToggleControl"
userdata="ShowTangentBasis" />
<on_check control="ShowTangentBasis" />
</menu_item_check>
<menu_item_call name="Selected Texture Info"
label="Selected Texture Info"
shortcut="control|alt|shift|T">
<on_click function="Advanced.SelectedTextureInfo"
userdata="" />
</menu_item_call>
<menu_item_check name="Wireframe" label="Wireframe"
shortcut="control|shift|R">
<on_click function="Advanced.ToggleWireframe" userdata="" />
<on_check function="Advanced.CheckWireframe" userdata="" />
</menu_item_check>
<menu_item_check name="Object-Object Occlusion"
label="Object-Object Occlusion">
<on_click function="ToggleControl"
userdata="UseOcclusion" />
<on_check control="UseOcclusion" />
</menu_item_check>
<menu_item_check name="Debug GL" label="Debug GL">
<on_click function="ToggleControl"
userdata="RenderDebugGL" />
<on_check control="RenderDebugGL" />
</menu_item_check>
<menu_item_check name="Debug Pipeline" label="Debug Pipeline">
<on_click function="ToggleControl"
userdata="RenderDebugPipeline" />
<on_check control="RenderDebugPipeline" />
</menu_item_check>
<menu_item_check name="Fast Alpha" label="Fast Alpha">
<on_click function="ToggleControl"
userdata="RenderFastAlpha" />
<on_check control="RenderFastAlpha" />
</menu_item_check>
<menu_item_check name="Animate Trees"
label="Animate Trees">
<on_click function="ToggleControl"
userdata="RenderAnimateTrees" />
<on_check control="RenderAnimateTrees" />
</menu_item_check>
<menu_item_check name="Animate Textures"
label="Animate Textures">
<on_click function="ToggleControl"
userdata="AnimateTextures" />
<on_check control="AnimateTextures" />
</menu_item_check>
<menu_item_check name="Disable Textures"
label="Disable Textures">
<on_click function="Advanced.ToggleDisableTextures"
userdata="" />
<on_check function="Advanced.CheckDisableTextures"
userdata="" />
</menu_item_check>
<!-- Disabled because it doesn't seem to be used anymore.
<menu_item_check name="HTTP Get Textures"
label="HTTP Get Textures">
<on_click function="ToggleControl"
userdata="ImagePipelineUseHTTP" />
<on_check control="ImagePipelineUseHTTP" />
</menu_item_check>
-->
<menu_item_check name="Run Multiple Threads"
label="Run Multiple Threads">
<on_click function="ToggleControl"
userdata="RunMultipleThreads" />
<on_check control="RunMultipleThreads" />
</menu_item_check>
<!-- Disabled because it doesn't work very well?
<menu_item_check name="Dynamic Reflections"
label="Dynamic Reflections">
<on_click function="ToggleControl"
userdata="RenderDynamicReflections" />
<on_check control="RenderDynamicReflections" />
</menu_item_check>
-->
<menu_item_check name="Cheesy Beacon" label="Cheesy Beacon">
<on_click function="ToggleControl"
userdata="CheesyBeacon" />
<on_check control="CheesyBeacon" />
</menu_item_check>
<menu_item_check name="Attached Lights" label="Attached Lights">
<on_click function="ToggleRenderAttachedLights" />
<on_check control="RenderAttachedLights" />
</menu_item_check>
<menu_item_check name="Attached Particles" label="Attached Particles">
<on_click function="ToggleRenderAttachedParticles" />
<on_check control="RenderAttachedParticles" />
</menu_item_check>
</menu>
<!-- WORLD -->
<menu name="World" drop_shadow="true"
opaque="true" tear_off="true">
<!-- Disabled because you can't do this in Windlight.
