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/**
* @file llviewerimagelist.h
* @brief Object for managing the list of images within a region
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLVIEWERIMAGELIST_H
#define LL_LLVIEWERIMAGELIST_H
#include "lluuid.h"
#include "message.h"
#include "llgl.h"
#include "llstat.h"
#include "llviewerimage.h"
#include <list>
#include <set>
const BOOL MIPMAP_YES = TRUE;
const BOOL MIPMAP_NO = FALSE;
const BOOL GL_TEXTURE_YES = TRUE;
const BOOL GL_TEXTURE_NO = FALSE;
const BOOL IMMEDIATE_YES = TRUE;
const BOOL IMMEDIATE_NO = FALSE;
class LLViewerImage;
class LLTextureView;
typedef void (*LLImageCallback)(BOOL success,
LLViewerImage *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
BOOL final,
void* userdata);
class LLViewerImageList : public LLImageProviderInterface
{
LOG_CLASS(LLViewerImageList);
friend class LLTextureView;
public:
static BOOL createUploadFile(const LLString& filename, const LLString& out_filename, const U8 codec);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static S32 calcMaxTextureRAM();
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
public:
LLViewerImageList();
~LLViewerImageList();
// LLImageProviderInterface
LLImageGL* getUIImageByID(const LLUUID& id, BOOL clamped = TRUE);
void init();
void shutdown();
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
LLViewerImage * getImage(const LLString& filename,
const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE // Get the requested level immediately upon creation.
);
LLViewerImage * getImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE // Get the requested level immediately upon creation.
);
LLViewerImage * getImageFromFile(const LLString& filename,
const LLUUID &image_id,
BOOL usemipmap,
BOOL level_immediate, // Get the requested level immediately upon creation.
LLGLint internal_format,
LLGLenum primary_format
);
LLViewerImage * getImageFromUUID(const LLUUID &image_id,
BOOL usemipmap,
BOOL level_immediate, // Get the requested level immediately upon creation.
LLGLint internal_format,
LLGLenum primary_format,
LLHost request_from_host = LLHost()
);
// Request image from a specific host, used for baked avatar textures.
// Implemented in header in case someone changes default params above. JC
LLViewerImage* getImageFromHost(const LLUUID& image_id, LLHost host)
{ return getImageFromUUID(image_id, TRUE, FALSE, 0, 0, host); }
LLViewerImage *hasImage(const LLUUID &image_id);
void addImage(LLViewerImage *image);
void deleteImage(LLViewerImage *image);
void addImageToList(LLViewerImage *image);
void removeImageFromList(LLViewerImage *image);
void updateMovieImage(const LLUUID& image_id, BOOL active);
void dirtyImage(LLViewerImage *image);
// Using image stats, determine what images are necessary, and perform image updates.
void updateImages(F32 max_time);
// Decode and create textures for all images currently in list.
void decodeAllImages(F32 max_decode_time);
void handleIRCallback(void **data, const S32 number);
void setUpdateStats(BOOL b) { mUpdateStats = b; }
S32 getMaxResidentTexMem() const { return mMaxResidentTexMem; }
S32 getVideoMemorySetting() const { return mVideoMemorySetting; }
S32 getNumImages() { return mImageList.size(); }
static S32 getMaxVideoRamSetting(S32 max = -1);
void updateMaxResidentTexMem(S32 max = -1, U32 fudge = 0);
void doPreloadImages();
void doPrefetchImages();
private:
LLViewerImage* preloadImage(const LLString& filename, const LLUUID &image_set_id, BOOL use_mips);
void updateImagesDecodePriorities();
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesMediaStreams();
void updateImagesUpdateStats();
public:
typedef std::set<LLPointer<LLViewerImage> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerImage*> mDirtyTextureList;
BOOL mForceResetTextureStats;
private:
typedef std::map< LLUUID, LLPointer<LLViewerImage> > uuid_map_t;
uuid_map_t mUUIDMap;
LLUUID mLastUpdateUUID;
LLUUID mLastFetchUUID;
typedef std::set<LLPointer<LLViewerImage>, LLViewerImage::Compare> image_priority_list_t;
image_priority_list_t mImageList;
typedef std::vector<LLPointer<LLViewerImage> > callback_data_t;
typedef std::set< callback_data_t* > callback_data_list_t;
callback_data_list_t mIRCallbackData;
BOOL mUpdateStats;
S32 mMaxResidentTexMem;
S32 mVideoMemorySetting;
LLFrameTimer mForceDecodeTimer;
LLUUID mMovieImageUUID;
U8 mMovieImageHasMips;
std::vector<LLPointer<LLViewerImage> > mPreloadedImages;
public:
static U32 sTextureBits;
static U32 sTexturePackets;
static LLStat sNumImagesStat;
static LLStat sNumRawImagesStat;
static LLStat sGLTexMemStat;
static LLStat sGLBoundMemStat;
static LLStat sRawMemStat;
static LLStat sFormattedMemStat;
private:
static S32 sNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
};
const BOOL GLTEXTURE_TRUE = TRUE;
const BOOL GLTEXTURE_FALSE = FALSE;
const BOOL MIPMAP_TRUE = TRUE;
const BOOL MIPMAP_FALSE = FALSE;
extern LLViewerImageList gImageList;
#endif
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