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|
/**
* @file llviewerimagelist.cpp
* @brief Object for managing the list of images within a region
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include <sys/stat.h>
#include "llviewerimagelist.h"
#include "imageids.h"
#include "llgl.h" // fot gathering stats from GL
#include "llimagegl.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llmediaengine.h"
#include "llsdserialize.h"
#include "llsys.h"
#include "llvfs.h"
#include "llvfile.h"
#include "llvfsthread.h"
#include "message.h"
#include "llagent.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltexturetable.h" // For looking up names from uuid's.
#include "llviewercontrol.h"
#include "llviewerimage.h"
#include "llviewerregion.h"
#include "pipeline.h"
#include "viewer.h"
////////////////////////////////////////////////////////////////////////////
void (*LLViewerImageList::sUUIDCallback)(void **, const LLUUID&) = NULL;
U32 LLViewerImageList::sTextureBits = 0;
U32 LLViewerImageList::sTexturePackets = 0;
const S32 IMAGES_PER_REQUEST = 42;
const S32 IMAGES_MIN_UPDATES = 4; // Always update the highest N images each frame
const S32 IMAGES_MAX_PACKET_UPDATES = 1; // Only send N packets of IMAGES_PER_REQUEST in a frame
const F32 RESEND_IMAGE_REQUEST_TIME = 15.f; // seconds
LLViewerImageList gImageList;
S32 LLViewerImageList::sNumImages = 0;
LLStat LLViewerImageList::sNumImagesStat(32, TRUE);
LLStat LLViewerImageList::sNumRawImagesStat(32, TRUE);
LLStat LLViewerImageList::sGLTexMemStat(32, TRUE);
LLStat LLViewerImageList::sGLBoundMemStat(32, TRUE);
LLStat LLViewerImageList::sRawMemStat(32, TRUE);
LLStat LLViewerImageList::sFormattedMemStat(32, TRUE);
///////////////////////////////////////////////////////////////////////////////
LLViewerImageList::LLViewerImageList()
: LLImageProviderInterface(),
mForceResetTextureStats(FALSE),
mUpdateStats(FALSE),
mMaxResidentTexMem(0),
mVideoMemorySetting(0),
mMovieImageHasMips(FALSE)
{
}
void LLViewerImageList::init()
{
sNumImages = 0;
mMaxResidentTexMem = 0;
mVideoMemorySetting = 0;
if (gNoRender)
{
// Don't initialize GL stuff if we're not rendering.
return;
}
mUpdateStats = TRUE;
// Update how much texture RAM we're allowed to use.
updateMaxResidentTexMem();
mMovieImageHasMips = FALSE;
doPreloadImages();
decodeAllImages(5.f); // decode preloaded images
}
void LLViewerImageList::doPreloadImages()
{
llinfos << "Preloading images..." << llendl;
// Set the "missing asset" image
LLViewerImage::sMissingAssetImagep = preloadImage("missing_asset.tga" , LLUUID::null, TRUE);
// Set the "white" image
LLViewerImage::sWhiteImagep = preloadImage("white.tga", LLUUID::null, TRUE);;
// Speeds up startup by 4-5 seconds. JC
if (!gPreloadImages) return;
// Preload some images
preloadImage("button_anim_pause.tga", LLUUID::null, FALSE);
preloadImage("button_anim_pause_selected.tga", LLUUID::null, FALSE);
preloadImage("button_anim_play.tga", LLUUID::null, FALSE);
preloadImage("button_anim_play_selected.tga", LLUUID::null, FALSE);
preloadImage("button_anim_stop.tga", LLUUID::null, FALSE);
preloadImage("button_anim_stop_selected.tga", LLUUID::null, FALSE);
preloadImage("button_disabled_32x128.tga", LLUUID::null, FALSE);
preloadImage("button_enabled_32x128.tga", LLUUID::null, FALSE);
preloadImage("button_enabled_selected_32x128.tga", LLUUID::null, FALSE);
preloadImage("checkbox_disabled_false.tga", LLUUID::null, FALSE);
preloadImage("checkbox_disabled_true.tga", LLUUID::null, FALSE);
preloadImage("checkbox_enabled_false.tga", LLUUID::null, FALSE);
preloadImage("checkbox_enabled_true.tga", LLUUID::null, FALSE);
preloadImage("close_in_blue.tga", LLUUID::null, FALSE);
preloadImage("combobox_arrow.tga", LLUUID::null, FALSE);
preloadImage("crosshairs.tga", LLUUID::null, FALSE);
preloadImage("direction_arrow.tga", LLUUID::null, FALSE);
preloadImage("eyes.tga", LLUUID::null, TRUE);