<menu_item_check name="Mouse Moves Sun"
label="Mouse Moves Sun"
shortcut="control|alt|M">
<on_click function="ToggleControl" userdata="MouseSun" />
<on_check control="MouseSun" />
</menu_item_check>
-->
<menu_item_check name="Sim Sun Override"
label="Sim Sun Override">
<on_click function="ToggleControl"
userdata="SkyOverrideSimSunPosition" />
<on_check control="SkyOverrideSimSunPosition" />
</menu_item_check>
<menu_item_call name="Dump Scripted Camera"
label="Dump Scripted Camera">
<on_click function="Advanced.DumpScriptedCamera"
userdata="" />
</menu_item_call>
<menu_item_check name="Fixed Weather" label="Fixed Weather">
<on_click function="ToggleControl"
userdata="FixedWeather" />
<on_check control="FixedWeather" />
</menu_item_check>
<menu_item_call name="Dump Region Object Cache"
label="Dump Region Object Cache">
<on_click function="Advanced.DumpRegionObjectCache"
userdata="" />
</menu_item_call>
</menu>
<!-- RLVa -->
<menu name="RLVa" drop_shadow="true" opaque="true" tear_off="true">
<menu name="Debug" drop_shadow="true" opaque="true" tear_off="true">
<menu_item_check name="Show Debug Messages"
label="Show Debug Messages">
<on_click function="ToggleControl" userdata="RestrainedLifeDebug" />
<on_check control="RestrainedLifeDebug" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Enable Legacy Naming"
label="Enable Legacy Naming">
<on_click function="ToggleControl" userdata="RLVaEnableLegacyNaming" />
<on_check control="RLVaEnableLegacyNaming" />
</menu_item_check>
</menu>
<menu_item_separator />
<menu_item_check name="Enable Wear" label="Enable Wear">
<on_click function="ToggleControl" userdata="RLVaEnableWear" />
<on_check control="RLVaEnableWear" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Hide locked layers" label="Hide locked layers">
<on_click function="ToggleControl" userdata="RLVaHideLockedLayers" />
<on_check control="RLVaHideLockedLayers" />
</menu_item_check>
<menu_item_check name="Hide locked attachments"
label="Hide locked attachments">
<on_click function="ToggleControl"
userdata="RLVaHideLockedAttachments" />
<on_check control="RLVaHideLockedAttachments" />
</menu_item_check>
<!--
<menu_item_check name="Hide locked inventory"
label="Hide locked inventory">
<on_click function="ToggleControl"
userdata="RLVaHideLockedInventory" />
<on_check control="RLVaHideLockedInventory" />
</menu_item_check>
-->
<menu_item_separator />
<menu_item_check name="Forbid Give to #RLV" label="Forbid Give to #RLV">
<on_click function="ToggleControl"
userdata="RestrainedLifeForbidGiveToRLV" />
<on_check control="RestrainedLifeForbidGiveToRLV" />
</menu_item_check>
<menu_item_check name="Show Name Tags" label="Show Name Tags">
<on_click function="ToggleControl"
userdata="RLVaShowNameTags" />
<on_check control="RLVaShowNameTags" />
</menu_item_check>
<menu_item_separator />
<menu_item_call name="Restrictions..." label="Restrictions...">
<on_click function="RLVa.Behaviors.Show" userdata="" />
</menu_item_call>
</menu>
<!-- UI -->
<menu name="UI" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Use default system color picker"
label="Use default system color picker">
<on_click function="ToggleControl"
userdata="UseDefaultColorPicker" />
<on_check control="UseDefaultColorPicker" />
</menu_item_check>
<menu_item_check name="Show search panel in overlay bar"
label="Show search panel in overlay bar">
<on_click function="ToggleControl"
userdata="ShowSearchBar" />
<on_check control="ShowSearchBar" />
</menu_item_check>
<menu_item_call name="Reload Balance" label="Reload [CURRENCY] balance" shortcut="control|alt|B">
<on_click function="Advanced.ReloadBalance" userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Web Browser Test" label="Web Browser Test">
<on_click function="Advanced.WebBrowserTest" userdata="" />
</menu_item_call>
<!--
*TODO: Make this a proper toggle item with the "X" indicator.
