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/**
* @file llviewerjointshape.cpp
* @brief Implementation of LLViewerJointShape class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "llviewerjointshape.h"
#include "llbox.h"
#include "llsphere.h"
#include "llcylinder.h"
#include "llgldbg.h"
#include "llglheaders.h"
F32 LLViewerJointShape::sColorScale = 1.0f;
//-----------------------------------------------------------------------------
// LLViewerJointShape()
//-----------------------------------------------------------------------------
LLViewerJointShape::LLViewerJointShape()
{
mType = ST_NULL;
mColor[0] = 1.0f;
mColor[1] = 1.0f;
mColor[2] = 1.0f;
mColor[3] = 1.0f;
mTexture = NULL;
}
//-----------------------------------------------------------------------------
// LLViewerJointShape()
//-----------------------------------------------------------------------------
LLViewerJointShape::LLViewerJointShape( ShapeType type, F32 red, F32 green, F32 blue, F32 alpha )
{
mType = type;
mColor[0] = red * sColorScale;
mColor[1] = green * sColorScale;
mColor[2] = blue * sColorScale;
mColor[3] = alpha;
mTexture = NULL;
}
//-----------------------------------------------------------------------------
// ~LLViewerJointShape()
// Class Destructor
//-----------------------------------------------------------------------------
LLViewerJointShape::~LLViewerJointShape()
{
}
//--------------------------------------------------------------------
// getType()
//--------------------------------------------------------------------
LLViewerJointShape::ShapeType LLViewerJointShape::getType()
{
return mType;
}
//--------------------------------------------------------------------
// setType()
//--------------------------------------------------------------------
void LLViewerJointShape::setType( ShapeType type )
{
mType = type;
}
//--------------------------------------------------------------------
// getColor()
//--------------------------------------------------------------------
void LLViewerJointShape::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
{
*red = mColor[0];
*green = mColor[1];
*blue = mColor[2];
*alpha = mColor[3];
}
//--------------------------------------------------------------------
// setColor()
//--------------------------------------------------------------------
void LLViewerJointShape::setColor( F32 red, F32 green, F32 blue, F32 alpha )
{
mColor[0] = red * sColorScale;
mColor[1] = green * sColorScale;
mColor[2] = blue * sColorScale;
mColor[3] = alpha;
}
//--------------------------------------------------------------------
// getTexture()
//--------------------------------------------------------------------
LLViewerImage *LLViewerJointShape::getTexture()
{
return mTexture;
}
//--------------------------------------------------------------------
// setTexture()
//--------------------------------------------------------------------
void LLViewerJointShape::setTexture( LLViewerImage *texture )
{
mTexture = texture;
}
//--------------------------------------------------------------------
// drawBone()
//--------------------------------------------------------------------
void LLViewerJointShape::drawBone()
{
}
//--------------------------------------------------------------------
// isTransparent()
//--------------------------------------------------------------------
BOOL LLViewerJointShape::isTransparent()
{
return ( (mColor[3] < 1.0f) ||
(!mTexture.isNull() && (mTexture->getComponents()==4)) );
}
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
U32 LLViewerJointShape::drawShape( F32 pixelArea, BOOL first_pass )
{
U32 triangle_count = 0;
//----------------------------------------------------------------
// render ST_NULL
//----------------------------------------------------------------
if (mType == ST_NULL)
{
return triangle_count;
}
//----------------------------------------------------------------
// setup current color
//----------------------------------------------------------------
glColor4fv(mColor.mV);
//----------------------------------------------------------------
// setup current texture
//----------------------------------------------------------------
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
if (mType == ST_SPHERE)
{
glTranslatef(-0.25f, 0.0f, 0.0f);
}
glMatrixMode(GL_MODELVIEW);
LLViewerImage::bindTexture(mTexture);
//----------------------------------------------------------------
// update pixel area
//----------------------------------------------------------------
F32 s1 = llmax( getScale().mV[VX], llmax( getScale().mV[VY], getScale().mV[VZ] ) );
F32 s2 = llmin( getScale().mV[VX], llmax( getScale().mV[VY], getScale().mV[VZ] ) );
pixelArea *= s1 * s2;
//----------------------------------------------------------------
// render shape
//----------------------------------------------------------------
switch ( mType )
{
case ST_CUBE:
gBox.render();
break;
case ST_SPHERE:
gSphere.render( pixelArea );
break;
case ST_CYLINDER:
gCylinder.render( pixelArea );
break;
default:
break;
}
//----------------------------------------------------------------
// disable texture
//----------------------------------------------------------------
if ( mTexture )
{
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
return triangle_count;
}
// End
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