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/**
* @file llviewerreputation.cpp
* @brief Viewer-side reputation system handling.
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerreputation.h"
// linden library includes
#include "llerror.h"
#include "llnamevalue.h"
#include "message.h"
#include "lluuid.h"
#include "llinstantmessage.h"
#include "lldbstrings.h"
// viewer includes
#include "llagent.h"
#include "llviewerregion.h"
// constants
const F32 REP_AGENT_SCORE_POS = 1.0f; // positive rating changes score by this much
const F32 REP_AGENT_SCORE_NEG = -1.0f;
const F32 REP_OBJECT_SCORE_POS = 1.0f;
const F32 REP_OBJECT_SCORE_NEG = -1.0f;
// Send a reputation assignment for an agent.
// Forward through the receiving agent's simulator.
void send_reputation_agent_assign(const LLUUID& rator_id,
const LLUUID& ratee_id,
F32 behavior,
F32 appearance,
F32 building,
const char* text)
{
LLMessageSystem* msg = gMessageSystem;
if (!msg) return;
msg->newMessageFast(_PREHASH_ReputationAgentAssign);
msg->nextBlockFast(_PREHASH_DataBlock);
msg->addUUIDFast(_PREHASH_RatorID, rator_id );
msg->addUUIDFast(_PREHASH_RateeID, ratee_id );
msg->addF32Fast(_PREHASH_Behavior, behavior );
msg->addF32Fast(_PREHASH_Appearance, appearance );
msg->addF32Fast(_PREHASH_Building, building );
msg->sendReliable( gAgent.getRegion()->getHost() );
// Send instant message to the person rated.
LLString name;
gAgent.getName(name);
BOOL any_positive = (behavior > 0.f || appearance > 0.f || building > 0.f);
BOOL any_negative = (behavior < 0.f || appearance < 0.f || building < 0.f);
LLString message(name);
if (any_positive && !any_negative)
{
message.append(" rated you positively: ");
}
else if (any_negative && !any_positive)
{
message.append(" rated you negatively: ");
}
else
{
message.append(" rated you: ");
}
if (text && strlen(text) > 0)
{
message.append(text);
}
else
{
message.append("(no message)");
}
pack_instant_message(
msg,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
ratee_id,
SYSTEM_FROM,
message.c_str(),
IM_ONLINE,
IM_CONSOLE_AND_CHAT_HISTORY);
gAgent.sendReliableMessage();
}
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