1. Add a "Advanced.CheckEditableUI" function in llviewermenu.cpp.
2. Change this surrounding menu_item_call to a menu_item_check.
3. Uncomment the "on_check" line below.
-->
<menu_item_call name="Editable UI" label="Editable UI">
<on_click function="Advanced.ToggleEditableUI" userdata="" />
<!--
<on_check function="Advanced.CheckEditableUI" userdata="" />
-->
</menu_item_call>
<menu_item_call name="Dump SelectMgr" label="Dump SelectMgr">
<on_click function="Advanced.DumpSelectMgr" userdata="" />
</menu_item_call>
<menu_item_call name="Dump Inventory" label="Dump Inventory">
<on_click function="Advanced.DumpInventory" userdata="" />
</menu_item_call>
<menu_item_call name="Dump Focus Holder"
label="Dump Focus Holder"
shortcut="control|alt|F">
<on_click function="Advanced.DumpFocusHolder" userdata="" />
</menu_item_call>
<menu_item_call name="Print Selected Object Info"
label="Print Selected Object Info"
shortcut="control|shift|P">
<on_click function="Advanced.PrintSelectedObjectInfo"
userdata="" />
</menu_item_call>
<menu_item_call name="Print Agent Info"
label="Print Agent Info" shortcut="shift|P">
<on_click function="Advanced.PrintAgentInfo" userdata="" />
</menu_item_call>
<menu_item_call name="Memory Stats" label="Memory Stats"
shortcut="control|alt|shift|M">
<on_click function="Advanced.PrintTextureMemoryStats"
userdata="" />
</menu_item_call>
<menu_item_call name="Clear Cached Group Info"
label="Clear Cached Group Info">
<on_click function="Advanced.ClearGroupCache"
userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Debug SelectMgr"
label="Debug SelectMgr">
<on_click function="Advanced.ToggleDebugSelectMgr"
userdata="" />
<on_check function="Advanced.CheckDebugSelectMgr"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Clicks"
label="Debug Click">
<on_click function="Advanced.ToggleDebugClicks"
userdata="" />
<on_check function="Advanced.CheckDebugClicks"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Views"
label="Debug Views">
<on_click function="Advanced.ToggleDebugViews"
userdata="" />
<on_check function="Advanced.CheckDebugViews"
userdata="" />
</menu_item_check>
<menu_item_check name="Show Name Tooltips"
label="Show Name Tooltips">
<on_click function="Advanced.ToggleXUINameTooltips"
userdata="" />
<on_check function="Advanced.CheckXUINameTooltips"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Mouse Events"
label="Debug Mouse Events">
<on_click function="Advanced.ToggleDebugMouseEvents"
userdata="" />
<on_check function="Advanced.CheckDebugMouseEvents"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Keys"
label="Debug Keys">
<on_click function="Advanced.ToggleDebugKeys"
userdata="" />
<on_check function="Advanced.CheckDebugKeys"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug WindowProc"
label="Debug WindowProc">
<on_click function="Advanced.ToggleDebugWindowProc"
userdata="" />
<on_check function="Advanced.CheckDebugWindowProc"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Text Editor Tips"
label="Debug Text Editor Tips">
<on_click function="Advanced.ToggleDebugTextEditorTips"
userdata="" />
<on_check function="Advanced.CheckDebugTextEditorTips"
userdata="" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Show Time"
label="Show Time">
<on_click function="ToggleControl"
userdata="DebugShowTime" />
<on_check control="DebugShowTime" />
</menu_item_check>
<menu_item_check name="Show Render Info"
label="Show Render Info">
<on_click function="ToggleControl"
userdata="DebugShowRenderInfo" />
<on_check control="DebugShowRenderInfo" />
</menu_item_check>
<menu_item_check name="Show Matrices"
label="Show Matrices">
<on_click function="ToggleControl"
userdata="DebugShowRenderMatrices" />
<on_check control="DebugShowRenderMatrices" />
</menu_item_check>
<menu_item_check name="Show Color Under Cursor"
label="Show Color Under Cursor">
<on_click function="ToggleControl"
userdata="DebugShowColor" />
<on_check control="DebugShowColor" />
</menu_item_check>
</menu>
<!-- XUI -->
<menu name="XUI" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_call name="Floater Test"
label="Floater Test">
<on_click function="Advanced.ShowFloaterTest"
userdata="" />
</menu_item_call>
<menu_item_call name="Font Test"
label="Font Test">
<on_click function="Advanced.ShowFontTest"
userdata="" />
</menu_item_call>
<menu_item_call name="Export Menus to XML..."
