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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<alerts>
	<global name="skipnexttime">
		Don&apos;t show me this again
	</global>
	<global name="alwayschoose">
		Always choose this option
	</global>
	<alert modal="true" name="MissingAlert">
		<message name="message">
			[ALERT_NAME] is missing from alerts.xml!
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="FloaterNotFound">
		<message name="message">
			Floater error: Could not find the following controls:
 
[CONTROLS]
		</message>
		<option name="OK">
			OK
		</option>
	</alert>	
	<alert modal="true" name="TutorialNotFound">
		<message name="message">
			No tutorial is currently available.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="GenericAlert">
		<message name="message">
			[MESSAGE]
		</message>
	</alert>
	<alert modal="true" name="GenericAlertYesCancel">
		<message name="message">
			[MESSAGE]
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GenericServerAlert">
		<message name="message">
			[MESSAGE]
		</message>
	</alert>
	<alert modal="true" name="ConnectTimeout">
		<message name="message">
			Unable to connect to [SECOND_LIFE].
The system may be down.

Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="WearableSave">
		<message name="message">
			Save changes to current clothing/body part?
		</message>
		<option name="Save">
			Save
		</option>
		<option name="Don&apos;tSave">
			Don&apos;t Save
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CompileQueueSaveText">
		<message name="message">
			There was a problem uploading the text for a script due to the following reason: [REASON]. Please try again later.
		</message>
	</alert>
	<alert modal="true" name="CompileQueueSaveBytecode">
		<message name="message">
			There was a problem uploading the compiled script due to the following reason: [REASON]. Please try again later.
		</message>
	</alert>
	<alert modal="true" name="WriteAnimationFail">
		<message name="message">
			There was a problem writing animation data.  Please try again later.
		</message>
	</alert>
	<alert modal="true" name="UploadAuctionSnapshotFail">
		<message name="message">
			There was a problem uploading the auction snapshot due to the following reason: [REASON]
		</message>
	</alert>
	<alert modal="true" name="UnableToViewContentsMoreThanOne">
		<message name="message">
			Unable to view the contents of more than one item at a time.
Please select only one object and try again.
		</message>
	</alert>
	<alert modal="true" name="MustSupplyVoteProposal">
		<message name="message">
			You must supply a proposal for the vote.
Enter a brief description of the group&apos;s purpose.
		</message>
	</alert>
	<alert modal="true" name="InsufficientFunds">
		<message name="message">
			Insufficient funds.
		</message>
	</alert>
	<alert modal="true" name="CharacterSnapshotSaved">
		<message name="message">
			A snapshot of your character has been saved.
Visit the Webpage Studio exhibit to see it.
		</message>
	</alert>
	<alert modal="true" name="SaveClothingBodyChanges">
		<message name="message">
			Save all changes to clothing/body parts?
		</message>
		<option name="SaveAll">
			Save All
		</option>
		<option name="Don&apos;tSave">
			Don&apos;t Save
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GrantModifyRights">
		<message name="message">
			Granting modify rights to another resident allows them to change,
delete or take ANY objects you may have in-world. Be VERY careful
when handing out this permission.
Do you want to grant modify rights for [FIRST_NAME] [LAST_NAME]?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="GrantModifyRightsMultiple">
		<message name="message">
			Granting modify rights to another resident allows them to change 
ANY objects you may have in-world. Be VERY careful when handing 
out this permission.
Do you want to grant modify rights for the selected Residents?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="RevokeModifyRights">
		<message name="message">
			Do you want to revoke modify rights for [FIRST_NAME] [LAST_NAME]?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="RevokeModifyRightsMultiple">
		<message name="message">
			Do you want to revoke modify rights for the selected Residents?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="RemoveFriend">
		<message name="message">
			Do you want to remove [FIRST] [LAST] from your list of friends?
		</message>
		<option name="Remove">
			Remove
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GroupCreateSuccess">
		<message name="message">
			Group created successfully.
		</message>
	</alert>
	<alert modal="true" name="UnableToCreateGroup">
		<message name="message">
			Unable to create group.
[MESSAGE]
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="PanelGroupApply">
		<message name="message">
			[NEEDS_APPLY_MESSAGE]
[WANT_APPLY_MESSAGE]
		</message>
		<option name="ApplyChanges">
			Apply Changes
		</option>
		<option name="IgnoreChanges">
			Ignore Changes
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CreateGroupCanAfford">
		<message name="message">
			Creating a group costs L$[COST].
To maintain the group for more than three days,
you must reach a total of two or more members.
 
Create group?
		</message>
		<option name="Create">
			Create
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CreateGroupCannotAfford">
		<message name="message">
			Creating a group costs L$[COST].
You do not have enough L$ to create this group.
		</message>
	</alert>
	<alert modal="true" name="GroupNameTooShort">
		<message name="message">
			Group names must be at least four letters long.
		</message>
	</alert>
	<alert modal="true" name="GroupNameUsesReservedWord">
		<message name="message">
			The group name uses a censored word. Please
choose a different name.
		</message>
	</alert>
	<alert modal="true" name="MustSpecifyGroupNoticeSubject">
		<message name="message">
			You must specify a subject to send a group notice.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="MustSupplyGroupCharter">
		<message name="message">
			You must supply a charter for the group.
Enter a brief description of the group&apos;s purpose.
		</message>
	</alert>
	<alert modal="true" name="AddGroupOwnerWarning">
		<message name="message">
			You are about to add group members to the role of [ROLE_NAME].
Members cannot be removed from that role.
The members must resign from the role themselves.
Are you sure you want to continue?
		</message>
		<ignore name="ignore">
			When adding group members to the owner role
		</ignore>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="AssignDangerousActionWarning">
		<message name="message">
			You are about to add the Ability &apos;[ACTION_NAME]&apos; to the 
Role &apos;[ROLE_NAME]&apos;.
 
 *WARNING*
 Any Member in a Role with this Ability can assign themselves--
 and any other member--to Roles that have more powers than they
 currently have, potentially elevating themselves to
 near-Owner power. Be sure you know what you&apos;re doing before
 assigning this Ability.
 
Add this Ability to &apos;[ROLE_NAME]&apos;?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option default="true" name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="AssignDangerousAbilityWarning">
		<message name="message">
			You are about to add the Ability &apos;[ACTION_NAME]&apos; to the 
Role &apos;[ROLE_NAME]&apos;.
 
 *WARNING*
 Any Member in a Role with this Ability can assign themselves--
 and any other member--all Abilities, elevating themselves
 to near-Owner power.
 
Add this Ability to &apos;[ROLE_NAME]&apos;?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option default="true" name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="ClickPublishHelpGroup">
		<message name="message">
			Selecting the &quot;Publish on the Web&quot; option allows us to publish
the group name, insignia, charter, titles, and founder on the
[SECOND_LIFE] website. You are responsible for indicating if any
of the above content is considered inappropriate for a minor
according to the Community Standards.
		</message>
	</alert>
	<alert modal="true" name="ClickPublishHelpLand">
		<message name="message">
			Selecting the &quot;Publish in Search&quot; 
Checking this box will show:
- this parcel in search results
- this parcel&apos;s public objects
- this parcel in web search
		</message>
	</alert>
	<alert modal="true" name="ClickPublishHelpLandDisabled">
		<message name="message">
			You can&apos;t make this parcel show in search because it is located in a
region that forbids this.
		</message>
	</alert>
	<alert modal="true" name="ClickPublishHelpPostcard">
		<message name="message">
			Selecting the &quot;Publish on the Web&quot; option allows us to publish
the photographer&apos;s [SECOND_LIFE] name, subject line, location, message and
snapshot on the [SECOND_LIFE] website. You are responsible for indicating if any
of the above content for each snapshot is considered inappropriate for a minor 
according to the Community Standards.
		</message>
	</alert>
	<alert modal="true" name="ClickPublishHelpAvatar">
		<message name="message">
Selecting &quot;Show in Search&quot; will show:
- my profile in search results
- a link to my profile in public group pages
		</message>
	</alert>
	<alert modal="true" name="ClickPartnerHelpAvatar">
		<message name="message">
			You can propose to another Resident or dissolve an existing partnership through the [SECOND_LIFE] website.

Go to the Second Life web site for more information on partnering?
		</message>
		<option name="GotoPage">
			Go to Page
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
  <alert modal="true" name="ClickBuildConstants">
    <message name="message">
      The following constants are accepted in this tab:

      XP  --  X-axis position
      YP  --  Y-axis position
      ZP  --  Z-axis position
      XS  --  X-axis size
      YS  --  Y-axis size
      ZS  --  Z-axis size
      XR  --  X-axis rotation
      YR  --  Y-axis rotation
      ZR  --  Z-axis rotation
      CB  --  Path cut begin
      CE  --  Path cut end
      HLW  --  Hollow size
      SKW  --  Skew
      PB  --  Slice/Dimple/Profile cut begin
      PE  --  Slice/Dimple/Profile cut end
      XSH  --  X-axis top shear
      YSH  --  Y-axis top shear
      XHL  --  X-axis hole size
      YHL  --  Y-axis hole size
      XTP  --  X-axis taper
      YTP  --  Y-axis taper
      ROF  --  Radius offset
      REV  --  Revolutions

      *  --  Multiplication
      \  --  Division
      +  --  Addition
      -  --  Subtraction

      Examples:

      * Enter &apos;ZP + 20&apos; in the Z-axis position field
      to move an object up 20 meters.
      * Enter &apos;XS - YS&apos; in the X-axis size field
      to subtract the Y size from the X size.
    </message>
  </alert>
  <alert modal="true" name="ClickTextureConstants">
    <message name="message">
      The following constants are accepted in this tab:

      TSU  --  Repeats per face (horizontal)
      TSV  --  Repeats per face (vertical)
      TOU  --  Offsets per face (horizontal)
      TOV  --  Offsets per face (vertical)
      TRNS --  Transparency
      TROT --  Texture rotation
      GLOW --  Glow

      *  --  Multiplication
      \  --  Division
      +  --  Addition
      -  --  Subtraction

      Examples:

      * Enter &apos;TSU * 4&apos; in horizantal repeats field
      to increase the amount of repeats by 4x.
      * Enter &apos;TSV&apos; in the horizontal repeats field
      to make the horizontal and vertical
      repeats match.
    </message>
  </alert>
	<alert modal="true" name="ClickWebProfileHelpAvatar">
		<message name="message">
			If this Resident has set a web profile URL then you can:
 * Click &apos;Load&apos; to see the page in this Web tab.
 * Click Load &gt; &apos;In external browser&apos; to view the page in your default web browser.
 * Click Load &gt; &apos;Home URL&apos; to return to this Resident's web profile if you've navigated away.
 
When viewing your own profile, you can enter any URL as your web profile and click OK to set it.
Other residents can visit the URL you set when they look at your profile.
		</message>
	</alert>
	<alert modal="true" name="ClickWebProfileNoWebHelpAvatar">
		<message name="message">
			If this resident has set a web profile URL then you can:
 * Click Open to view the page in your default web browser.
 
When viewing your own profile, you can enter any URL as your web profile and click OK to set it.
Other residents can visit the URL you set when they look at your profile.
		</message>
	</alert>
	<alert modal="true" name="ReputationMinGreaterThanMax">
		<message name="message">
			Reputation minimum is greater than maximum.
Either lower the minimum or raise the maximum.
		</message>
	</alert>
	<alert modal="true" name="MoneyMinGreaterThanMax">
		<message name="message">
			Money minimum is greater than maximum.
Either lower the minimum or raise the maximum.
		</message>
	</alert>
	<alert modal="true" name="OfficerTitleTooLong">
		<message name="message">
			Officer titles can be at most 20 characters long.
Please choose a shorter title.
		</message>
	</alert>
	<alert modal="true" name="MemberTitleTooLong">
		<message name="message">
			Member titles can be at most 20 characters long.
Please choose a shorter title.
		</message>
	</alert>
	<alert modal="true" name="RunningLocally">
		<message name="message">
			Running locally...
Gets you no data.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="EjectNoMemberSelected">
		<message name="message">
			No member selected to eject.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="ConfirmEject">
		<message name="message">
			This will eject [MEMBER] from the group.
Do you wish to proceed?
		</message>
		<option name="Eject">
			Eject
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="JoinGroupCanAfford">
		<message name="message">
			Joining this group costs L$[COST].
Do you wish to proceed?
		</message>
		<option name="Join">
			Join
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="JoinGroupCannotAfford">
		<message name="message">
			Joining this group costs L$[COST].
You do not have a sufficient balance to join this group.
		</message>
	</alert>
	<alert modal="true" name="LandBuyPass">
		<message name="message">
			For L$[COST] you can enter this land (&apos;[PARCEL_NAME]&apos;)
for [TIME] hours.  Buy a pass?
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CannotStartAuctionAlreadyForSale">
		<message name="message">
			You cannot start an auction on a parcel which is
already set for sale. Disable the land sale if you
are sure you want to start an auction.
		</message>
	</alert>
	<alert modal="true" name="SalePriceRestriction">
		<message name="message">
			Sale price must be set to more than L$0 if selling to anyone.
Please select an individual to sell to if selling for L$0.
		</message>
	</alert>
	<alert modal="true" name="ConfirmLandSaleChange">
		<message name="message">
			The selected [LAND_SIZE] m2 land is being set for sale.
Your selling price will be L$[SALE_PRICE] and will be authorized for sale to [NAME].
		</message>
		<option name="Continue">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert caution="true" modal="true" name="ConfirmLandSaleToAnyoneChange">
		<message name="message">
			ATTENTION: Clicking &apos;sell to anyone&apos; makes your land available to the entire Second Life community, even those not in this region.

The selected [LAND_SIZE] m2 land is being set for sale.
Your selling price will be L$[SALE_PRICE] and will be authorized for sale to [NAME].
		</message>
		<option name="Continue">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsDeededToGroup">
		<message name="message">
			Are you sure you want to return all objects shared with
the group &apos;[NAME]&apos; on this parcel of land
back to their previous owner&apos;s inventory?
 
