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#ifndef RLV_FLOATER_BEHAVIOUR
#define RLV_FLOATER_BEHAVIOUR
#include "llfloater.h"
#include "rlvevent.h"
// ============================================================================
class RlvFloaterBehaviour :
public LLFloater,
public LLFloaterSingleton<RlvFloaterBehaviour>,
public RlvBehaviourObserver
{
friend class LLUISingleton<RlvFloaterBehaviour, VisibilityPolicy<LLFloater> >;
public:
virtual ~RlvFloaterBehaviour() {}
/*
* LLFloater overrides
*/
public:
/*virtual*/ BOOL canClose();
/*virtual*/ void onOpen();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ BOOL postBuild();
/*
* RlvBehaviourObserver overrides
*/
public:
/*virtual*/ void changed(const RlvCommand& rlvCmd, bool fInternal);
/*
* Member functions
*/
public:
static void show(void*);
static void onAvatarNameLookup(const LLUUID& uuid, const std::string& strFirst, const std::string& strLast, BOOL fGroup, void* pParam);
protected:
void refreshAll();
private:
RlvFloaterBehaviour(const LLSD& key = LLSD());
std::list<LLUUID> m_PendingLookup;
};
// ============================================================================
#endif // RLV_FLOATER_BEHAVIOUR
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