label="Export Menus to XML...">
<on_click function="Advanced.ExportMenusToXML"
userdata="" />
</menu_item_call>
<menu_item_call name="Edit UI..."
label="Edit UI...">
<on_click function="Advanced.EditUI"
userdata="" />
</menu_item_call>
<menu_item_call name="Load from XML..."
label="Load from XML...">
<on_click function="Advanced.LoadUIFromXML"
userdata="" />
</menu_item_call>
<menu_item_call name="Save to XML..."
label="Save to XML...">
<on_click function="Advanced.SaveUIToXML"
userdata="" />
</menu_item_call>
<menu_item_check name="Show XUI Names"
label="Show XUI Names"
shortcut="">
<on_click function="Advanced.ToggleXUINames"
userdata="" />
<on_check function="Advanced.CheckXUINames"
userdata="" />
</menu_item_check>
</menu>
<!-- CHARACTER -->
<menu name="Character" drop_shadow="true"
opaque="true" tear_off="true">
<menu name="Grab Baked Texture" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_call name="Iris" enabled="false"
label="Iris">
<on_click function="Advanced.GrabBakedTexture"
userdata="eyes" />
<on_enable function="Advanced.EnableGrabBakedTexture"
userdata="eyes" />
</menu_item_call>
<menu_item_call name="Head" enabled="false"
label="Head">
<on_click function="Advanced.GrabBakedTexture"
userdata="head" />
<on_enable function="Advanced.EnableGrabBakedTexture"
userdata="head" />
</menu_item_call>
<menu_item_call name="Upper Body" enabled="false"
label="Upper Body">
<on_click function="Advanced.GrabBakedTexture"
userdata="upper" />
<on_enable function="Advanced.EnableGrabBakedTexture"
userdata="upper" />
</menu_item_call>
<menu_item_call name="Lower Body" enabled="false"
label="Lower Body">
<on_click function="Advanced.GrabBakedTexture"
userdata="lower" />
<on_enable function="Advanced.EnableGrabBakedTexture"
userdata="lower" />
</menu_item_call>
<menu_item_call name="Skirt" enabled="false"
label="Skirt">
<on_click function="Advanced.GrabBakedTexture"
userdata="skirt" />
<on_enable function="Advanced.EnableGrabBakedTexture"
userdata="skirt" />
</menu_item_call>
</menu>
<!-- CHARACTER TESTS -->
<menu name="Character Tests" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_call name="Appearance To XML"
label="Appearance To XML">
<on_click function="Advanced.ToggleAppearanceToXML"
userdata="" />
</menu_item_call>
<menu_item_call name="Toggle Character Geometry"
enabled="false"
label="Toggle Character Geometry">
<on_click function="Advanced.ToggleCharacterGeometry"
userdata="" />
<on_enable function="EnableGodCustomerService"
userdata="" />
</menu_item_call>
<menu_item_call name="Test Male" label="Test Male">
<on_click function="Advanced.TestMale" userdata="" />
</menu_item_call>
<menu_item_call name="Test Female" label="Test Female">
<on_click function="Advanced.TestFemale" userdata="" />
</menu_item_call>
<menu_item_call name="Toggle PG" label="Toggle Teen Mode">
<on_click function="Advanced.TogglePG" userdata="" />
</menu_item_call>
<menu_item_check name="Allow Select Avatar"
label="Allow Select Avatar">
<on_click function="Advanced.ToggleAllowSelectAvatar"
userdata="" />
<on_check function="Advanced.CheckAllowSelectAvatar"
userdata="" />
</menu_item_check>
</menu>
<menu_item_check name="Enable Lip Sync (Beta)"
label="Enable Lip Sync (Beta)">
<on_click function="ToggleControl"
userdata="LipSyncEnabled" />
<on_check control="LipSyncEnabled" />
</menu_item_check>
<menu_item_check name="Tap-Tap-Hold To Run"
label="Tap-Tap-Hold To Run">
<on_click function="Advanced.ToggleAllowTapTapHoldRun"
userdata="" />
<on_check function="Advanced.CheckAllowTapTapHoldRun"
userdata="" />
</menu_item_check>
<menu_item_call name="Force Params to Default"
label="Force Params to Default">
<on_click function="Advanced.ForceParamsToDefault"
userdata="" />
</menu_item_call>
<menu_item_call name="Reload Vertex Shader"
label="Reload Vertex Shader">
<on_click function="Advanced.ReloadVertexShader"
userdata="" />
</menu_item_call>
<menu_item_check label="Animation Info"
name="Animation Info">
<on_click function="Advanced.ToggleAnimationInfo"
userdata="" />
<on_check function="Advanced.CheckAnimationInfo"
userdata="" />
</menu_item_check>
<!--
*TODO: Make this a proper toggle item with the "X" indicator.