*WARNING* This will delete the non-transferable objects
deeded to the group!
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsOwnedByUser">
		<message name="message">
			Are you sure you want to return all objects owned by the
Resident &apos;[NAME]&apos; on this parcel of land
back to their inventory?
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsOwnedBySelf">
		<message name="message">
			Are you sure you want to return all objects
owned by you on this parcel of land back to
your inventory?
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsNotOwnedBySelf">
		<message name="message">
			Are you sure you want to return all objects NOT owned
by you on this parcel of land back to their owner&apos;s inventory?
Transferable objects deeded to a group will be
returned to their previous owners.
 
*WARNING* This will delete the non-transferable objects
deeded to the group!
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsNotOwnedByUser">
		<message name="message">
			Are you sure you want to return all objects NOT owned
by [NAME] on this parcel of land back to their owner&apos;s inventory?
Transferable objects deeded to a group will be
returned to their previous owners.
 
*WARNING* This will delete the non-transferable objects
deeded to the group!
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnAllTopObjects">
		<message name="message">
			Are you sure you want to return all listed objects back to their owner&apos;s inventory?
		</message>
		<option name="Return">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="DisableAllTopObjects">
		<message name="message">
			Are you sure you want to disable all objects in this region?
		</message>
		<option name="Disable">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnObjectsNotOwnedByGroup">
		<message name="message">
			Return the objects on this parcel of land
that are NOT shared with the group [NAME]
back to their owners?
 
Objects: [N]
		</message>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="UnableToDisableOutsideScripts">
		<message name="message">
			Can not disable scripts.
This entire region is damage enabled.
Scripts must be allowed to run for weapons to work.
		</message>
	</alert>
	<alert modal="true" name="MustBeInParcel">
		<message name="message">
			You must be standing inside the land parcel
to set its Landing Point.
		</message>
	</alert>
	<alert modal="true" name="PromptRecipientEmail">
		<message name="message">
			Please enter the recipient&apos;s email address.
		</message>
	</alert>
	<alert modal="true" name="PromptSelfEmail">
		<message name="message">
			Please enter your email address.
		</message>
	</alert>
	<alert modal="true" name="PromptMissingSubjMsg">
		<message name="message">
			Email snapshot with the default subject or message?
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ErrorProcessingSnapshot">
		<message name="message">
			Error processing snapshot data
		</message>
	</alert>
	<alert modal="true" name="ErrorEncodingSnapshot">
		<message name="message">
			Error encoding snapshot.
		</message>
	</alert>
	<alert modal="true" name="ErrorUploadingPostcard">
		<message name="message">
			There was a problem sending a snapshot due to the following reason: [REASON]
		</message>
	</alert>
	<alert modal="true" name="ErrorUploadingReportScreenshot">
		<message name="message">
			There was a problem uploading a report screenshot due to the following reason: [REASON]
		</message>
	</alert>
	<alert modal="true" name="MustAgreeToLogIn">
		<message name="message">
			You must agree to the Terms of Service to continue logging into [SECOND_LIFE].
		</message>
	</alert>
	<alert modal="true" name="CouldNotPutOnOutfit">
		<message name="message">
			Could not put on outfit.
The outfit folder contains no clothing, body parts, or attachments.
		</message>
	</alert>
	<alert modal="true" name="CannotWearTrash">
		<message name="message">
			You can not wear clothes or body parts that are in the trash
		</message>
	</alert>
	<alert modal="true" name="CannotWearInfoNotComplete">
		<message name="message">
			You can not wear that item because it has not yet loaded. Please try again in a minute.
		</message>
	</alert>
	<alert modal="true" name="MustHaveAccountToLogInNoLinks">
		<message name="message">
			You must have an account to connect to [SECOND_LIFE].
		</message>
		<option name="OK">
			Close
		</option>
	</alert>
	<alert modal="true" name="MustHaveAccountToLogIn">
		<message name="message">
Oops! Something was left blank.
You need to enter both the First and Last name of your avatar.

You need an account to enter [SECOND_LIFE]. Would you like to create one now?
</message>
		<option name="OK">
			Create a new account
		</option>
		<option name="Cancel">
			Try again
		</option>
	</alert>
	<alert modal="true" name="AddClassified">
		<message name="message">
			Classified ads appear in the &apos;Classified&apos; section of the
Search directory and on www.secondlife.com for one week.
Fill out your ad, then click &apos;Publish...&apos; to add it to the
directory.
You&apos;ll be asked for a price to pay when clicking Publish.
Paying more makes your ad appear higher in the list, and
also appear higher when people search for keywords.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
		<ignore name="ignore">
			When adding a new Classified
		</ignore>
	</alert>
	<alert modal="true" name="DeleteClassified">
		<message name="message">
			Delete classified &apos;[NAME]&apos;?
There is no reimbursement for fees paid.
		</message>
		<option name="Delete">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ClassifiedSave">
		<message name="message">
			Save changes to classified [NAME]?
		</message>
		<option name="Save">
			Save
		</option>
		<option name="Don&apos;tSave">
			Don&apos;t Save
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="DeleteAvatarPick">
		<message name="message">
			Delete pick [PICK]?
		</message>
		<option name="Delete">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="DisplayChangeRestart">
		<message name="message">
			Some of the display changes that you have made
require [SECOND_LIFE] to shut down immediately,
which will cause you to lose any work in progress.

Apply those changes and quit?
		</message>
		<option name="ApplyandQuit">
			Apply and Quit
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="PromptGoToEventsPage">
		<message name="message">
			Go to the [SECOND_LIFE] events web page?
		</message>
		<option name="GotoPage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="MustSelectCandidate">
		<message name="message">
			You must select a candidate to vote.
		</message>
	</alert>
	<alert modal="true" name="SelectItemToView">
		<message name="message">
			Please select a proposal to view.
		</message>
	</alert>
	<alert modal="true" name="SelectProposalToView">
		<message name="message">
			Please select a proposal to view.
		</message>
	</alert>
	<alert modal="true" name="SelectHistoryItemToView">
		<message name="message">
			Please select a history item to view.
		</message>
	</alert>
	<alert modal="true" name="ResetShowNextTimeDialogs">
		<message name="message">
			Would you like to re-enable all these popups, which you previously indicated &apos;Don&apos;t show me again&apos;?
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="SkipShowNextTimeDialogs">
		<message name="message">
			Would you like to disable all popups which can be skipped?
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CacheWillClear">
		<message name="message">
			Cache will be cleared after you restart [SECOND_LIFE].
		</message>
	</alert>
	<alert modal="true" name="CacheWillBeMoved">
		<message name="message">
			Cache will be moved after you restart [SECOND_LIFE].
Note: This will clear the cache.
		</message>
	</alert>
	<alert modal="true" name="ChangeConnectionPort">
		<message name="message">
			Port settings take effect after you restart [SECOND_LIFE].
		</message>
	</alert>
  <alert modal="true" name="ChangeSkin">
    <message name="message">
      The new skin will appear after you restart [SECOND_LIFE].
    </message>
  </alert>
  <alert modal="true" name="GoToAuctionPage">
		<message name="message">
			Go to the [SECOND_LIFE] web page to see auction details
or make a bid?
		</message>
		<option name="GotoPage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="SaveChanges">
		<message name="message">
			Save Changes?
		</message>
		<option name="Save">
			Save
		</option>
		<option name="Don&apos;tSave">
			Don&apos;t Save
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GestureSaveFailedTooManySteps">
		<message name="message">
			Gesture save failed.
This gesture has too many steps.
Try removing some steps, then save again.
		</message>
	</alert>
	<alert modal="true" name="GestureSaveFailedTryAgain">
		<message name="message">
			Gesture save failed.  Please try again in a minute.
		</message>
	</alert>
	<alert modal="true" name="GestureSaveFailedObjectNotFound">
		<message name="message">
			Could not save gesture because the object or the associated object inventory could not be found.
The object may be out of range or may have been deleted.
		</message>
	</alert>
	<alert modal="true" name="GestureSaveFailedReason">
		<message name="message">
			There was a problem saving a gesture due to the following reason: [REASON].  Please try resaving the gesture later.
		</message>
	</alert>
	<alert modal="true" name="SaveNotecardFailObjectNotFound">
		<message name="message">
			Could not save notecard because the object or the associated object inventory could not be found.
The object may be out of range or may have been deleted.
		</message>
	</alert>
	<alert modal="true" name="SaveNotecardFailReason">
		<message name="message">
			There was a problem saving a notecard due to the following reason: [REASON].  Please try re-saving the notecard later.
		</message>
	</alert>
	<alert modal="true" name="ScriptCannotUndo">
		<message name="message">
			Could not undo all changes in your version of the script.
Would you like to load the server&apos;s last saved version?
(**Warning** This operation cannot be undone.)
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="SaveScriptFailReason">
		<message name="message">
			There was a problem saving a script due to the following reason: [REASON].  Please try re-saving the script later.
		</message>
	</alert>
	<alert modal="true" name="SaveScriptFailObjectNotFound">
		<message name="message">
			Could not save the script because the object it is in could not be found.
The object may be out of range or may have been deleted.
		</message>
	</alert>
	<alert modal="true" name="SaveBytecodeFailReason">
		<message name="message">
			There was a problem saving a compiled script due to the following reason: [REASON].  Please try re-saving the script later.
		</message>
	</alert>
	<alert modal="true" name="CouldNotStartStopScript">
		<message name="message">
			Could not start or stop the script because the object it is on could not be found.
The object may be out of range or may have been deleted.
		</message>
	</alert>
	<alert modal="true" name="CannotDownloadFile">
		<message name="message">
			Unable to download file
		</message>
	</alert>
	<alert modal="true" name="CannotWriteEncode">
		<message name="message">
			Unable to encode file [[FILE]]
		</message>
	</alert>
	<alert modal="true" name="CannotWriteFile">
		<message name="message">
			Unable to write file [[FILE]]
		</message>
	</alert>
	<alert modal="true" name="CannotLoadWearable">
		<message name="message">
			Unable to load wearable.
		</message>
	</alert>
	<alert modal="true" name="ConfirmDeleteComplicated">
		<message name="message">
			At least one selected object is locked, not copyable, or owned by someone else.
Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="DisplaySettingsSafe">
		<message name="message">
			Display settings have been set to safe levels
because you have specified the -safe option.
		</message>
	</alert>
	<alert modal="true" name="UnsupportedGLRequirements">
		<message name="message">
			You do not appear to have the proper hardware requirements for Second Life. Second Life requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system.

If you continue to have problems, please visit: http://www.secondlife.com/support
		</message>
	</alert>
	<alert modal="true" name="UnsupportedHardware">
		<message name="message">
			Warning: Your system does not meet Second Life&apos;s minimum system requirements. If you continue using Second Life, you may experience poor performance. Unfortunately, we cannot provide technical support for unsupported system configurations. 

MINSPECS
Do you wish to visit [_URL] for more information?
		</message>
		<ignore name="ignore">
			When detecting unsupported hardware
		</ignore>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
		<url option="0">
			http://www.secondlife.com/corporate/sysreqs.php
		</url>
	</alert>
	<alert modal="true" name="UnsupportedGPU">
		<message name="message">
			- Your graphics card does not meet the minimum requirements.
		</message>
	</alert>
	<alert modal="true" name="UnsupportedCPU">
		<message name="message">
			- Your CPU speed does not meet the minimum requirements.
		</message>
	</alert>
	<alert modal="true" name="UnsupportedCPUAmount">
		<message name="message">
			796
		</message>
	</alert>
	<alert modal="true" name="UnsupportedRAM">
		<message name="message">
			- Your system memory does not meet the minimum requirements.
		</message>
	</alert>
	<alert modal="true" name="UnsupportedRAMAmount">
		<message name="message">
			510
		</message>
	</alert>

	<alert modal="true" name="UnknownGPU">
		<message name="message">
Your system contains a graphics card that is unknown to us at this time.  
This is often the case with new hardware we haven't had a chance to 
test.  Second Life will most likely run properly, but you may need to 
adjust your graphics settings to something more appropriate.
(Edit menu > Preferences > Graphics).
		</message>
		<ignore name="ignore">
			When detecting an unknown graphics card
		</ignore>
	</alert>

	<alert modal="true" name="DisplaySettingsRecommended">
		<message name="message">
			Display settings have been set to recommended levels
based on your system configuration.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="DisplaySettingsNoShaders">
		<message name="message">
			[SECOND_LIFE] crashed while initializing graphics drivers.
Graphics Quality will be set to low to avoid some common driver errors.
This will disable some graphics features.
We recommend updating your graphics card drivers.
Graphics Quality can be raised in Preferences &gt; Graphics.
		</message>
	</alert>
	<alert modal="true" name="CannotRequestDomain">
		<message name="message">
			Unable to connect to server.
Could not request domain name: [HOST]
		</message>
	</alert>
	<alert modal="true" name="CannotFindDomain">
		<message name="message">
			Unable to find the server domain name.
This could be the result of a lost network connection
or a server problem.
Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="PromptSelectServer">
		<message name="message">
			Please select a server.
Unable to connect to [SERVER]
		</message>
	</alert>
	<alert modal="true" name="CannotConnectDNSError">
		<message name="message">
			Unable to connect to [SECOND_LIFE].
DNS could not resolve the host name.

Please verify that you can connect to the www.secondlife.com
web site.  If you can, but continue to receive this error,
please go to www.secondlife.com/support and report this problem.
		</message>
	</alert>
	<alert modal="true" name="CannotConnectSecurityError">
		<message name="message">
			Unable to establish a secure connection to the login server.
Often this means that your computer&apos;s clock is set incorrectly.

Please ensure the time and date are set correctly.
If you continue to receive this error, please go
to www.secondlife.com/support
and report the problem.
		</message>
	</alert>
	<alert modal="true" name="CannotConnectVerificationError">
		<message name="message">
			Unable to connect to [SECOND_LIFE].
The login server couldn&apos;t verify itself via SSL.

If you continue to receive this error, please go
to www.secondlife.com/support
and report the problem.
		</message>
	</alert>
	<alert modal="true" name="CannotConnectUnknownErrorWindows">
		<message name="message">
			Unable to connect to [SECOND_LIFE].
Despite our best efforts, something unexpected has gone wrong.

Please go to www.secondlife.com/support
and report the problem.  If possible, include your SecondLife.log
file from: C:\Documents and Settings\(name)\Application Data\SecondLife\logs
Thank you.
		</message>
	</alert>
	<alert modal="true" name="CannotConnectUnknownErrorDarwin">
		<message name="message">
			Unable to connect to [SECOND_LIFE].
Despite our best efforts, something unexpected has gone wrong.