preloadImage("foot_shadow.tga", LLUUID::null, TRUE);
preloadImage("hair.tga", LLUUID::null, TRUE);
preloadImage("icon_for_sale.tga", LLUUID::null, FALSE);
preloadImage("icon_popular.tga", LLUUID::null, FALSE);
preloadImage("icon_top_pick.tga", LLUUID::null, FALSE);
preloadImage("img_shot.tga", IMG_SHOT, TRUE);
preloadImage("img_smoke_poof.tga", IMG_SMOKE_POOF, TRUE);
preloadImage("inv_folder_animation.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_bodypart.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_callingcard.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_clothing.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_gesture.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_landmark.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_lostandfound.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_notecard.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_object.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_plain_closed.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_script.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_snapshot.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_sound.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_texture.tga", LLUUID::null, FALSE);
preloadImage("inv_folder_trash.tga", LLUUID::null, FALSE);
preloadImage("inv_item_animation.tga", LLUUID::null, FALSE);
preloadImage("inv_item_bodypart.tga", LLUUID::null, FALSE);
preloadImage("inv_item_callingcard_offline.tga", LLUUID::null, FALSE);
preloadImage("inv_item_callingcard_online.tga", LLUUID::null, FALSE);
preloadImage("inv_item_eyes.tga", LLUUID::null, FALSE);
preloadImage("inv_item_gesture.tga", LLUUID::null, FALSE);
preloadImage("inv_item_gloves.tga", LLUUID::null, FALSE);
preloadImage("inv_item_hair.tga", LLUUID::null, FALSE);
preloadImage("inv_item_jacket.tga", LLUUID::null, FALSE);
preloadImage("inv_item_landmark.tga", LLUUID::null, FALSE);
preloadImage("inv_item_landmark_visited.tga", LLUUID::null, FALSE);
preloadImage("inv_item_notecard.tga", LLUUID::null, FALSE);
preloadImage("inv_item_object.tga", LLUUID::null, FALSE);
preloadImage("inv_item_object_multi.tga", LLUUID::null, FALSE);
preloadImage("inv_item_pants.tga", LLUUID::null, FALSE);
preloadImage("inv_item_script.tga", LLUUID::null, FALSE);
preloadImage("inv_item_shape.tga", LLUUID::null, FALSE);
preloadImage("inv_item_shirt.tga", LLUUID::null, FALSE);
preloadImage("inv_item_shoes.tga", LLUUID::null, FALSE);
preloadImage("inv_item_skirt.tga", LLUUID::null, FALSE);
preloadImage("inv_item_snapshot.tga", LLUUID::null, FALSE);
preloadImage("inv_item_socks.tga", LLUUID::null, FALSE);
preloadImage("inv_item_sound.tga", LLUUID::null, FALSE);
preloadImage("inv_item_texture.tga", LLUUID::null, FALSE);
preloadImage("inv_item_underpants.tga", LLUUID::null, FALSE);
preloadImage("inv_item_undershirt.tga", LLUUID::null, FALSE);
preloadImage("legend.tga", LLUUID::null, FALSE);
preloadImage("map_avatar_16.tga", LLUUID::null, FALSE);
preloadImage("map_avatar_8.tga", LLUUID::null, FALSE);
preloadImage("map_avatar_you_8.tga", LLUUID::null, FALSE);
preloadImage("map_event.tga", LLUUID::null, FALSE);
preloadImage("map_event_mature.tga", LLUUID::null, FALSE);
preloadImage("map_home.tga", LLUUID::null, FALSE);
preloadImage("map_infohub.tga", LLUUID::null, FALSE);
preloadImage("map_telehub.tga", LLUUID::null, FALSE);
preloadImage("map_track_16.tga", LLUUID::null, FALSE);
preloadImage("minimize.tga", LLUUID::null, FALSE);
preloadImage("minimize_pressed.tga", LLUUID::null, FALSE);
preloadImage("noentrylines.tga", LLUUID::null, TRUE);
preloadImage("noentrypasslines.tga", LLUUID::null, TRUE);
preloadImage("notify_tip_icon.tga", LLUUID::null, FALSE);
preloadImage("object_cone.tga", LLUUID::null, FALSE);
preloadImage("object_cone_active.tga", LLUUID::null, FALSE);
preloadImage("object_cube.tga", LLUUID::null, FALSE);