1. Add a "Advanced.CheckSlowmotionAnimation" function in
llviewermenu.cpp.
2. Change this surrounding menu_item_call to a menu_item_check.
3. Uncomment the "on_check" line below.
-->
<menu_item_call name="Slow Motion Animations"
label="Slow Motion Animations">
<on_click function="Advanced.ToggleSlowMotionAnimations"
userdata="" />
<!--
<on_check function="Advanced.CheckSlowMotionAnimations"
userdata="" />
-->
</menu_item_call>
<menu_item_check name="Show Look At"
label="Show Look At">
<on_click function="Advanced.ToggleShowLookAt"
userdata="" />
<on_check function="Advanced.CheckShowLookAt"
userdata="" />
</menu_item_check>
<menu_item_check name="Show Point At"
label="Show Point At">
<on_click function="Advanced.ToggleShowPointAt"
userdata="" />
<on_check function="Advanced.CheckShowPointAt"
userdata="" />
</menu_item_check>
<menu_item_check name="Private Look At"
label="Private Look At">
<on_click function="Advanced.TogglePrivateLookPointAt"
userdata="Look" />
<on_check function="Advanced.CheckPrivateLookPointAt"
userdata="Look" />
</menu_item_check>
<menu_item_check name="Private Point At"
label="Private Point At">
<on_click function="Advanced.TogglePrivateLookPointAt"
userdata="Point" />
<on_check function="Advanced.CheckPrivateLookPointAt"
userdata="Point" />
</menu_item_check>
<menu_item_check name="Debug Joint Updates"
label="Debug Joint Updates">
<on_click function="Advanced.ToggleDebugJointUpdates"
userdata="" />
<on_check function="Advanced.CheckDebugJointUpdates"
userdata="" />
</menu_item_check>
<menu_item_check name="Disable LOD"
label="Disable LOD">
<on_click function="Advanced.ToggleDisableLOD"
userdata="" />
<on_check function="Advanced.CheckDisableLOD"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Character Vis"
label="Debug Character Vis">
<on_click function="Advanced.ToggleDebugCharacterVis"
userdata="" />
<on_check function="Advanced.CheckDebugCharacterVis"
userdata="" />
</menu_item_check>
<!-- Disabled. See DEV-14477
<menu_item_check name="Show Collision Plane"
label="Show Collision Plane">
<on_click function="Advanced.ToggleShowCollisionPlane"
userdata="" />
<on_check function="Advanced.CheckShowCollisionPlane"
userdata="" />
</menu_item_check>
-->
<menu_item_check name="Show Collision Skeleton"
label="Show Collision Skeleton">
<on_click function="Advanced.ToggleShowCollisionSkeleton"
userdata="" />
<on_check function="Advanced.CheckShowCollisionSkeleton"
userdata="" />
</menu_item_check>
<menu_item_check name="Display Agent Target"
label="Display Agent Target">
<on_click function="Advanced.ToggleDisplayAgentTarget"
userdata="" />
<on_check function="Advanced.CheckDisplayAgentTarget"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Rotation"
label="Debug Rotation">
<on_click function="Advanced.ToggleDebugAvatarRotation"
userdata="" />
<on_check function="Advanced.CheckDebugAvatarRotation"
userdata="" />
</menu_item_check>
<menu_item_call name="Dump Attachments"
label="Dump Attachments">
<on_click function="Advanced.DumpAttachments"
userdata="" />
</menu_item_call>
</menu>
<!-- CRASH -->
<menu name="Crash" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_call name="Force Bad Memory Access"
label="Force Bad Memory Access">
<on_click function="Advanced.Crash"
userdata="deadbeefcrash" />
</menu_item_call>
<menu_item_call name="Force LLError And Crash"
label="Force LLError And Crash">
<on_click function="Advanced.Crash"