Please go to www.secondlife.com/support
and report the problem.  If possible, include your SecondLife.log
file from: ~/Library/Application Support/SecondLife/logs
Thank you.
		</message>
	</alert>
	<alert modal="true" name="CannotResolveLoginToken">
		<message name="message">
			There was a problem resolving your login
authentication token. Please try logging in again. 

If you continue to receive this error,
please go to www.secondlife.com/support.
		</message>
	</alert>
	<alert modal="true" name="CannotConnectNoMessage">
		<message name="message">
			Unknown problem trying to connect.

Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="CannotConnectNoReplyFromLogin">
		<message name="message">
			Unable to connect.  No login ack from simulator.
 
Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="CannotConnectLoginTimeout">
		<message name="message">
			Login timed out waiting for your location in-world.  Please try again.
		</message>
	</alert>
	<alert modal="true" name="FirstRunDialog">
		<message name="message">
			[SECOND_LIFE] installation is complete.

If this is your first time using [SECOND_LIFE], you will need to create
an account before you can log on.
Return to www.secondlife.com to create a new account?
		</message>
		<option name="NewAccount...">
			New Account...
		</option>
		<option name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="ClothingStillDownloading">
		<message name="message">
			Your avatar is still downloading.
You can use [SECOND_LIFE] normally, and other Residents
will see you correctly.
		</message>
	</alert>
	<alert modal="true" name="CannotResolveDomain">
		<message name="message">
			Unable to connect to server.
Could not resolve domain name: [DOMAIN]

Please check your network connection.
		</message>
	</alert>
	<alert modal="true" name="WelcomeToSecondLife">
		<message name="message">
			Welcome to [SECOND_LIFE]! 

Use arrow keys to walk.
Please choose the male or female avatar. 
You can change your mind later.
		</message>
		<option name="Male">
			Male
		</option>
		<option name="Female">
			Female
		</option>
	</alert>
	<alert modal="true" name="WelcomeToSecondLifeSimple">
		<message name="message">
			Welcome to [SECOND_LIFE]!

Use arrow keys to walk.
Please choose the male or female avatar.
		</message>
		<option name="Male">
			Male
		</option>
		<option name="Female">
			Female
		</option>
	</alert>
	<alert modal="true" name="RegionNoTerraforming">
		<message name="message">
			The region [REGION] does not allow terraforming.
		</message>
	</alert>
	<alert modal="true" name="CannotCopyWarning">
		<message name="message">
			You do not have permission to copy
this item and will lose it from your
inventory if you give it away. Do you
really want to offer this item?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="CannotGiveItem">
		<message name="message">
			Unable to give inventory item.
		</message>
	</alert>
	<alert modal="true" name="TransactionCancelled">
		<message name="message">
			Transaction cancelled.
		</message>
	</alert>
	<alert modal="true" name="TooManyItems">
		<message name="message">
			Cannot give more than 42 items in a single inventory transfer.
		</message>
	</alert>
	<alert modal="true" name="NoItems">
		<message name="message">
			You do not have permission to transfer the selected items.
		</message>
	</alert>
	<alert modal="true" name="CannotCopyCountItems">
		<message name="message">
			You do not have permission to copy [COUNT] of
the selected items. You will lose these items
from your inventory.
Do you really want to give these items?
		</message>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="CannotGiveCategory">
		<message name="message">
			You do not have permission to transfer
the selected folder.
		</message>
	</alert>
	<alert modal="true" name="FreezeAvatar">
		<message name="message">
			Freeze this avatar?
He or she will temporarily be unable to move,
chat, or interact with the world.
		</message>
		<option name="Freeze">
			Freeze
		</option>
		<option name="Unfreeze">
			Unfreeze
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="FreezeAvatarFullname">
		<message name="message">
			Freeze [AVATAR_NAME]?
He or she will temporarily be unable to move,
chat, or interact with the world.
		</message>
		<option name="Freeze">
			Freeze
		</option>
		<option name="Unfreeze">
			Unfreeze
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="EjectAvatar">
		<message name="message">
			Eject this avatar from your land?
		</message>
		<option name="Eject">
			Eject
		</option>
		<option name="EjectandBan">
			Eject and Ban
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="EjectAvatarFullname">
		<message name="message">
			Eject [AVATAR_NAME] from your land?
		</message>
		<option name="Eject">
			Eject
		</option>
		<option name="EjectandBan">
			Eject and Ban
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="InvalidUUID">
		<message name="message">
			Not a valid UUID.
		</message>
	</alert>
	<alert modal="true" name="AcquireErrorTooManyObjects">
		<message name="message">
			ACQUIRE ERROR: Too many objects selected.
		</message>
	</alert>
	<alert modal="true" name="AcquireErrorObjectSpan">
		<message name="message">
			ACQUIRE ERROR: Objects span more than one region.
Please move all objects to be acquired onto the
same region.
		</message>
	</alert>
	<alert modal="true" name="TakeLockedOrNotOwnedBy">
		<message name="message">
			At least one object is locked or not owned by you.
If an object is not owned by you and you take it, 
next owner permissions will be applied to it and
possibly restrict your ability to modify or copy it.

Are you sure you want to take these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option default="true" name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="PromptGoToCurrencyPage">
		<message name="message">
			[EXTRA]

Go to [URL] for information on purchasing currency?
		</message>
		<option name="GotoPage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="UnableToLinkObjects">
		<message name="message">
			Unable to link these [COUNT] objects.
You can link a maximum of [MAX] objects.
		</message>
	</alert>
	<alert modal="true" name="CannotLinkIncompleteSet">
		<message name="message">
			You can only link complete sets of objects, and must
select more than one object.
		</message>
	</alert>
	<alert modal="true" name="CannotLinkModify">
		<message name="message">
			Unable to link because you don&apos;t have modify permission
on all the objects.  

Please make sure none are locked, and that you own all of them.
		</message>
	</alert>
	<alert modal="true" name="CannotLinkDifferentOwners">
		<message name="message">
			Unable to link because not all of the objects have the
same owner. 

Please make sure you own all of the selected objects.
		</message>
	</alert>
	<alert modal="true" name="NoFileExtension">
		<message name="message">
			No file extension for the file: &apos;[FILE]&apos;

Please make sure the file has a correct file extension.
		</message>
	</alert>
	<alert modal="true" name="InvalidFileExtension">
		<message name="message">
			Invalid file extension [EXTENSION]
Expected [VALIDS]
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="CannotUploadSoundFile">
		<message name="message">
			Couldn&apos;t open uploaded sound file for reading:
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileNotRIFF">
		<message name="message">
			File does not appear to be a RIFF WAVE file: 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileNotPCM">
		<message name="message">
			File does not appear to be a PCM WAVE audio file: 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileInvalidChannelCount">
		<message name="message">
			File has invalid number of channels (must be mono or stereo): 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileInvalidSampleRate">
		<message name="message">
			File does not appear to be a supported sample rate (must be 44.1k): 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileInvalidWordSize">
		<message name="message">
			File does not appear to be a supported word size (must be 8 or 16 bit): 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileInvalidHeader">
		<message name="message">
			Could not find &apos;data&apos; chunk in WAV header: 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="SoundFileInvalidTooLong">
		<message name="message">
			Audio file is too long (10 second maximum): 
[FILE]
		</message>
	</alert>
	<alert modal="true" name="ProblemWithFile">
		<message name="message">
			Problem with file [FILE]:
 
[ERROR]
		</message>
	</alert>
	<alert modal="true" name="CannotOpenTemporarySoundFile">
		<message name="message">
			Couldn&apos;t open temporary compressed sound file for writing: [FILE]
		</message>
	</alert>
	<alert modal="true" name="UnknownVorbisEncodeFailure">
		<message name="message">
			Unknown Vorbis encode failure on: [FILE]
		</message>
	</alert>
	<alert modal="true" name="CorruptResourceFile">
		<message name="message">
			Corrupt resource file: [FILE]
		</message>
	</alert>
	<alert modal="true" name="UnknownResourceFileVersion">
		<message name="message">
			Unknown Linden resource file version in file: [FILE]
		</message>
	</alert>
	<alert modal="true" name="UnableToCreateOutputFile">
		<message name="message">
			Unable to create output file: [FILE]
		</message>
	</alert>
	<alert modal="true" name="DoNotSupportBulkAnimationUpload">
		<message name="message">
			We do not currently support bulk upload of animation files.
		</message>
	</alert>
	<alert modal="true" name="CannotAccessOutputFile">
		<message name="message">
			Unable to access output file: [FILE]
		</message>
	</alert>
	<alert modal="true" name="InsufficientFundsToUploadFile">
		<message name="message">
			Insufficient L$ to upload file: the price is L$[COST], your balance is L$[BALANCE]
		</message>
	</alert>
	<alert modal="true" name="InsufficientFundsToFinishUpload">
		<message name="message">
			Insufficient L$ to finish uploading [FILE]: the price is L$[COST], your balance is L$[BALANCE]
		</message>
	</alert>
	<alert modal="true" name="CannotUploadReason">
		<message name="message">
			Unable to upload [FILE] due to the following reason: [REASON]
Please try again later.
		</message>
	</alert>
	<alert modal="true" name="CannotCreateLandmarkNotOwner">
		<message name="message">
			You cannot create a landmark here because
the owner of the land doesn&apos;t allow it.
		</message>
	</alert>
	<alert modal="true" name="CannotRecompileSelectObjectsNoScripts">
		<message name="message">
			Not able to perform &apos;recompilation&apos;.
Select an object with a script.
		</message>
	</alert>
	<alert modal="true" name="CannotRecompileSelectObjectsNoPermission">
		<message name="message">
			Not able to perform &apos;recompilation&apos;.

Select objects with scripts that you
have permission to modify.
		</message>
	</alert>
	<alert modal="true" name="CannotResetSelectObjectsNoScripts">
		<message name="message">
			Not able to perform &apos;reset&apos;.

Select objects with scripts.
		</message>
	</alert>
	<alert modal="true" name="CannotResetSelectObjectsNoPermission">
		<message name="message">
			Not able to perform &apos;reset&apos;.

Select objects with scripts that you
have permission to modify.
		</message>
	</alert>
	<alert modal="true" name="CannotSetRunningSelectObjectsNoScripts">
		<message name="message">
			Not able to set any scripts to &apos;running&apos;.

Select objects with scripts.
		</message>
	</alert>
	<alert modal="true" name="CannotSetRunningSelectObjectsNoPermission">
		<message name="message">
			Not able to set any scripts to &apos;running&apos;.

Select objects with scripts that you
have permission to modify.
		</message>
	</alert>
	<alert modal="true" name="CannotSetRunningNotSelectObjectsNoScripts">
		<message name="message">
			Unable to set any scripts to &apos;not running&apos;.

Select objects with scripts.
		</message>
	</alert>
	<alert modal="true" name="CannotSetRunningNotSelectObjectsNoPermission">
		<message name="message">
			Unable to set any scripts to &apos;not running&apos;.

Select objects with scripts that you
have permission to modify.
		</message>
	</alert>
	<alert modal="true" name="NoFrontmostFloater">
		<message name="message">
			No frontmost floater to save.
		</message>
	</alert>
	<alert modal="true" name="SeachFilteredOnShortWords">
		<message name="message">
Your search query was modified and the 
words that were too short were removed.

Searched for: [FINALQUERY]
		</message>
	</alert>
	<alert modal="true" name="SeachFilteredOnShortWordsEmpty">
		<message name="message">
Your search terms were too short
so no search was performed.
		</message>
	</alert>
	<alert modal="true" name="ColladaExportFailedUnknownServerError">
		<message name="message">
			Collada export failed: Unknown server error.
		</message>
	</alert>
	<alert modal="true" name="ColladaExportFailedInvalidPermissions">
		<message name="message">
			Collada export failed: Invalid permissions or object locked!
		</message>
	</alert>
	<alert modal="true" name="ColladaExportFailedUnknownError">
		<message name="message">
			Collada export failed: Unknown error.
		</message>
	</alert>
	<alert modal="true" name="ObjectImportFailedTransfer">
		<message name="message">
			Object import failed. Couldn&apos;t transfer file.
		</message>
	</alert>
	<alert modal="true" name="ObjectImportFailedBadFormat">
		<message name="message">
			Object import failed. File is not in acceptable SLObject format.
		</message>
	</alert>
	<alert modal="true" name="ObjectImportFailedUnknownError">
		<message name="message">
			Object import failed. Unknown error.
		</message>
	</alert>
	<alert modal="true" name="CouldNotTeleportReason">
		<message name="message">
			Could not teleport.
[REASON]
		</message>
	</alert>
	<alert modal="true" name="CannotSetLandOwnerNothingSelected">
		<message name="message">
			Unable to set land owner:
No parcel selected.
		</message>
	</alert>
	<alert modal="true" name="CannotSetLandOwnerMultipleRegions">
		<message name="message">
			Unable to force land ownership because selection spans multiple
regions. Please select a smaller area and try again.
		</message>
	</alert>
	<alert modal="true" name="ForceOwnerAuctionWarning">
		<message name="message">
			This parcel is up for auction. Forcing ownership will
cancel the auction and potentially make some residents
unhappy if bidding has begun. Force ownership?
		</message>
		<option name="Force">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CannotContentifyNothingSelected">
		<message name="message">
			Unable to contentify:
No parcel selected.
		</message>
	</alert>
	<alert modal="true" name="CannotContentifyNoRegion">
		<message name="message">
			Unable to contentify:
No region selected.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandNothingSelected">
		<message name="message">
			Unable to abandon land:
No parcel selected.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandNoRegion">
		<message name="message">
			Unable to abandon land:
Cannot find region.
		</message>
	</alert>
	<alert modal="true" name="CannotBuyLandNothingSelected">
		<message name="message">
			Unable to buy land:
No parcel selected.
		</message>
	</alert>
	<alert modal="true" name="CannotBuyLandNoRegion">
		<message name="message">
			Unable to buy land:
Cannot find the region this land is in.
		</message>
	</alert>
	<alert modal="true" name="CannotCloseFloaterBuyLand">
		<message name="message">
			You cannot close the Buy Land window until Second Life
estimates the price of this transaction.
		</message>
	</alert>
	<alert modal="true" name="CannotDeedLandNothingSelected">
		<message name="message">
			Unable to deed land:
No parcel selected.
		</message>
	</alert>
	<alert modal="true" name="CannotDeedLandNoGroup">
		<message name="message">
			Unable to deed land:
No Group selected.
		</message>
	</alert>
	<alert modal="true" name="CannotDeedLandNoRegion">
		<message name="message">
			Unable to deed land:
Cannot find the region this land is in.
Please use Tools -&gt; Report Bug to report this.
		</message>
	</alert>
	<alert modal="true" name="CannotDeedLandMultipleSelected">
		<message name="message">
			Unable to deed land:
Multiple parcels selected.