preloadImage("object_cube_active.tga", LLUUID::null, FALSE);
preloadImage("object_cylinder.tga", LLUUID::null, FALSE);
preloadImage("object_cylinder_active.tga", LLUUID::null, FALSE);
preloadImage("object_grass.tga", LLUUID::null, FALSE);
preloadImage("object_grass_active.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_cone.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_cone_active.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_cylinder.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_cylinder_active.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_sphere.tga", LLUUID::null, FALSE);
preloadImage("object_hemi_sphere_active.tga", LLUUID::null, FALSE);
preloadImage("object_prism.tga", LLUUID::null, FALSE);
preloadImage("object_prism_active.tga", LLUUID::null, FALSE);
preloadImage("object_pyramid.tga", LLUUID::null, FALSE);
preloadImage("object_pyramid_active.tga", LLUUID::null, FALSE);
preloadImage("object_ring.tga", LLUUID::null, FALSE);
preloadImage("object_ring_active.tga", LLUUID::null, FALSE);
preloadImage("object_sphere.tga", LLUUID::null, FALSE);
preloadImage("object_sphere_active.tga", LLUUID::null, FALSE);
preloadImage("object_tetrahedron.tga", LLUUID::null, FALSE);
preloadImage("object_tetrahedron_active.tga", LLUUID::null, FALSE);
preloadImage("object_torus.tga", LLUUID::null, FALSE);
preloadImage("object_torus_active.tga", LLUUID::null, FALSE);
preloadImage("object_tree.tga", LLUUID::null, FALSE);
preloadImage("object_tree_active.tga", LLUUID::null, FALSE);
preloadImage("object_tube.tga", LLUUID::null, FALSE);
preloadImage("object_tube_active.tga", LLUUID::null, FALSE);
preloadImage("pixiesmall.tga", LLUUID::null, TRUE);
preloadImage("radio_active_false.tga", LLUUID::null, FALSE);
preloadImage("radio_active_true.tga", LLUUID::null, FALSE);
preloadImage("radio_inactive_false.tga", LLUUID::null, FALSE);
preloadImage("radio_inactive_true.tga", LLUUID::null, FALSE);
preloadImage("resize_handle_bottom_right_blue.tga", LLUUID::null, FALSE);
preloadImage("rounded_square.tga", LLUUID::null, FALSE);
preloadImage("rounded_square_soft.tga", LLUUID::null, FALSE);
preloadImage("script_error.tga", LLUUID::null, TRUE);
preloadImage("scrollbutton_down_in_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_down_out_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_left_in_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_left_out_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_right_in_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_right_out_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_up_in_blue.tga", LLUUID::null, FALSE);
preloadImage("scrollbutton_up_out_blue.tga", LLUUID::null, FALSE);
preloadImage("silhouette.tga", LLUUID::null, TRUE);
preloadImage("spin_down_in_blue.tga", LLUUID::null, FALSE);
preloadImage("spin_down_out_blue.tga", LLUUID::null, FALSE);
preloadImage("spin_up_in_blue.tga", LLUUID::null, FALSE);
preloadImage("spin_up_out_blue.tga", LLUUID::null, FALSE);
preloadImage("square_btn_32x128.tga", LLUUID::null, FALSE);
preloadImage("square_btn_selected_32x128.tga", LLUUID::null, FALSE);
preloadImage("startup_logo.tga", LLUUID::null, FALSE);
preloadImage("status_build.tga", LLUUID::null, FALSE);
preloadImage("status_buy_currency.tga", LLUUID::null, FALSE);
preloadImage("status_buy_currency_pressed.tga", LLUUID::null, FALSE);
preloadImage("status_buy_land.tga", LLUUID::null, FALSE);
preloadImage("status_buy_land_pressed.tga", LLUUID::null, FALSE);
preloadImage("status_fly.tga", LLUUID::null, FALSE);
preloadImage("status_health.tga", LLUUID::null, FALSE);
preloadImage("status_scripts.tga", LLUUID::null, FALSE);
preloadImage("tab_bottom_blue.tga", LLUUID::null, FALSE);
preloadImage("tab_bottom_selected_blue.tga", LLUUID::null, FALSE);
preloadImage("tab_left.tga", LLUUID::null, FALSE);
preloadImage("tab_left_selected.tga", LLUUID::null, FALSE);