userdata="llerrcrash" />
</menu_item_call>
<menu_item_call name="Force Infinite Loop"
label="Force Infinite Loop">
<on_click function="Advanced.Crash"
userdata="infiniteloopcrash" />
</menu_item_call>
<menu_item_call name="Force Driver Crash"
label="Force Driver Crash">
<on_click function="Advanced.Crash"
userdata="drivercrash" />
</menu_item_call>
<menu_item_call name="Force Disconnect Viewer"
label="Force Disconnect Viewer">
<on_click function="Advanced.Crash"
userdata="forcedisconnect" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Output Debug Minidump"
label="Output Debug Minidump">
<on_click function="ToggleControl"
userdata="SaveMinidump" />
<on_check control="SaveMinidump" />
</menu_item_check>
</menu>
<!-- NETWORK -->
<menu name="Network" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_call name="Enable Message Log"
label="Enable Message Log">
<on_click function="Advanced.EnableMessageLog"
userdata="" />
</menu_item_call>
<menu_item_call name="Disable Message Log"
label="Disable Message Log">
<on_click function="Advanced.DisableMessageLog"
userdata="" />
</menu_item_call>
<menu_item_separator />
<menu_item_check name="Velocity Interpolate Objects"
label="Velocity Interpolate Objects">
<on_click function="ToggleControl"
userdata="VelocityInterpolate" />
<on_check control="VelocityInterpolate" />
</menu_item_check>
<menu_item_check name="Ping Interpolate Object Positions"
label="Ping Interpolate Object Positions">
<on_click function="ToggleControl"
userdata="PingInterpolate" />
<on_check control="PingInterpolate" />
</menu_item_check>
<menu_item_separator />
<menu_item_call name="Drop a Packet" label="Drop a Packet"
shortcut="control|alt|L">
<on_click function="Advanced.DropPacket"
userdata="" />
</menu_item_call>
</menu>
<!-- RECORDER -->
<menu name="Recorder" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="Full Session Logging"
label="Full Session Logging">
<on_click function="ToggleControl"
userdata="StatsSessionTrackFrameStats" />
<on_check control="StatsSessionTrackFrameStats" />
</menu_item_check>
<menu_item_call name="Start Logging" label="Start Logging">
<on_click function="Advanced.FrameStatsLogging"
userdata="start logging" />
</menu_item_call>
<menu_item_call name="Stop Logging" label="Stop Logging">
<on_click function="Advanced.FrameStatsLogging"
userdata="stop logging" />
</menu_item_call>
<menu_item_call name="Log 10 Seconds" label="Log 10 Seconds">
<on_click function="Advanced.FrameStatsLogging"
userdata="timed logging 10" />
</menu_item_call>
<menu_item_call name="Log 30 Seconds" label="Log 30 Seconds">
<on_click function="Advanced.FrameStatsLogging"
userdata="timed logging 30" />
</menu_item_call>
<menu_item_call name="Log 60 Seconds" label="Log 60 Seconds">
<on_click function="Advanced.FrameStatsLogging"
userdata="timed logging 60" />
</menu_item_call>
<menu_item_separator />
<menu_item_call name="Start Playback" label="Start Playback">
<on_click function="Advanced.AgentPilot"
userdata="start playback" />
</menu_item_call>
<menu_item_call name="Stop Playback" label="Stop Playback">
<on_click function="Advanced.AgentPilot"
userdata="stop playback" />
</menu_item_call>
<menu_item_check name="Loop Playback" label="Loop Playback">
<on_click function="Advanced.ToggleAgentPilotLoop"
userdata="" />
<on_check function="Advanced.CheckAgentPilotLoop"
userdata="" />
</menu_item_check>