Try selecting a single parcel.
		</message>
	</alert>
	<alert modal="true" name="RegionNotFound">
		<message name="message">
			Region Not Found
		</message>
	</alert>
	<alert modal="true" name="ParcelCanPlayMedia">
		<message name="message">
			This location can play streaming media. 
Streaming media requires a fast Internet connection.
 
Play streaming media when available?
(You can change this option later under 
Preferences &gt; Audio &amp; Video.)
		</message>
		<option name="PlayMedia">
			Play Media
		</option>
		<option name="Disable">
			Disable
		</option>
	</alert>
	<alert modal="true" name="CannotDeedLandWaitingForServer">
		<message name="message">
			Unable to deed land:
Waiting for server to report ownership.

Please try again.
		</message>
	</alert>
	<alert modal="true" name="CannotDeedLandNoTransfer">
		<message name="message">
			Unable to deed land:
The region [REGION] does not allow transfer of land.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandWatingForServer">
		<message name="message">
			Unable to abandon land:
Waiting for server to update parcel information.

Try again in a few seconds.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandSelected">
		<message name="message">
			Unable to abandon land:
You do not own all the parcels selected.

Please select a single parcel.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandDontOwn">
		<message name="message">
			Unable to abandon land:
You don&apos;t have permission to release this parcel.
Parcels you own appear in green.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandRegionNotFound">
		<message name="message">
			Unable to abandon land:
Cannot find the region this land is in.

Please use Tools -&gt; Report Bug to report this.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandNoTransfer">
		<message name="message">
			Unable to abandon land:
The region [REGION] does not allow transfer of land.
		</message>
	</alert>
	<alert modal="true" name="CannotReleaseLandPartialSelection">
		<message name="message">
			Unable to abandon land:
You must select an entire parcel to release it.

Select an entire parcel, or divide your parcel first.
		</message>
	</alert>
	<alert modal="true" name="ReleaseLandWarning">
		<message name="message">
			You are about to release [AREA] m2 of land.
Releasing this parcel will remove it from your land
holdings, but will not grant any L$.

Release this land?
		</message>
		<option name="Release">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CannotDivideLandNothingSelected">
		<message name="message">
			Unable to divide land:

No parcels selected.
		</message>
	</alert>
	<alert modal="true" name="CannotDivideLandPartialSelection">
		<message name="message">
			Unable to divide land:

You have an entire parcel selected.
Try selecting a part of the parcel.
		</message>
	</alert>
	<alert modal="true" name="LandDivideWarning">
		<message name="message">
			Dividing this land will split this parcel into two
and each parcel can have its own settings. Some settings
will be reset to defaults after the operation.
 
Divide land?
		</message>
		<option name="Divide">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CannotDivideLandNoRegion">
		<message name="message">
			Unable to divide land:
Cannot find the region this land is in.

Please use Tools -&gt; Report Bug to report this.
		</message>
	</alert>
	<alert modal="true" name="CannotJoinLandNoRegion">
		<message name="message">
			Unable to join land:
Cannot find the region this land is in.

Please use Tools -&gt; Report Bug to report this.
		</message>
	</alert>
	<alert modal="true" name="CannotJoinLandNothingSelected">
		<message name="message">
			Unable to join land:
No parcels selected.
		</message>
	</alert>
	<alert modal="true" name="CannotJoinLandEntireParcelSelected">
		<message name="message">
			Unable to join land:
You only have one parcel selected.

Select land across both parcels.
		</message>
	</alert>
	<alert modal="true" name="CannotJoinLandSelection">
		<message name="message">
			Unable to join land:
You must select more than one parcel.

Select land across both parcels.
		</message>
	</alert>
	<alert modal="true" name="JoinLandWarning">
		<message name="message">
			Joining this land will create one large parcel 
out of all parcels intersecting the selected rectangle. 
You will need to reset the name and options of the 
new parcel.
 
Join land?
		</message>
		<option name="Join">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="ShowOwnersHelp">
		<message name="message">
			If this box is checked, land parcels will be
overlaid with a color indicating their status.
			
Red: Land owned by others.
Green: Your land.
Aqua: Land owned by a group that you are a member of.
Yellow: For sale.
Purple: Land in the auction system.
Grey: Rare public land.
		</message>
	</alert>	
	<alert modal="true" name="ConfirmNotecardSave">
		<message name="message">
			This notecard needs to be saved before the item can be copied or viewed. Save notecard?
		</message>
		<option default="true" name="Save">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmLandmarkCopy">
		<message name="message">
			Copy this landmark to your inventory?
		</message>
		<option name="Copy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmItemCopy">
		<message name="message">
			Copy this item to your inventory?
		</message>
		<option name="Copy">
			Copy
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ResolutionSwitchFail">
		<message name="message">
			Failed to switch resolution to [RESX] by [RESY]
		</message>
	</alert>
	<alert modal="true" name="ErrorUndefinedGrasses">
		<message name="message">
			Error: Undefined grasses: [SPECIES]
		</message>
	</alert>
	<alert modal="true" name="ErrorUndefinedTrees">
		<message name="message">
			Error: Undefined trees: [SPECIES]
		</message>
	</alert>
	<alert modal="true" name="CannotSaveWearableOutOfSpace">
		<message name="message">
			Unable to save &apos;[NAME]&apos; to wearable file.  You will need
to free up some space on your computer and
save the wearable again.
		</message>
	</alert>
	<alert modal="true" name="CannotSaveToAssetStore">
		<message name="message">
			Unable to save [NAME] to central asset store.
This is usually a temporary failure. Please
customize and save the wearable again in a
few minutes. 

If this problem persists, please
click on the &apos;Tools | Report Bug&apos; pull down menu
and provide details about your network setup.
		</message>
	</alert>
	<alert modal="true" name="AppEarlyExit">
		<message name="message">
			[MESSAGE]
 
We are unable to recover from this problem. 

Please uninstall and reinstall before trying again. If this
problem persists, check the Tech Support FAQ at:
www.secondlife.com/support.
		</message>
		<option name="Quit">
			Quit
		</option>
	</alert>
	<alert modal="true" name="YouHaveBeenLoggedOut">
		<message name="message">
You have been logged out of [SECOND_LIFE]:
            [MESSAGE]
You can still look at existing IM and chat by clicking 'View IM &amp; Chat'. Otherwise, click 'Quit' to exit [SECOND_LIFE] immediately.
    </message>
    <option name="Continue">
			View IM &amp; Chat
		</option>
		<option name="Quit">
			Quit
		</option>
	</alert>
	<alert modal="true" name="OnlyOfficerCanBuyLand">
		<message name="message">
			Unable to buy land for the group:
You do not have permission to buy land for your active group.
		</message>
	</alert>
	<alert modal="true" name="AddFriend" title="Add Friend">
		<message name="message">
Friends can give permissions to track each
other on the map and receive online status updates.

Offer friendship to [NAME]?
		</message>
		<option name="Offer">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="AddFriendWithMessage" title="Add Friend">
		<message name="message">
Friends can give permissions to track each
other on the map and receive online status updates.

Offer friendship to [NAME]?
		</message>
		<editline name="editline">
			Would you be my friend?
		</editline>
		<option name="Offer">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="RemoveFromFriends">
		<message name="message">
			Do you want to remove [FIRST_NAME] [LAST_NAME] from your Friends List?
		</message>
		<option name="Remove">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="RemoveMultipleFromFriends">
		<message name="message">
			Do you want to remove multiple friends from your Friends list?
		</message>
		<option name="Remove">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GodDeleteAllScriptedPublicObjectsByUser">
		<message name="message">
			Are you sure you want to delete all scripted objects owned by
** [AVATAR_NAME] **
on all others land in this sim?
		</message>
		<option name="DELETE!!">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GodDeleteAllScriptedObjectsByUser">
		<message name="message">
			Are you sure you want to DELETE ALL scripted objects owned by
** [AVATAR_NAME] **
on ALL LAND in this sim?
		</message>
		<option name="!!DELETEALL!!">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="GodDeleteAllObjectsByUser">
		<message name="message">
			Are you sure you want to DELETE ALL objects (scripted or not)
owned by
** [AVATAR_NAME] **
on ALL LAND in this sim?
		</message>
		<option name="!!DELETEALL!!">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="PublishGroupInfoToWeb">
		<message name="message">
			Selecting the &quot;Publish on the Web&quot; option allows us to publish
the group name, insignia, charter, titles, and founder on the 
[SECOND_LIFE] website. You are responsible for indicating if any
of the above content is considered Mature according to the
Community Standards.
		</message>
	</alert>
	<alert modal="true" name="BlankClassifiedName">
		<message name="message">
			You must specify a name for your classified.
		</message>
	</alert>
	<alert modal="true" name="MinClassifiedPrice">
		<message name="message">
			Price to pay for listing must be at least L$[MIN_PRICE].
 
Please enter a higher price.
		</message>
	</alert>
	<alert modal="true" name="CantLoadVertexShaders">
		<message name="message">
			Unable to load Vertex Shaders.
		</message>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteLock">
		<message name="message">
			At least one of the items you have selected is locked.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteNoCopy">
		<message name="message">
			At least one of the items you have selected is not copyable.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteNoOwn">
		<message name="message">
			You do not own least one of the items you have selected .

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteLockNoCopy">
		<message name="message">
			At least one object is locked.
At least one object is not copyable.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteLockNoOwn">
		<message name="message">
			At least one object is locked.
You do not own least one object.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteNoCopyNoOwn">
		<message name="message">
			At least one object is not copyable.
You do not own least one object.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectDeleteLockNoCopyNoOwn">
		<message name="message">
			At least one object is locked.
At least one object is not copyable.
You do not own least one object.

Are you sure you want to delete these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option name="No">
			cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectTakeLock">
		<message name="message">
			At least one object is locked.

Are you sure you want to take these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option default="true" name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectTakeNoOwn">
		<message name="message">
			You do not own all of the objects you are taking.
If you continue, next owner permissions will be
applied and possibly restrict your
ability to modify or copy them.

Are you sure you want to take these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option default="true" name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmObjectTakeLockNoOwn">
		<message name="message">
			At least one object is locked.
You do not own all of the objects you are taking.
If you continue, next owner permissions will be
applied and possibly restrict your
ability to modify or copy them.
However, you can take the current selection.

Are you sure you want to take these items?
		</message>
		<option name="Yes">
			OK
		</option>
		<option default="true" name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="CantBuyLandAcrossMultipleRegions">
		<message name="message">
			Unable to buy land because selection spans multiple regions.

Please select a smaller area and try again.
		</message>
	</alert>
	<alert modal="true" name="DeedLandToGroup">
		<message name="message">
			By deeding this parcel, the group will be required
to have and maintain sufficient land use credits.
The purchase price of the land is not refunded to
the owner. If a deeded parcel is sold, the sale
price will be divided evenly among group members.

Deed this [AREA] m2 of land to the group
&apos;[GROUP_NAME]&apos;?
		</message>
		<option name="Deed">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="DeedLandToGroupWithContribution">
		<message name="message">
			By deeding this parcel, the group will be required
to have and maintain sufficient land use credits.
The deed will include a simultaneous land
contribution to the group from &apos;[FIRST_NAME] [LAST_NAME]&apos;.
The purchase price of the land is not refunded to
the owner. If a deeded parcel is sold, the sale
price will be divided evenly among group members.
 
Deed this [AREA] m2 of land to the group
&apos;[GROUP_NAME]&apos;?
		</message>
		<option name="Deed">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="DisplaySetToSafe">
		<message name="message">
			Display settings have been set to safe levels
because you have specified the -safe option.
		</message>
	</alert>
	<alert modal="true" name="DisplaySetToRecommended">
		<message name="message">
			Display settings have been set to recommended levels
based on your system configuration.
		</message>
	</alert>
	<alert modal="true" name="UnableToConnect">
		<message name="message">
			Unable to connect to server.
Could not request domain name: [HOST_NAME]
		</message>
	</alert>
	<alert modal="true" name="CanNotFindServer">
		<message name="message">
			Unable to find the server domain name.
This could be the result of a lost network connection
or a server problem.

Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="PleaseSelectServer">
		<message name="message">
			Please select a server.
Unable to connect to [IP_ADDRESS]
		</message>
	</alert>
	<alert modal="true" name="SystemMayBeDown">
		<message name="message">
			Unable to connect to [SECOND_LIFE]
The system may be down.

Please try again in a few minutes, or click Help
for advice and a link to the system status web page.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
	</alert>
	<alert modal="true" name="ErrorMessage">
		<message name="message">
			[ERROR_MESSAGE]
		</message>
	</alert>
	<alert modal="true" name="QuickTimeOutOfDate">
		<ignore name="ignore">
			When QuickTime is disabled because it is out of date
		</ignore>
		<message name="message">
			Streaming video has been disabled because the version of 
QuickTime installed on your system is out of date. 

Visit http://www.apple.com/quicktime/ and download an update.
		</message>
	</alert>
	<alert modal="true" name="AvatarMoved">
		<message name="message">
			Your [TYPE] location is not currently available. [HELP] 
You have been moved into a nearby region.
		</message>
	</alert>
	<alert modal="true" name="ClothingLoading">
		<message name="message">
			Your clothing is still downloading. 
You can use [SECOND_LIFE] normally and other users will see you correctly.
		</message>
		<ignore name="ignore">
			When clothing is taking a long time to download
		</ignore>
	</alert>
	<alert modal="true" name="FirstRun">
		<message name="message">
			[SECOND_LIFE] installation is complete.

