1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
|
/**
* @file llwaterparammanager.h
* @brief Implementation for the LLWaterParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_WATER_PARAMMANAGER_H
#define LL_WATER_PARAMMANAGER_H
#include <vector>
#include <map>
#include "llwaterparamset.h"
#include "llviewercamera.h"
#include "v4color.h"
const F32 WATER_FOG_LIGHT_CLAMP = 0.3f;
// color control
struct WaterColorControl {
F32 mR, mG, mB, mA, mI; /// the values
std::string mName; /// name to use to dereference params
std::string mSliderName; /// name of the slider in menu
bool mHasSliderName; /// only set slider name for true color types
inline WaterColorControl(F32 red, F32 green, F32 blue, F32 alpha,
F32 intensity, const std::string& n, const std::string& sliderName = LLStringUtil::null)
: mR(red), mG(green), mB(blue), mA(alpha), mI(intensity), mName(n), mSliderName(sliderName)
{
// if there's a slider name, say we have one
mHasSliderName = false;
if (mSliderName != "") {
mHasSliderName = true;
}
}
inline WaterColorControl & operator = (LLColor4 const & val)
{
mR = val.mV[0];
mG = val.mV[1];
mB = val.mV[2];
mA = val.mV[3];
return *this;
}
inline operator LLColor4 (void) const
{
return LLColor4(mR, mG, mB, mA);
}
inline WaterColorControl & operator = (LLVector4 const & val)
{
mR = val.mV[0];
mG = val.mV[1];
mB = val.mV[2];
mA = val.mV[3];
return *this;
}
inline operator LLVector4 (void) const
{
return LLVector4(mR, mG, mB, mA);
}
inline operator LLVector3 (void) const
{
return LLVector3(mR, mG, mB);
}
inline void update(LLWaterParamSet & params) const
{
params.set(mName, mR, mG, mB, mA);
}
};
struct WaterVector3Control
{
F32 mX;
F32 mY;
F32 mZ;
std::string mName;
// basic constructor
inline WaterVector3Control(F32 valX, F32 valY, F32 valZ, const std::string& n)
: mX(valX), mY(valY), mZ(valZ), mName(n)
{
}
inline WaterVector3Control & operator = (LLVector3 const & val)
{
mX = val.mV[0];
mY = val.mV[1];
mZ = val.mV[2];
return *this;
}
inline void update(LLWaterParamSet & params) const
{
params.set(mName, mX, mY, mZ);
}
};
struct WaterVector2Control
{
F32 mX;
F32 mY;
std::string mName;
// basic constructor
inline WaterVector2Control(F32 valX, F32 valY, const std::string& n)
: mX(valX), mY(valY), mName(n)
{
}
inline WaterVector2Control & operator = (LLVector2 const & val)
{
mX = val.mV[0];
mY = val.mV[1];
return *this;
}
inline void update(LLWaterParamSet & params) const
{
params.set(mName, mX, mY);
}
};
// float slider control
struct WaterFloatControl
{
F32 mX;
std::string mName;
F32 mMult;
inline WaterFloatControl(F32 val, const std::string& n, F32 m=1.0f)
: mX(val), mName(n), mMult(m)
{
}
inline WaterFloatControl & operator = (LLVector4 const & val)
{
mX = val.mV[0];
return *this;
}
inline operator F32 (void) const
{
return mX;
}
inline void update(LLWaterParamSet & params) const
{
params.set(mName, mX);
}
};
// float slider control
struct WaterExpFloatControl
{
F32 mExp;
std::string mName;
F32 mBase;
inline WaterExpFloatControl(F32 val, const std::string& n, F32 b)
: mExp(val), mName(n), mBase(b)
{
}
inline WaterExpFloatControl & operator = (F32 val)
{
mExp = log(val) / log(mBase);
return *this;
}
inline operator F32 (void) const
{
return pow(mBase, mExp);
}
inline void update(LLWaterParamSet & params) const
{
params.set(mName, pow(mBase, mExp));
}
};
/// WindLight parameter manager class - what controls all the wind light shaders
class LLWaterParamManager
{
public:
LLWaterParamManager();
~LLWaterParamManager();
/// load a preset file
void loadAllPresets(const std::string & fileName);
/// load an individual preset into the sky
void loadPreset(const std::string & name);
/// save the parameter presets to file
void savePreset(const std::string & name);
/// send the parameters to the shaders
void propagateParameters(void);
/// update information for the shader
void update(LLViewerCamera * cam);
/// Update shader uniforms that have changed.