<menu_item_call name="Start Record" label="Start Record">
<on_click function="Advanced.AgentPilot"
userdata="start record" />
</menu_item_call>
<menu_item_call name="Stop Record" label="Stop Record">
<on_click function="Advanced.AgentPilot"
userdata="stop record" />
</menu_item_call>
</menu>
<!-- ADMIN OPTIONS -->
<menu name="Admin Options" drop_shadow="true"
opaque="true" tear_off="true">
<menu_item_check name="View Admin Options"
label="View Admin Options"
shortcut="control|alt|V">
<on_click function="Advanced.ToggleViewAdminOptions"
userdata="" />
<on_check function="Advanced.CheckViewAdminOptions"
userdata="" />
</menu_item_check>
<menu_item_call name="Request Admin Status"
label="Request Admin Status"
shortcut="control|alt|G">
<on_click function="Advanced.RequestAdminStatus"
userdata="" />
</menu_item_call>
<menu_item_call name="Leave Admin Status"
label="Leave Admin Status"
shortcut="control|alt|shift|G">
<on_click function="Advanced.LeaveAdminStatus"
userdata="" />
</menu_item_call>
</menu>
<menu_item_separator />
<menu_item_check name="Show Updates" label="Show Updates">
<on_click function="Advanced.ToggleShowObjectUpdates"
userdata="" />
<on_check function="Advanced.CheckShowObjectUpdates"
userdata="" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Quiet Snapshots to Disk"
label="Quiet Snapshots to Disk">
<on_click function="ToggleControl"
userdata="QuietSnapshotsToDisk" />
<on_check control="QuietSnapshotsToDisk" />
</menu_item_check>
<menu_item_call name="Compress Image..."
label="Compress Image...">
<on_click function="Advanced.CompressImage"
userdata="" />
</menu_item_call>
<menu_item_check name="Disable Max Build Constraints"
label="Disable Max Build Constraints">
<on_click function="Advanced.ToggleMaxBuildConstraints"
userdata="" />
<on_check function="Advanced.CheckMaxBuildConstraints"
userdata="" />
</menu_item_check>
<menu_item_check name="Debug Permissions"
label="Debug Permissions">
<on_click function="ToggleControl"
userdata="DebugPermissions" />
<on_check control="DebugPermissions" />
</menu_item_check>
<menu_item_check name="Mouse Smoothing"
label="Mouse Smoothing">
<on_click function="ToggleControl"
userdata="MouseSmooth" />
<on_check control="MouseSmooth" />
</menu_item_check>
<menu_item_check name="Show Mouselook Crosshairs"
label="Show Mouselook Crosshairs">
<on_click function="ToggleControl"
userdata="ShowCrosshairs" />
<on_check control="ShowCrosshairs" />
</menu_item_check>
<menu_item_separator />
<menu_item_check name="Console Window"
label="Console Window">
<on_click function="ToggleControl"
userdata="ShowConsoleWindow" />
<on_check control="ShowConsoleWindow" />
</menu_item_check>
<menu_item_check name="Restrained Love Support"
label="Restrained Love Support">
<on_click function="RLVa.Main.Toggle" />
<on_check function="RLVa.Main.Enabled" />
</menu_item_check>
<menu_item_check name="Allow Multiple Instances"
label="Allow Multiple Instances">
<on_click function="Advanced.ToggleMultipleViewers"
userdata="" />
<on_check function="Advanced.CheckMultipleViewers"
userdata="" />
</menu_item_check>
<menu_item_call name="Logout" label="Logout (unstable)">
<on_click function="File.Logout" userdata="" />
</menu_item_call>
<menu_item_call name="Debug Settings"
label="Debug Settings">
<on_click function="Advanced.ShowDebugSettings"
userdata="" />
</menu_item_call>
</menu>
</menu_bar>
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