If this is your first time using [SECOND_LIFE], you will need to create
an account before you can log on.
Return to www.secondlife.com to create a new account?
		</message>
		<option name="NewAccount...">
			New Account...
		</option>
		<option name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="SetByHostFail">
		<message name="message">
			Unable to connect to server.
Could not resolve domain name: [HOST_NAME]

Please check your network connection.
		</message>
	</alert>
	<alert modal="true" name="LoginPacketNeverReceived">
		<message name="message">
			We&apos;re having trouble connecting. There may be a problem with your internet connection or the Second Life servers.

You can either check your internet connection and try again in a few minutes, click Help to connect to our support site, or click Teleport to attempt to teleport home.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Help">
			Help
		</option>
		<option name="Teleport">
			Teleport
		</option>
	</alert>
	<alert modal="true" name="WelcomeNoClothes">
		<message name="message">
			Your character will appear in a moment.

Use arrow keys to walk.
Press the F1 key at any time for help or
to learn more about [SECOND_LIFE].
		</message>
	</alert>
	<alert modal="true" name="WelcomeChooseSex" nodefault="true">
		<message name="message">
			Your character will appear in a moment.

Use arrow keys to walk.
Press the F1 key at any time for help or
to learn more about [SECOND_LIFE].
Please choose the male or female avatar.
You can change your mind later.
		</message>
		<option name="Male">
			Male
		</option>
		<option name="Female">
			Female
		</option>
	</alert>
	<alert modal="true" name="NotEnoughCurrency">
		<message name="message">
			[NAME] L$ [PRICE] You don&apos;t have enough currency to do that.
		</message>
	</alert>
	<alert modal="true" name="GrantedModifyRights">
		<message name="message">
			You have been granted the privilege to modify [FIRST_NAME] [LAST_NAME]&apos;s objects.
		</message>
	</alert>
	<alert modal="true" name="RevokedModifyRights">
		<message name="message">
			Your privilege to modify [FIRST_NAME] [LAST_NAME]&apos;s objects has been revoked
		</message>
	</alert>
	<alert modal="true" name="FlushMapVisibilityCaches">
		<message name="message">
			This will flush the map caches on this region.
This is really only useful for debugging. 
(In production, wait 5 minutes, then everyone&apos;s map will 
update after they relog.)
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="OnlyCopyContentsOfSingleItem">
		<message name="message">
			Unable to copy the contents of more than one item at a time.
Please select only one object and try again.
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="KickUsersFromRegion">
		<message name="message">
			Teleport all Residents in this region home?
		</message>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="EstateObjectReturn">
		<message name="message">
			Are you sure you want to return objects owned by
[USER_NAME] ?
		</message>
		<option name="Return">
			OK
		</option>
		<option default="true" name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="InvalidTerrainBitDepth">
		<message name="message">
			Couldn&apos;t set region textures: 
Terrain texture [TEXTURE_NUM] has an invalid bit depth of [TEXTURE_BIT_DEPTH].

Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image
then click &quot;Apply&quot; again.
		</message>
	</alert>
	<alert modal="true" name="InvalidTerrainSize">
		<message name="message">
			Couldn&apos;t set region textures: 
Terrain texture [TEXTURE_NUM] is too large at [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y]. 

Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image
then click &quot;Apply&quot; again.
		</message>
	</alert>
	<alert modal="true" name="RawUploadStarted">
		<message name="message">
			Upload started. It may take up to two minutes, 
depending on your connection speed.
		</message>
	</alert>
	<alert modal="true" name="ConfirmBakeTerrain">
		<message name="message">
			Do you really want to bake the current terrain, 
make it the center for terrain raise/lower limits 
and the default for the &apos;Revert&apos; tool?
		</message>
		<option name="Bake">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="MaxAllowedAgentOnRegion">
		<message name="message">
			You can only have [MAX_AGENTS] Allowed Residents.
		</message>
	</alert>
	<alert modal="true" name="MaxBannedAgentsOnRegion">
		<message name="message">
			You can only have [MAX_BANNED] Banned Residents.
		</message>
	</alert>
	<alert modal="true" name="MaxAgentOnRegionBatch">
		<message name="message">
			Failure while attempting to add [NUM_ADDED] agents:
Exceeds the [MAX_AGENTS] [LIST_TYPE] limit by [NUM_EXCESS].
		</message>
	</alert>

	<alert modal="true" name="MaxAllowedGroupsOnRegion">
		<message name="message">
			You can only have [MAX_GROUPS] Allowed Groups.
		</message>
		<option name="Bake">
			Bake
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="MaxManagersOnRegion">
		<message name="message">
			You can only have [MAX_MANAGER] Estate Managers.
		</message>
	</alert>
	<alert modal="true" name="OwnerCanNotBeDenied">
		<message name="message">
			Can&apos;t add estate owner to estate &apos;Banned Resident&apos; list.
		</message>
	</alert>
	<alert modal="true" name="CanNotChangeAppearanceUntilLoaded">
		<message name="message">
			Can&apos;t change appearance until clothing and shape are loaded.
		</message>
	</alert>
	<alert modal="true" name="ClassifiedMustBeAlphanumeric">
		<message name="message">
			The name of your classified must start with a letter 
from A to Z or a number.  No punctuation is allowed.
		</message>
	</alert>
	<alert modal="true" name="CantSetBuyObject">
		<message name="message">
			Can&apos;t set Buy Object, because the object is not for sale. 
Please set the object for sale and try again.
		</message>
	</alert>
	<alert modal="true" name="FinishedRawDownload">
		<message name="message">
			Finished download of raw terrain file to: 
[DOWNLOAD_PATH].
		</message>
	</alert>
	<alert modal="true" name="DownloadWindowsMandatory">
		<message name="message">
			A new version of [SECOND_LIFE] is available.
[MESSAGE]
You must download this update to use [SECOND_LIFE].
		</message>
		<option name="Download">
			Download
		</option>
		<option name="Quit">
			Quit
		</option>
	</alert>
	<alert modal="true" name="DownloadWindows">
		<message name="message">
			An updated version of [SECOND_LIFE] is available.
[MESSAGE]
This update is not required, but we suggest you install it to improve performance and stability.
		</message>
		<option name="Download">
			Download
		</option>
		<option default="true" name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="DownloadWindowsReleaseForDownload">
		<message name="message">
			An updated version of [SECOND_LIFE] is available.
[MESSAGE]
This update is not required, but we suggest you install it to improve performance and stability.
		</message>
		<option name="Download">
			Download
		</option>
		<option name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="DownloadMacMandatory">
		<message name="message">
			A new version of [SECOND_LIFE] is available.
[MESSAGE]
You must download this update to use [SECOND_LIFE].

Download to your Applications folder?
		</message>
		<option name="Download">
			Download
		</option>
		<option name="Quit">
			Quit
		</option>
	</alert>
	<alert modal="true" name="DownloadMac">
		<message name="message">
			An updated version of [SECOND_LIFE] is available.
[MESSAGE]
This update is not required, but we suggest you install it to improve performance and stability.
 
Download to your Applications folder?
		</message>
		<option name="Download">
			Download
		</option>
		<option default="true" name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="DownloadMacReleaseForDownload">
		<message name="message">
			An updated version of [SECOND_LIFE] is available.
[MESSAGE]
This update is not required, but we suggest you install it to improve performance and stability.
 
Download to your Applications folder?
		</message>
		<option name="Download">
			Download
		</option>
		<option name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="DeedObjectToGroup">
		<message name="message">
			Deeding this object will cause the group to:
* Receive L$ paid into the object
		</message>
		<ignore name="ignore">
			When deeding objects to groups
		</ignore>
		<option name="Deed">
			Deed
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchExternalTarget">
		<message name="message">
			Open your system Web browser to view this content?
		</message>
		<ignore name="ignore">
			When opening your system browser to view a Web page
		</ignore>
		<option name="Open">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchJoinNow">
		<message name="message">
			Go to www.secondlife.com to manage your account?
		</message>
		<ignore name="ignore">
			When launching web browser to manage your account
		</ignore>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchBugReport101">
		<message name="message">
			Visit the [SECOND_LIFE] Wiki and Learn how to Report Bugs Correctly.
		</message>
		<ignore name="ignore">
			When launching web browser to view the Bug Reporting 101 Wiki
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchSecurityIssues">
		<message name="message">
			Visit the [SECOND_LIFE] Wiki for Details of How to Report a Security Issue.
		</message>
		<ignore name="ignore">
			When launching web browser to view Security Issues Wiki
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchQAWiki">
		<message name="message">
			Visit the [SECOND_LIFE] QA Wiki.
		</message>
		<ignore name="ignore">
			When launching web browser to view the QA Wiki
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchPublicIssue">
		<message name="message">
			Visit the [SECOND_LIFE] Public Issue Tracker, Where you can Report Bugs and other Issues.
		</message>
		<ignore name="ignore">
			When launching web browser to view the Public Issue Tracker
		</ignore>
		<option name="Gotopage">
			Go to page
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchPublicIssueHelp">
		<message name="message">
			Visit the [SECOND_LIFE] Wiki for info on how to use the Public Issue Tracker.
		</message>
		<ignore name="ignore">
			When launching web browser to view Public Issue Tracker Wiki
		</ignore>
		<option name="Gotopage">
			Go to page
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchForums">
		<message name="message">
			Search the [SECOND_LIFE] Knowledge Base for the latest tips and tricks.
		</message>
		<ignore name="ignore">
			When launching web browser to view the knowledge base
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchSupport">
		<message name="message">
			Contact [SECOND_LIFE] Support.
		</message>
		<ignore name="ignore">
			When launching web browser to contact support
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchImprudenceBlog">
		<message name="message">
			Go to the Official Imprudence Blog, for the Latest News and Information.
		</message>
		<ignore name="ignore">
			When launching web browser to view the blog
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchImprudenceForums">
		<message name="message">
			Go to the Official Imprudence Forums to discuss the Imprudence Project.
		</message>
		<ignore name="ignore">
			When launching web browser to view the forums
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchLSLGuide">
		<message name="message">
			Go to the Scripting Guide for scripting help?
		</message>
		<ignore name="ignore">
			When launching web browser to view the Scripting Guide
		</ignore>
		<option name="Gotopage">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="WebLaunchLSLWiki">
		<message name="message">
			Go to the LSL Portal for scripting help?
		</message>
		<ignore name="ignore">
			When launching web browser to view the LSL Portal
		</ignore>
		<option name="Gotopage">
			Go to page
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ReturnToOwner">
		<message name="message">
			Are you sure you want to return the selected
objects to their owners? Transferable deeded
objects will be returned to their previous owners.

*WARNING* No-transfer deeded objects will be deleted!
		</message>
		<ignore name="ignore">
			When returning objects to their owners
		</ignore>
		<option name="Return">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="GroupLeaveConfirmOfficer">
		<message name="message">
			You are currently an officer of the group [GROUP].
Leave Group?
		</message>
		<option name="Leave">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="GroupLeaveConfirmMember">
		<message name="message">
			You are currently a member of the group [GROUP].
Leave Group?
		</message>
		<option name="Leave">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="ConfirmKick" unique="true">
		<message name="message">
			Do you REALLY want to kick all users off the grid?
		</message>
		<option name="Kick">
			Kick All Users
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="MuteLinden">
		<message name="message">
			Sorry, you cannot mute a Linden.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="MuteByNameFailed" title="Mute object by name failed">
		<message name="message">
			You already have muted this name.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="RemoveItemWarn">
		<message name="message">
			Though permitted, deleting contents may damage the
object. Do you want to delete that item?
		</message>
		<option name="Yes">
			OK
		</option>
		<option default="true" name="No">
			Cancel
		</option>
	</alert>
	<alert name="CantRateOwnedByGroup">
		<message name="message">
			Can&apos;t rate this object&apos;s owner, object is owned by a group.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="CantOfferCallingCard">
		<message name="message">
			Cannot offer a calling card at this time. Please try again in a moment.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="CantOfferFriendship">
		<message name="message">
			Cannot offer friendship at this time. Please try again in a moment.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="CantSetHome">
		<message name="message">
			Can&apos;t set home to here.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="BusyModeSet">
		<message name="message">
			Busy mode set.
Chat and instant messages will be hidden. Instant
messages will get your Busy mode response. All teleportation
offers will be declined. All inventory offers will go to your
Trash.
		</message>
		<ignore name="ignore">
			When setting busy mode
		</ignore>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="NoPVPDetected">
		<message name="message">
			No player vs. player (PvP) abuse detected
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="NotecardAttachPermFail">
		<message name="message">
			Only items with unrestricted &apos;next owner&apos; permissions
can be attached to notecards.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="JoinedTooManyGroupsMember">
		<message name="message">
			You are a member of too many groups to join
another one. Please leave at least one group
before joining this one, or decline the offer.
To leave a group select the &apos;Groups..&apos; option
from the &apos;Edit&apos; menu.
[NAME] has invited you to join a group as a member.
[INVITE]
		</message>
		<option name="Join">
			Join
		</option>
		<option name="Decline">
			Decline
		</option>
	</alert>
	<alert name="JoinedTooManyGroupsOfficer">
		<message name="message">
			You are a member of too many groups to join
another one. Please leave at least one group
before joining this one, or decline the offer.
To leave a group select the &apos;Groups..&apos; option
from the &apos;Edit&apos; menu.
[NAME] has invited you to join a group as an officer.
[INVITE]
		</message>
		<option name="Join">
			Join
		</option>
		<option name="Decline">
			Decline
		</option>
	</alert>
	<alert name="KickUser">
		<message name="message">
			Kick this user with what message?
		</message>
		<editline name="editline">
			An administrator has logged you off.
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="KickAllUsers">
		<message name="message">
			Kick everyone currently on the grid with what message?
		</message>
		<editline name="editline">
			An administrator has logged you off.
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="FreezeUser">
		<message name="message">
			Freeze this user with what message?
		</message>
		<editline name="editline">
			You have been frozen. You cannot move or chat. An administrator will contact you via instant message (IM).
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="UnFreezeUser">
		<message name="message">
			Unfreeze this user with what message?
		</message>
		<editline name="editline">
			You are no longer frozen.
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="ExpungeUser">
		<message name="message">
			Enter the agent id of a user to expunge
		</message>
		<editline />
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="OfferTeleport">
		<message name="message">
			Offer a teleport to your location with the following message?
		</message>
		<editline name="editline">
			Join me in [REGION]
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="OfferTeleportFromGod">
		<message name="message">
			God summon user to your location?
		</message>
		<editline name="editline">
			Join me in [REGION]
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="TeleportFromLandmark">
		<message name="message">
			Are you sure you want to teleport?
		</message>
		<ignore name="ignore">
			When teleporting from a landmark in inventory
		</ignore>
		<option name="Teleport">
			Teleport
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="MessageEstate" title="Message everyone in your Estate">
		<message name="message">
			Type a short announcement which will be
sent to everyone currently in your estate.
		</message>
		<editline name="editline" />
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="ChangeLindenEstate" title="Change Linden Estate">
		<message name="message">
			You are about to change a Linden owned estate (mainland, 
teen grid, orientation, etc.). 