void updateShaderUniforms(LLGLSLShader * shader);
/// Perform global initialization for this class.
static void initClass(void);
// Cleanup of global data that's only inited once per class.
static void cleanupClass();
/// add a param to the list
bool addParamSet(const std::string& name, LLWaterParamSet& param);
/// add a param to the list
BOOL addParamSet(const std::string& name, LLSD const & param);
/// get a param from the list
bool getParamSet(const std::string& name, LLWaterParamSet& param);
/// set the param in the list with a new param
bool setParamSet(const std::string& name, LLWaterParamSet& param);
/// set the param in the list with a new param
bool setParamSet(const std::string& name, LLSD const & param);
/// gets rid of a parameter and any references to it
/// returns true if successful
bool removeParamSet(const std::string& name, bool delete_from_disk);
/// set the normap map we want for water
bool setNormalMapID(const LLUUID& img);
void setDensitySliderValue(F32 val);
/// getters for all the different things water param manager maintains
LLUUID getNormalMapID(void);
LLVector2 getWave1Dir(void);
LLVector2 getWave2Dir(void);
F32 getScaleAbove(void);
F32 getScaleBelow(void);
LLVector3 getNormalScale(void);
F32 getFresnelScale(void);
F32 getFresnelOffset(void);
F32 getBlurMultiplier(void);
F32 getFogDensity(void);
LLColor4 getFogColor(void);
// singleton pattern implementation
static LLWaterParamManager * instance();
public:
LLWaterParamSet mCurParams;
/// Atmospherics
WaterColorControl mFogColor;
WaterExpFloatControl mFogDensity;
WaterFloatControl mUnderWaterFogMod;
/// wavelet scales and directions
WaterVector3Control mNormalScale;
WaterVector2Control mWave1Dir;
WaterVector2Control mWave2Dir;
// controls how water is reflected and refracted
WaterFloatControl mFresnelScale;
WaterFloatControl mFresnelOffset;
WaterFloatControl mScaleAbove;
WaterFloatControl mScaleBelow;
WaterFloatControl mBlurMultiplier;
// list of all the parameters, listed by name
std::map<std::string, LLWaterParamSet> mParamList;
F32 mDensitySliderValue;
private:
LLVector4 mWaterPlane;
F32 mWaterFogKS;
// our parameter manager singleton instance
static LLWaterParamManager * sInstance;
};
inline void LLWaterParamManager::setDensitySliderValue(F32 val)
{
val /= 10.0f;
val = 1.0f - val;
val *= val * val;
// val *= val;
mDensitySliderValue = val;
}
inline LLUUID LLWaterParamManager::getNormalMapID()
{
return mCurParams.mParamValues["normalMap"].asUUID();
}
inline bool LLWaterParamManager::setNormalMapID(const LLUUID& id)
{
mCurParams.mParamValues["normalMap"] = id;
return true;
}
inline LLVector2 LLWaterParamManager::getWave1Dir(void)
{
bool err;
return mCurParams.getVector2("wave1Dir", err);
}
inline LLVector2 LLWaterParamManager::getWave2Dir(void)
{
bool err;
return mCurParams.getVector2("wave2Dir", err);
}
inline F32 LLWaterParamManager::getScaleAbove(void)
{
bool err;
return mCurParams.getFloat("scaleAbove", err);
}
inline F32 LLWaterParamManager::getScaleBelow(void)
{
bool err;
return mCurParams.getFloat("scaleBelow", err);
}
inline LLVector3 LLWaterParamManager::getNormalScale(void)
{
bool err;
return mCurParams.getVector3("normScale", err);
}
inline F32 LLWaterParamManager::getFresnelScale(void)
{
bool err;
return mCurParams.getFloat("fresnelScale", err);
}
inline F32 LLWaterParamManager::getFresnelOffset(void)
{
bool err;
return mCurParams.getFloat("fresnelOffset", err);
}
inline F32 LLWaterParamManager::getBlurMultiplier(void)
{
bool err;
return mCurParams.getFloat("blurMultiplier", err);
}
inline LLColor4 LLWaterParamManager::getFogColor(void)
{
bool err;
return LLColor4(mCurParams.getVector4("waterFogColor", err));
}
#endif
|