This is EXTREMELY DANGEROUS because it can fundamentally 
affect the user experience.  On the mainland, it will change 
thousands of regions and make the spaceserver hiccup.
 
Proceed?
		</message>
		<option name="ChangeEstate">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="ChangeLindenAccess" title="Change Linden Estate Access">
		<message name="message">
			You are about to change the access list for a Linden owned 
estate (mainland, teen grid, orientation, etc.). 

This is DANGEROUS and should only be done to invoke the 
hack allowing objects/L$ to be transfered in/out of 
a grid. 
It will change thousands of regions and make the 
spaceserver hiccup.
		</message>
		<option name="ChangeEstate">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateAllowedAgentAdd" title="Select estate">
		<message name="message">
			Add to allowed list for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateAllowedAgentRemove" title="Select estate">
		<message name="message">
			Remove from allowed list for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateAllowedGroupAdd" title="Select estate">
		<message name="message">
			Add to group allowed list for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateAllowedGroupRemove" title="Select estate">
		<message name="message">
			Remove from group allowed list for this estate only or [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateBannedAgentAdd" title="Select estate">
		<message name="message">
			Deny access for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateBannedAgentRemove" title="Select estate">
		<message name="message">
			Remove this Resident from the ban list for  access for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateManagerAdd" title="Select estate">
		<message name="message">
			Add estate manager for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateManagerRemove" title="Select estate">
		<message name="message">
			Remove estate manager for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateCovenantChange" title="Select estate">
		<message name="message">
			Change Covenant Message for this estate only or for [ALL_ESTATES]?
		</message>
		<option name="ThisEstate">
			This Estate
		</option>
		<option name="AllEstates">
			All Estates
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="EstateKickUser" title="Confirm Kick">
		<message name="message">
			Kick [EVIL_USER] from this estate?
		</message>
		<option name="Kick">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="EstateChangeCovenant">
		<message name="message">
			Are you sure you want to change the Estate Covenant?
		</message>
		<option name="Change">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ProblemImportingEstateCovenant">
		<message name="message">
			Problem importing estate covenant.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="ProblemAddingEstateManager">
		<message name="message">
			Problems adding a new estate manager.  One or more estates may have a full manager list.
		</message>
	</alert>
	<alert modal="true" name="ProblemAddingEstateGeneric">
		<message name="message">
			Problems adding to this estate list.  One or more estates may have a full list.
		</message>
	</alert>
	<alert modal="true" name="UnableToLoadNotecard">
		<message name="message">
			Unable to load notecard&apos;s asset at this time.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="NotAllowedToViewNotecard">
		<message name="message">
			Insufficient permissions to view notecard associated with asset ID requested.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="MissingNotecardAssetID">
		<message name="message">
			Asset ID for notecard is missing from database.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert name="PublishClassified">
		<message name="message">
			Remember: Classified ad fees are non-refundable.

Publish this classified now for L$[AMOUNT]?
		</message>
		<option name="Publish">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
  <alert name="SetClassifiedMature">
    <message name="message">
Does this classified contain Mature content?
    </message>
    <option name="Mature">
      Yes
    </option>
    <option name="Not Mature">
      No
    </option>
    <option name="Cancel">
      Cancel
    </option>
  </alert>
  <alert name="SetGroupMature">
    <message name="message">
Does this group contain Mature content?
    </message>
    <option name="Mature">
      Yes
    </option>
    <option name="Not Mature">
      No
    </option>
    <option name="Cancel">
      Cancel
    </option>
  </alert>
	<alert name="ConfirmRestart" title="Confirm restart">
		<message name="message">
			Do you really want to restart this region in 2 minutes?
		</message>
		<option name="Restart">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="MessageRegion" title="Message everyone in this region">
		<message name="message">
			Type a short announcement which will be
sent to everyone in this region.
		</message>
		<editline name="editline" />
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="HelpRegionBlockTerraform" title="Block Terraform">
		<message name="message">
			If this box is checked, land owners will not be able to terraform
their land regardless of the per-parcel &apos;Edit Terrain&apos; setting.

Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionBlockFly" title="Block Fly">
		<message name="message">
			If this box is checked, people will not be able to fly in this region
regardless of the per-parcel &apos;Fly&apos; setting.
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionAllowDamage" title="Allow Damage">
		<message name="message">
			If this box is checked, the health system across all parcels
regardless of individual parcel settings. If this box is left
unchecked, individual parcel owners will still be able to 
activate the health system on their parcels.
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionAgentLimit" title="Agent Limit">
		<message name="message">
			Sets the maximum number of avatars allowed in this region.
Performance may vary depending on the
number avatars present.
 
Default: 40
		</message>
	</alert>
	<alert modal="true" name="HelpRegionObjectBonus" title="Object Bonus">
		<message name="message">
			The Object Bonus is a multiplier for primitives allowed on any given
parcel. The range allowed is 1 to 10. Set at &apos;1&apos;, each 512m2 parcel
is allowed 117 objects. Set at &apos;2&apos;, each 512m2 parcel is
allowed 234, or twice as many, and so on. The max number of objects
allowed per region remains 15,000 no matter what the
Object Bonus is. Once set, be aware that lowering the Object Bonus may cause objects to be returned or deleted. 
 
Default: 1.0
		</message>
	</alert>
	<alert modal="true" name="HelpRegionMaturity" title="Maturity">
		<message name="message">
			Sets the maturity of the region, as shown at the top
			of the screen and in pop-up tips on the map. This setting
also affects search results - Residents can choose not to find
content in Mature regions.
 
It may take some time for this change to be reflected 
on the map.
 
Default: PG
		</message>
	</alert>
	<alert modal="true" name="HelpRegionRestrictPushObject" title="Restrict Pushing">
		<message name="message">
			This checkbox sets the full region to restricted push permissions.
When enabled, Residents may only be pushed by themselves
or by the parcel&apos;s owner.
(Push refers to the llPushObject() LSL function.)
 
Default: Off
		</message>
	</alert>
	<alert modal="true" name="HelpParcelChanges" title="Parcel Join/Subdivide">
		<message name="message">
			This checkbox sets whether or not parcels not owned by the estate owner
can be joined or subdivided. 
If this option is unchecked:
 * Only estate owners or managers can join or subdivide parcels. 
 * They may only join or subdivide parcels belonging to the owner, 
       or to a group where they have the appropriate group powers.
If this option is checked:
 * All parcel owners can join or subdivide the parcels they own. 
 * For group owned parcels, those with appropriate group powers
       may join or subdivide parcels.
 
Default: Checked
		</message>
	</alert>
	<alert modal="true" name="HelpRegionSearch" title="Do Not Show In Search">
		<message name="message">
			Checking this box will block parcel owners from listing their parcels in search
Default: Off
		</message>
	</alert>
	<alert modal="true" name="HelpParcelSearch" title="Do Not Show In Search">
		<message name="message">
			Checking this box will show:
- this parcel in search results
- this parcel&apos;s public objects
		</message>
	</alert>
	<alert modal="true" name="RegionMaturityChange" title="Changed Region Maturity">
		<message name="message">
			The maturity rating for this region has been updated. 
It may take some time for the change to be 
reflected on the map.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionLandResell" title="Land Resale">
		<message name="message">
			Estate owners and managers can sell any land owned by the estate owner. 
If this option is left unchecked, buyers cannot resell their land in this region. 
If this option is checked, buyers can resell their land in this region. 
 
Default: Disallow
		</message>
	</alert>
	<alert modal="true" name="HelpEstateCovenantID" title="Covenant Asset ID">
		<message name="message">
			Sets the notecard asset ID for the Estate Covenant belonging to this
estate. 
 
Default: 00000000-0000-0000-0000-000000000000 or none
		</message>
	</alert>
	<alert modal="true" name="HelpRegionDisableScripts" title="Disable Scripts">
		<message name="message">
			When sim performance is poor, a script may be to blame. Open the
Statistics Bar (Ctrl-Shift-1). Look at the Simulator Physics FPS.
If it is lower than 45,  open the Time panel located at the 
bottom of the Stats Bar. If Script Time reads 25 ms or higher, click 
the Get Top Scripts button. You will be given the name and location 
of scripts that may be causing poor performance.
 
Checking the Disable Scripts box and then pressing the Apply 
button will temporarily disable all scripts in this region. You may 
need to do this in order to travel to the location of a noted 
&apos;top script&apos;. Once you have arrived at the location, investigate the 
script to determine if it is causing the problem. You may want to 
contact the owner of the script or delete or return the object. 
Uncheck the Disable Script box and then Apply to reactivate 
the scripts in the region.
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionDisableCollisions" title="Disable Collisions">
		<message name="message">
			When sim performance is poor, physical objects may be to blame. 
Open the Statistics Bar (Ctrl-Shift-1). Look at the Simulator 
Physics FPS.  If it is lower than 45, open the Time panel 
located at the bottom of the Stats Bar. If Sim Time (Physics) 
reads 20 ms or higher, click the Get Top Colliders button. 
You will be given the name and location of physical objects 
that may be causing poor performance.
 
Checking the Disable Collisions box and then pressing the Apply
button will temporarily disable object-object collisions. You may 
need to do this in order to travel to the location of a noted 
&apos;top collider&apos;. Once you have arrived at the location, investigate the 
object - is it constantly colliding with other objects? You may want to 
contact the owner of the object or delete or return the object. 
Uncheck the Disable Collisions box and then Apply to reactivate 
collisions in the region.
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionDisablePhysics" title="Disable Physics">
		<message name="message">
			Disable Physics is similar to Disable Collisions, except all 
physics simulation is disabled.  This means that not only will 
objects stop colliding, but avatars will be unable to move. 
 
This should only be used when Disable Collisions does not 
give back enough performance to the region to investigate 
a physics problem or Top Collider.
 
Be sure to re-enable physics when you are done, or avatars 
will continue to be unable to move. 
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionTopColliders" title="Top Colliders">
		<message name="message">
			Show a list of objects experiencing the greatest number 
of potential object-object collisions.  These objects can 
slow performance.  Select View &gt; Statistics Bar and 
look under Simulator &gt; Time &gt; Sim Time (Physics) to see 
if more than 20 ms is being spent in physics.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionTopScripts" title="Top Scripts">
		<message name="message">
			Show a list of objects spending the most time running 
LSL scripts.  These objects can slow performance. 
Select View &gt; Statistics Bar and look under 
Simulator &gt; Time &gt; Script Time to see if more than 
25 ms is being spent in scripts.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionRestart" title="Restart Region">
		<message name="message">
			Restart the server process running this region after a 
two minute warning.  All Residents in the region will be 
disconnected.  The region will save its data, and should 
come back up within 90 seconds. 
 
Restarting the region will not fix most performance 
problems, and should usually be used only when directed.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionWaterHeight" title="Water Height">
		<message name="message">
			This is the height in meters where water appears. If 
this setting is anything other than 20 and you have 
water that is adjacent to the edge of world or &apos;void&apos; 
water, there will be a visible gap. 
 
Default: 20
		</message>
	</alert>
	<alert modal="true" name="HelpRegionTerrainRaise" title="Terrain Raise">
		<message name="message">
			This is the distance in meters that parcel owners can raise 
their terrain above the &apos;baked&apos; terrain default 
height. 
 
Default: 4
		</message>
	</alert>
	<alert modal="true" name="HelpRegionTerrainLower" title="Terrain Lower">
		<message name="message">
			This is the distance in meters that parcel owners can lower 
their terrain below the &apos;baked&apos; terrain default 
height. 
 
Default: -4
		</message>
	</alert>
	<alert modal="true" name="HelpRegionUploadRaw" title="Upload RAW Terrain">
		<message name="message">
			This button uploads a .RAW file to the region you are in. 
The file must have the correct dimensions (RGB, 256x256) 
and 13 channels.  The best way to create a 
terrain file is to download the existing RAW file.  A good 
first step is to modify the red channel (land height), 
and upload it. 
 
The upload can take up to 45 seconds. Note that uploading a 
terrain file *will not* move the objects that are on the land, 
only the terrain itself and the permissions associated with the 
parcels.  This can result in objects going underground. 
 
For more information on editing region height fields, consult F1 Help.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionDownloadRaw" title="Download RAW Terrain">
		<message name="message">
			This button downloads a file containing the height field data, 
parcel dimensions, parcel for sale status and some parcel permissions 
for this region. When opening the file in a program such as 
Photoshop you must specify the document&apos;s dimensions which 
are: RGB, 256x256 with 13 channels. This terrain file cannot 
be opened in any other way. 
 
For more information on editing region height fields, consult F1 help.
		</message>
	</alert>
	<alert modal="true" name="HelpRegionUseEstateSun" title="Use Estate Sun">
		<message name="message">
			This checkbox makes the sun position in this region the 
same as the sun position in the rest of the estate. 
 
Default: on
		</message>
	</alert>
	<alert modal="true" name="HelpRegionFixedSun" title="Fixed Sun">
		<message name="message">
			This checkbox sets the sun position to the position 
in the Phase slider and stops the sun from moving. 
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpRegionBakeTerrain" title="Bake Terrain">
		<message name="message">
			This button saves the current shape of the terrain as the 
new default for the region. Once baked, the land can revert 
to the saved shape whenever you or others use the Edit Terrain
&apos;Revert&apos; option. The baked terrain is also the middle 
point for the terrain raise and lower limits.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateEstateManager" title="Estate Managers">
		<message name="message">
			An estate manager is a Resident to whom you have delegated 
control of region and estate settings.  An estate manager 
can change any setting in these panels, except for uploading, 
downloading, and baking terrain.  In particular, they can 
allow or ban Residents from your estate.  
 
Estate managers can only be added or removed by the owner 
of the estate, not by each other.  Please only choose 
Residents you trust as estate managers, as you will be 
ultimately responsible for their actions.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateUseGlobalTime" title="Use Global Time">
		<message name="message">
			This checkbox makes the sun in your estate follow 
the same position as on the Linden-owned &apos;mainland&apos; 
estates. 
 
Default: on
		</message>
	</alert>
	<alert modal="true" name="HelpEstateFixedSun" title="Fixed Sun">
		<message name="message">
			This checkbox sets the sun position to the position 
in the Phase slider and stops the sun from moving.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateExternallyVisible" title="Public Access">
		<message name="message">
			This checkbox sets whether Residents who are on other estates can enter this
estate without being on an access list.
 
Default: on
		</message>
	</alert>
	<alert modal="true" name="HelpEstateAllowDirectTeleport" title="Allow Direct Teleport">
		<message name="message">
			When checked, allows Residents to directly teleport to any 
point in your estate.  When unchecked, Residents teleport 
to the nearest telehub. 
 
Default: off
		</message>
	</alert>
	<alert modal="true" name="HelpEstateAllowResident" title="Allow Access">
		<message name="message">
			Access to this estate will be limited to Residents 
listed here and any groups below.  This setting is 
only available when Public Access is 
unchecked.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateAllowGroup" title="Allow Group Access">
		<message name="message">
			Access to this estate will be limited to groups 
listed here and any Residents above.  This setting is 
only available when Public Access is 
unchecked.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateAbuseEmailAddress" title="Abuse Email Address">
		<message name="message">
			Setting this to a valid email address will cause 
abuse reports on this estate to be sent to that address. 
Setting it blank will cause abuse reports to be sent
only to Linden Lab.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateBanResident" title="Deny Access">
		<message name="message">
			Residents on this list are denied access to your estate, 
regardless of any other settings.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateVoiceChat" title="Allow Voice Chat">
		<message name="message">
			Parcels in this estate are allowed to have their own voice
channels in which residents may hear and talk with others
nearby.

Default: off
		</message>
	</alert>
	<alert modal="true" name="VoiceVersionMismatch" title="Voice Version Mismatch">
		<message name="message">
			This version of Second Life is not compatible with the Voice Chat feature in this region. In order for Voice Chat to function correctly you will need to update Second Life.
		</message>
	</alert>
	<alert modal="true" name="HelpEstateCovenant" title="Estate Covenant">
		<message name="message">
			Setting an estate covenant enables you to sell parcels 
within that estate. If a covenant is not set, you cannot 
sell the land. The notecard for your covenant can be empty 
if you do not wish to apply any rules or advise buyers of 
anything in relation to the land before they buy it. 
 
A covenant can be used to communicate rules, guidelines, 
cultural information or simply your own expectations to the 
prospective buyer. This can include zoning, building regulations, 
payment options or any other information you feel it is 
important for the new owner to have seen and to have agreed 
to before they purchase. 
 
The buyer must agree to the covenant by ticking the check box 
before they will be able to finish the purchase. Estate 
covenants are always visible in the About Land dialog for 
any parcels that have one set.
		</message>
	</alert>
	<alert modal="true" name="BuyObjectOneOnly" title="Can&apos;t Buy Objects">
		<message name="message">
			Unable to buy more than one object at a time. 
Please select only one object and try again.
		</message>
	</alert>
	<alert modal="true" name="BuyObjectOneOwner" title="Can&apos;t Buy Objects">
		<message name="message">
			Cannot buy objects from different owners at the same time. 
Please select only one object and try again.
		</message>
	</alert>
	<alert modal="true" name="BuyContentsOneOnly" title="Can&apos;t Buy Contents">
		<message name="message">
			Unable to buy the contents of more than one object at a time. 
Please select only one object and try again.
		</message>
	</alert>
	<alert modal="true" name="BuyContentsOneOwner" title="Can&apos;t Buy Contents">
		<message name="message">
			Cannot buy objects from different owners at the same time. 
Please select only one object and try again.
		</message>
	</alert>
	<alert name="PermYes">
		<message name="message">
			Yes
		</message>
	</alert>
	<alert name="PermNo">
		<message name="message">
			No
		</message>
	</alert>
	<alert modal="true" name="BuyOriginal">
		<message name="message">
			Buy original object from [OWNER] for L$[PRICE]?
You will become the owner of this object.
You will be able to:
 Modify: [MODIFYPERM]
 Copy: [COPYPERM]
 Resell or Give Away: [RESELLPERM]
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="BuyOriginalNoOwner">
		<message name="message">
			Buy original object for L$[PRICE]?
You will become the owner of this object.
You will be able to:
 Modify: [MODIFYPERM]
 Copy: [COPYPERM]
 Resell or Give Away: [RESELLPERM]
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="BuyCopy">
		<message name="message">
			Buy a copy from [OWNER] for L$[PRICE]?
The object will be copied to your inventory.
You will be able to:
 Modify: [MODIFYPERM]
 Copy: [COPYPERM]
 Resell or Give Away: [RESELLPERM]
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="BuyCopyNoOwner">
		<message name="message">
			Buy a copy for L$[PRICE]?
The object will be copied to your inventory.
You will be able to:
 Modify: [MODIFYPERM]
 Copy: [COPYPERM]
 Resell or Give Away: [RESELLPERM]
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="BuyContents">
		<message name="message">
			Buy contents from [OWNER] for L$[PRICE]?
They will be copied to your inventory.
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="BuyContentsNoOwner">
		<message name="message">
			Buy contents for L$[PRICE]?
They will be copied to your inventory.
		</message>
		<option name="Buy">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmPurchase" nodefault="true">
		<message name="message">
			This transaction will:
[ACTION]
 
Are you sure you want to proceed with this purchase?
		</message>
		<option name="Confirm">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmPurchasePassword" nodefault="true">
		<message name="message">
			This transaction will:
[ACTION]
 
Are you sure you want to proceed with this purchase?
Please re-enter your password and click OK.
		</message>
		<editline />
		<option name="ConfirmPurchase">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert name="SetPickLocation">
		<message name="message">
			Note:
You have updated the location
of this pick but the other details
will retain their original values.
		</message>
		<option name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="MoveInventoryFromObject">
		<message name="message">
			You have selected &apos;no copy&apos; inventory items.
These items will be moved to your inventory, not copied.
 
Move the inventory item(s)?
		</message>
		<ignore name="ignore">
			When moving no-copy inventory from objects
		</ignore>
		<option name="Move">
			OK
		</option>
		<option name="Don&apos;tMove">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="MoveInventoryFromScriptedObject">
		<message name="message">
			You have selected &apos;no copy&apos; inventory items.  These items 
will be moved to your inventory, not copied.
Because this object is scripted, moving these items 
to your inventory may cause the script to malfunction. 
 
Move the inventory item(s)?
		</message>
		<ignore name="ignore">
			When moving no-copy inventory from scripted objects
		</ignore>
		<option name="Move">
			OK
		</option>
		<option name="Don&apos;tMove">
			Cancel
		</option>
	</alert>
	<alert name="ClickActionNotPayable">
		<message name="message">
			Warning: The Pay Object click action has been set, but it 
will only work if a script is added with a money() event.
		</message>
		<ignore name="ignore">
			When Setting &apos;Pay&apos; on objects without money() events
		</ignore>
	</alert>
	<alert modal="true" name="OpenObjectCannotCopy">
		<message name="message">
			There are no items in this object that you are allowed to copy.
		</message>
	</alert>
	<alert modal="true" name="WebLaunchAccountHistory">
		<message name="message">
			Go to the Second Life web site to see your account history?
		</message>
		<ignore name="ignore">
			When loading account history web page
		</ignore>
		<option name="Gotopage">
			Go to page
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ClickOpenF1Help">
		<message name="message">
			Visit the Second Life Support Web site? (note: this is not an Imprudence Help site)
		</message>
		<ignore name="ignore">
			When visiting the Second Life Support Website.
		</ignore>
		<option name="Gotopage">
			Go
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="RetryFetchInventoryDescendents">
		<message name="message">
			Inventory fetch from server timed out.  Retry?
		</message>
		<ignore name="ignore">
			Retry Fetch Inventory Descendents
		</ignore>
		<option name="Retry">
			Retry
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmQuit">
		<message name="message">
			Are you sure you want to quit?
		</message>
		<ignore name="ignore">
			When Quitting Second Life.
		</ignore>
		<option name="Quit">
			Quit
		</option>
		<option name="Continue">
			Continue
		</option>
	</alert>
	<alert modal="true" name="HelpReportAbuseEmailLL">
		<message name="message">
			Use this tool to report violations of the Terms of Service 
and Community Standards. See:

http://secondlife.com/corporate/tos.php 
http://secondlife.com/corporate/cs.php

All reported abuses of the Terms of Service and Community Standards 
are investigated and resolved. You can view the incident 
resolution on the Police Blotter at:

http://secondlife.com/community/blotter.php
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseEmailEO">
		<message name="message">
			IMPORTANT: This report will go to the owner of the 
region you are currently in and not to Linden Lab.

As a service to residents and visitors, the owner of 
the region you are in has elected to receive and resolve 
all reports originating in this region. Linden Lab will 
not investigate reports you file from this location.

The region owner will resolve reports based on the local 
rules of this region as outlined in the estate Covenant. 
(View covenants by going to the World menu and selecting 
About Land.)

The resolution of this report applies only to this Region; 
Residents access to other areas of Second Life will not be 
affected by the outcome of this report. Only Linden Lab can 
restrict access to the entirety of Second Life.
		</message>
	</alert>
	<alert modal="true" name="HelpReportBug">
		<message name="message">
			Use this tool to *only* report technical features that do not perform
as described or expected, please provide as much detail as possible,
You may reply to the auto-response email to add more details to your
report.

All bug reports are investigated and assessed. No email response will be sent.

If you are having a technical difficulty, please contact Support at: 

http://secondlife.com/community/support.php

Note: Incomplete reports will not be investigated
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseSelectCategory">
		<message name="message">
			Please select a category for this abuse report.
Selecting a category helps us file and process abuse reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportBugSelectCategory">
		<message name="message">
			Please select a category for this bug.
Selecting a category helps us file and process bug reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseAbuserNameEmpty">
		<message name="message">
			Please enter the name of the abuser.
Entering an accurate value helps us file and process abuse reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseAbuserLocationEmpty">
		<message name="message">
			Please enter the location where the abuse took place.
Entering an accurate value helps us file and process abuse reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseSummaryEmpty">
		<message name="message">
			Please enter a summary of the abuse that took place.
Entering an accurate summary helps us file and process abuse reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportBugSummaryEmpty">
		<message name="message">
			Please enter a summary of the bug.
Entering an accurate summary helps us file and process bug reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseDetailsEmpty">
		<message name="message">
			Please enter a detailed description of the abuse that took place.
Be as specific as you can, including names and the details of the
incident you are reporting.
Entering an accurate description helps us file and process abuse reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportBugDetailsEmpty">
		<message name="message">
			Please enter a detailed description of the bug.
Be as specific as you can, including steps to reproduce the bug
if possible.
Entering an accurate description helps us file and process bug reports.
		</message>
	</alert>
	<alert modal="true" name="HelpReportAbuseContainsCopyright">
		<message name="message">
			Dear Resident,

You appear to be reporting intellectual property infringement. Please make sure you are reporting it correctly:

(1) The Abuse Process. You may submit an abuse report if you believe a Resident is exploiting the Second Life permissions system, for example, by using CopyBot or similar copying tools, to infringe intellectual property rights. The Abuse Team investigates and issues appropriate disciplinary action for behavior that violates the Second Life Community Standards or Terms of Service. However, the Abuse Team does not handle and will not respond to requests to remove content from the Second Life world.

(2) The DMCA or Content Removal Process. To request removal of content from Second Life, you MUST submit a valid notification of infringement as provided in our DMCA Policy at http://secondlife.com/corporate/dmca.php.

If you still wish to continue with the abuse process, please close this window and finish submitting your report.  You may need to select the specific category 'CopyBot or Permissions Exploit'.

Thank you,

Linden Lab</message>
	</alert>
	<alert modal="true" name="FailedRequirementsCheck">
		<message name="message">
			The following required components are missing from [FLOATER]:
[COMPONENTS]
		</message>
	</alert>
	<alert name="ReplaceAttachment" title="Replace Existing Attachment">
		<message name="message">
			There is already an object attached to this point on your body.
Do you want to replace it with the selected object?
		</message>
		<ignore name="ignore" save_option="true">
			When replacing existing attachments
		</ignore>
		<option ignore="Replace Automatically" name="Yes">
			OK
		</option>
		<option ignore="Never Replace" name="No">
			Cancel
		</option>
	</alert>
	<alert name="BusyModePay" title="Busy Mode Warning">
		<message name="message">
			You are in Busy Mode, which means you will not
receive any items offered in exchange for
this payment.
 
Would you like to leave Busy Mode before
completing this transaction?
		</message>
		<ignore name="ignore" save_option="true">
			When paying a person or object in busy mode
		</ignore>
		<option ignore="Always leave Busy Mode" name="Yes">
			OK
		</option>
		<option ignore="Never leave Busy Mode" name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmEmptyTrash">
		<message name="message">
			Are you sure you want to permanently remove
the contents of your Trash folder?
		</message>
		<ignore name="ignore">
			When emptying your inventory trash folder
		</ignore>
		<option default="true" name="Yes">
			OK
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmClearBrowserCache">
		<message name="message">
			Are you sure you want to clear your browser cache?
		</message>
		<option default="true" name="Yes">
			Yes
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmClearCookies">
		<message name="message">
			Are you sure you want to clear your cookies?
		</message>
		<option default="true" name="Yes">
			Yes
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmClearMediaUrlList">
		<message name="message">
			Are you sure you want to clear your list of saved URLs?
		</message>
		<option default="true" name="Yes">
			Yes
		</option>
		<option name="No">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ConfirmEmptyLostAndFound">
		<message name="message">
			Are you sure you want to permanently remove
the contents of your Lost And Found folder?
		</message>
		<ignore name="ignore">
			When emptying your inventory Lost And Found folder
		</ignore>
		<option default="true" name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="CopySLURL">
		<message name="message">
			The following SLURL has been copied to your clipboard:
 [SLURL] 

Put it in a web page to give others easy access to this location or
try it out yourself by pasting it into the address bar of your web browser.
		</message>
		<ignore name="ignore">
			When copying a SLURL to your clipboard
		</ignore>
	</alert>
	<alert modal="true" name="GraphicsPreferencesHelp">
		<message name="message">
			This panel controls window size and resolution and the quality of the client&apos;s graphics.  The Preferences > Graphics interface allows you to choose between four graphics levels: Low, Mid, High, and Ultra. You may also customize your graphics settings by checking the Custom checkbox and manipulating the following settings:

Shaders: Enable or disable various types of pixel shaders. 

Reflection Detail: Sets the types of objects that water can reflect.

Avatar Rendering: Sets options that affect how the client renders avatars.

Draw Distance: Affects how far out from your viewpoint objects will be rendered in the scene.

Max Particle Count: Sets the maximum number of particles you are able to see on your screen at once.

Post Process Quality: Sets the resolution with which Glow is rendered. 

Mesh Detail: Sets the amount of detail or number of triangles used in rendering certain objects. A higher value takes longer to render, but makes these objects appear with more detail.

Lighting Detail: Selects what types of lights you would like to render.

Terrain Detail: Sets the amount of detail you would like to see for the terrain texture. 
		</message>
	</alert>
	<alert modal="true" name="WLSavePresetAlert">
		<message name="message">
			Do you wish to overwrite the saved preset?
		</message>
		<option name="Save">
			Yes
		</option>
		<option name="Cancel">
			No
		</option>
	</alert>
	<alert modal="true" name="WLDeletePresetAlert">
		<message name="message">
			Do you wish to delete [SKY]?
		</message>
		<option name="Delete">
			Yes
		</option>
		<option name="Cancel">
			No
		</option>
	</alert>
	<alert modal="true" name="WLNoEditDefault">
		<message name="message">
			You cannot edit or delete a default preset.
		</message>
	</alert>
	<alert modal="true" name="WLMissingSky">
		<message name="message">
			This day cycle file references a missing sky file: [SKY].
		</message>
	</alert>
	<alert modal="true" name="PPSaveEffectAlert">
		<message name="message">
			PostProcess Effect exists. Do you still wish overwrite it?
		</message>
		<option name="Save">
			Yes
		</option>
		<option name="Cancel">
			No
		</option>
	</alert>
	<alert modal="true" name="HelpEditSky">
		<message name="message">
			Edit the WindLight sliders to create and save a set of skies.
		</message>
	</alert>
	<alert modal="true" name="HelpEditDayCycle">
		<message name="message">
			Set which skies to turn to throughout the day.
		</message>
	</alert>
	<alert modal="true" name="EnvSettingsHelpButton">
		<message name="message">
			These settings adjust the way the environment looks locally on your computer.  Your graphics card needs to support atmospheric shaders in order to have access to all of the settings.
 
Adjust the &quot;Time of Day&quot; slider to change the day&apos;s phase locally on the viewer.
 
Adjust the &quot;Cloud Cover&quot; slider to control how much the clouds cover the sky.
 
Pick a color in the &quot;Water Color&quot; color picker to change the color of the water.
 
Adjust the &quot;Water Fog&quot; slider to control how dense the fog is underwater.
 
Click &quot;Use Estate Time&quot; to reset the time of day to the region&apos;s current time of day and remain linked to it.  
 
Click &quot;Advanced Sky&quot; to bring up an editor with more advanced settings for the sky. 
 
Click &quot;Advanced Water&quot; to bring up an editor with more advanced settings for the water.
		</message>
	</alert>
	<alert modal="true" name="HelpDayCycle">
		<message name="message">
			The Day Cycle Editor gives you control over the sky during Second Life&apos;s day/night cycle. This is the cycle that is used by the Basic Environment Editor&apos;s Time of Day slider.

The Day Cycle Editor works by setting keyframes. These are nodes (represented by the gray blips on the time graph) that have Sky Presets associated with them. As the Time of Day progresses, the WindLight sky &quot;animates&quot; as it interpolates between these keyframes. 

The yellow arrow above the timeline represents your current view, based on Time of Day. Click and drag it to see how your day will animate. You may add or delete keyframes by pressing the Add Key and Delete Key buttons to the right of the timeline.

You can set the time position of a keyframe by either dragging it along the timeline, or by setting its value manually in the Key Frame Settings frame. Within the Key Frame Settings frame, you&apos;ll be able to associate the keyframe with its respective WindLight preset.

Length of Cycle dictates the overall duration of a &quot;day&quot;. Setting this to a low value (for instance, 2 min.) will mean your entire 24-hour timeline will animate in only two real minutes! Once you are satisfied with your timeline and keyframe cycle, use the Play and Stop buttons to preview the results. Remember- you can also move the yellow time-indicator arrow above the timeline to see the cycle animate interactively. Using the Use Estate Time button will synchronize your day length and time of day with the Estate&apos;s day cycle.

Once you are pleased with your Day Cycle, you can save and load it with the Save Test Day and Load Test Day buttons. Note that, for now, we only allow one Day Cycle.
		</message>
	</alert>
	<alert modal="true" name="HelpBlueHorizon">
		<message name="message">
			Use the Red/Green/Blue (RGB) sliders to adjust the color of the sky. You can use the Intensity (I) slider to move all three RGB sliders in unison.
		</message>
	</alert>
	<alert modal="true" name="HelpHazeHorizon">
		<message name="message">
			Haze Horizon is one of the most useful parameters for 
adjusting overall light exposure in the scene.  It is
effective for simulating many exposure settings,
such as white-outs from the sun and darker, 
closed-iris settings.
		</message>
	</alert>
	<alert modal="true" name="HelpBlueDensity">
		<message name="message">
			Blue Density affects the overall color saturation of the sky and fog. If you move the Intensity (I) slider to the right, colors will become brighter and more vibrant. If you move it all the way to the left, the colors will become duller, eventually fading to black and white. If you want to fine-tune the sky&apos;s color balance, you can control individual elements of saturation by using the Red/Green/Blue (RGB) sliders.
		</message>
	</alert>
	<alert modal="true" name="HelpHazeDensity">
		<message name="message">
			Haze Density controls the level of dull, gray
haze in the atmosphere.  It is effective for 
simulating scenes with high levels of smoke
and man-made pollutants.  It is also effective
for simulating fog and mist.
		</message>
	</alert>
	<alert modal="true" name="HelpDensityMult">
		<message name="message">
			The Density Multiplier can be used to affect the overall atmospheric density. At lower settings, it creates a feeling of &quot;thin air&quot;, and at higher settings, it creates a very heavy, smoggy effect.
		</message>
	</alert>
	<alert modal="true" name="HelpDistanceMult">
		<message name="message">
			Adjusts WindLight&apos;s perceived distance.  A value of
zero effectively turns off WindLight&apos;s influence
on terrain and objects.  Values greater than 1 simulate
greater distances for thicker atmospheric effects.
		</message>
	</alert>
	<alert modal="true" name="HelpMaxAltitude">
		<message name="message">
			Max Altitude adjusts the altitude calculations WindLight
performs when computing its atmospheric lighting.  At
later times of day, it is useful for adjusting how
&quot;deep&quot; the sunset appears.
		</message>
	</alert>
	<alert modal="true" name="HelpSunlightColor">
		<message name="message">
			Adjusts the color and intensity of the direct light in the scene.
		</message>
	</alert>
	<alert modal="true" name="HelpSunAmbient">
		<message name="message">
			Adjusts the color and intensity of ambient atmospheric light in the scene.
		</message>
	</alert>
	<alert modal="true" name="HelpSunGlow">
		<message name="message">
			The Size slider controls the size of the sun.
The Focus slider controls how blurred the sun 
is over the sky.
		</message>
	</alert>
	<alert modal="true" name="HelpSceneGamma">
		<message name="message">
			Adjust the screen&apos;s distribution of light and dark.
		</message>
	</alert>
	<alert modal="true" name="HelpStarBrightness">
		<message name="message">
			Adjusts the brightness of the stars in the sky.
		</message>
	</alert>
	<alert modal="true" name="HelpTimeOfDay">
		<message name="message">
			Controls the location of the sun in the sky.  
Similar to elevation.
		</message>
	</alert>
	<alert modal="true" name="HelpEastAngle">
		<message name="message">
			Controls the location of the sun in the sky.  
Similar to azimuth.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudColor">
		<message name="message">
			Edits the color of the clouds.  It is generally
recommended to keep it whitish,
but hey, have fun if you want.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudDetail">
		<message name="message">
			Controls the detail image layered on top
of the main cloud image.  X and Y control
its position.  D (Density) controls how puffy or 
fractured the clouds appear.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudDensity">
		<message name="message">
			Allows you to control the position of the clouds
with the X and Y sliders and how dense they are
with the the D slider.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudCoverage">
		<message name="message">
			Controls how much the clouds cover the sky.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudScale">
		<message name="message">
			Controls the scaling of the cloud image on the sky dome.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudScrollX">
		<message name="message">
			Controls the speed of the clouds as they move in the X direction.
		</message>
	</alert>
	<alert modal="true" name="HelpCloudScrollY">
		<message name="message">
			Controls the speed of the clouds as they move in the Y direction.
		</message>
	</alert>
	<alert modal="true" name="HelpClassicClouds">
		<message name="message">
			Check this box to enable rendering of Second Life&apos;s older classic clouds in addition to WindLight&apos;s clouds.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterFogColor">
		<message name="message">
			Chooses the color of the underwater fog.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterFogDensity">
		<message name="message">
			Controls how dense the water fog is and how far you can see underwater.
		</message>
	</alert>
	<alert modal="true" name="HelpUnderWaterFogMod">
		<message name="message">
			Modifies the effect of the Fog Density Exponent to control how far you can see when your avatar is underwater.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterGlow">
		<message name="message">
			Controls how much the surface of the water glows.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterNormalScale">
		<message name="message">
			Controls the scaling of the three wavelets that make up the water.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterFresnelScale">
		<message name="message">
			Controls how much light is reflected at different angles.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterFresnelOffset">
		<message name="message">
			Controls how much light intensity is reflected.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterScaleAbove">
		<message name="message">
			Controls how much light is refracted from looking above the surface of the water.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterScaleBelow">
		<message name="message">
			Controls how much light is refracted from looking from below the surface of the water.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterBlurMultiplier">
		<message name="message">
			Controls how waves and reflections are mixed.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterNormalMap">
		<message name="message">
			Controls what normal map is layered across the water to determine reflections/refractions.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterWave1">
		<message name="message">
			Controls where and how fast the large scaled version of the normal map moves in the X and Y direction.
		</message>
	</alert>
	<alert modal="true" name="HelpWaterWave2">
		<message name="message">
			Controls where and how fast the the small scaled version of the normal map moves in the X and Y direction.
		</message>
	</alert>
	<alert name="NewSkyPreset">
		<message name="message">
			Give me a name for the new sky.
		</message>
		<editline name="editline">
			New Preset
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ExistsSkyPresetAlert">
		<message name="message">
			Preset already exists!
		</message>
	</alert>
	<alert name="NewWaterPreset">
		<message name="message">
			Give me a name for the new water preset.
		</message>
		<editline name="editline">
			New Preset
		</editline>
		<option name="OK">
			OK
		</option>
		<option name="Cancel">
			Cancel
		</option>
	</alert>
	<alert modal="true" name="ExistsWaterPresetAlert">
		<message name="message">
			Preset already exists!
		</message>
	</alert>
	<alert modal="true" name="WaterNoEditDefault">
		<message name="message">
			You cannot edit or delete a default preset.
		</message>
	</alert>
	<alert modal="true" name="ChatterBoxSessionStartError">
		<message name="message">
			Unable to start a new chat session with [RECIPIENT].
[REASON]
		</message>
		<option default="true" name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="ChatterBoxSessionEventError">
		<message name="message">
			[EVENT]
[REASON]
		</message>
		<option default="true" name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="ForceCloseChatterBoxSession">
		<message name="message">
			Your chat session with [NAME] must close.
[REASON]
		</message>
		<option default="true" name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="Cannot_Purchase_an_Attachment">
		<message name="message">
			Items may not be purchased while
they are part of an attachment.
		</message>
	</alert>
	<alert modal="true" name="DebitPermissionDetails"
	     title="About Requests for the Debit Permission">
		<message name="message">
			Granting this request gives a script ongoing permission to take Linden dollars (L$) from your account. To revoke this permission, the object owner must delete the object or reset the scripts in the object.
		</message>
		<option default="true" name="OK">
			OK
		</option>
	</alert>
	<alert modal="true" name="AutoWearNewClothing">
		<message name="message">
			Would you like to automatically wear the clothing item you create?
		</message>
		<ignore name="ignore">
			Automatically wear new clothing
		</ignore>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
	</alert>
	<alert modal="true" name="BadURL">
		<message name="message">
			Second Life doesn&apos;t know how to handle the link:
 [SLURL]
Most links are similar to this:

secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-
fd37083abc4c/about

Please check the spelling and try again.
		</message>
	</alert>
	<alert modal="true" name="NotAgeVerified">
		<message name="message">
			You need to be age-verified in order to access this parcel.
Would you like to visit the Second Life website to verify your age?

[_URL]
		</message>
		<ignore name="ignore">
			Warn about lack of age verification
		</ignore>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
		<url option="0">
			https://secondlife.com/account/verification.php
		</url>
	</alert>
	<alert modal="true" name="Cannot enter parcel: no payment info on file">
		<message name="message">
			This parcel requires that you have payment information on file before you can access it.
Would you like to visit the Second Life website to set this up?

[_URL]
		</message>
		<ignore name="ignore">
			Warn about lack of payment info
		</ignore>
		<option name="Yes">
			Yes
		</option>
		<option name="No">
			No
		</option>
		<url option="0">
			https://secondlife.com/account/
		</url>
	</alert>
	<alert modal="true" name="MissingString">
		<message name="message">
			The string [STRING_NAME] is missing from strings.xml
		</message>
	</alert>
</alerts>