preloadImage("tab_top_blue.tga", LLUUID::null, FALSE);
preloadImage("tab_top_selected_blue.tga", LLUUID::null, FALSE);
preloadImage("tool_dozer.tga", LLUUID::null, FALSE);
preloadImage("tool_dozer_active.tga", LLUUID::null, FALSE);
preloadImage("tool_zoom.tga", LLUUID::null, FALSE);
preloadImage("tool_zoom_active.tga", LLUUID::null, FALSE);
preloadImage("white.tga", LLUUID::null, TRUE);
}
static std::string get_texture_list_name()
{
BOOL login_last = gSavedSettings.getBOOL("LoginLastLocation");
return std::string("texture_list_") + (login_last?"last":"home") + ".xml";
}
void LLViewerImageList::doPrefetchImages()
{
if (gPurgeCache)
{
// cache was purged, no point
return;
}
// Pre-fetch textures from last logout
LLSD imagelist;
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, get_texture_list_name());
llifstream file;
file.open(filename.c_str());
if (file.is_open())
{
LLSDSerialize::fromXML(imagelist, file);
}
for (LLSD::array_iterator iter = imagelist.beginArray();
iter != imagelist.endArray(); ++iter)
{
LLSD imagesd = *iter;
LLUUID uuid = imagesd["uuid"];
S32 pixel_area = imagesd["area"];
LLViewerImage* image = getImage(uuid, MIPMAP_TRUE, FALSE);
if (image)
{
image->addTextureStats((F32)pixel_area);
}
}
}
///////////////////////////////////////////////////////////////////////////////
LLViewerImageList::~LLViewerImageList()
{
llassert(mIRCallbackData.empty());
}
void LLViewerImageList::shutdown()
{
// Write out list of currently loaded textures for precaching on startup
typedef std::set<std::pair<S32,LLViewerImage*> > image_area_list_t;
image_area_list_t image_area_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
LLViewerImage* image = *iter;
if (!image->getUseDiscard() ||
image->needsAux() ||
image->getTargetHost() != LLHost::invalid)
{
continue; // avoid UI, baked, and other special images
}
S32 desired = image->getDesiredDiscardLevel();
if (desired >= 0 && desired < MAX_DISCARD_LEVEL)
{
S32 pixel_area = image->getWidth(desired) * image->getHeight(desired);
image_area_list.insert(std::make_pair(pixel_area, image));
}
}
LLSD imagelist;
const S32 max_count = 1000;
S32 count = 0;
for (image_area_list_t::reverse_iterator riter = image_area_list.rbegin();
riter != image_area_list.rend(); ++riter)
{
LLViewerImage* image = riter->second;
imagelist[count]["area"] = riter->first;
imagelist[count]["uuid"] = image->getID();
if (++count >= max_count)
break;
}
if (count > 0 && !gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "").empty())
{
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, get_texture_list_name());
llofstream file;
file.open(filename.c_str());
LLSDSerialize::toPrettyXML(imagelist, file);
}
//
// Clean up "loaded" callbacks.
//
mCallbackList.clear();
mIRCallbackData.clear();
// Clean up preloaded images
mPreloadedImages.clear();
// Flush all of the references
mLoadingStreamList.clear();
mCreateTextureList.clear();
mUUIDMap.clear();
mImageList.clear();
}
void LLViewerImageList::dump()
{
llinfos << "LLViewerImageList::dump()" << llendl;
for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
LLViewerImage* image = *it;
llinfos << "priority " << image->getDecodePriority()
<< " boost " << image->getBoostLevel()
<< " size " << image->getWidth() << "x" << image->getHeight()
<< " discard " << image->getDiscardLevel()
<< " desired " << image->getDesiredDiscardLevel()
<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
<< llendl;
}
}
void LLViewerImageList::destroyGL(BOOL save_state)
{
LLImageGL::destroyGL(save_state);
}
void LLViewerImageList::restoreGL()
{
LLImageGL::restoreGL();
}
/* Vertical tab container button image IDs
Seem to not decode when running app in debug.
const LLUUID BAD_IMG_ONE("1097dcb3-aef9-8152-f471-431d840ea89e");
const LLUUID BAD_IMG_TWO("bea77041-5835-1661-f298-47e2d32b7a70");
*/
LLImageGL* LLViewerImageList::getUIImageByID(const LLUUID& image_id, BOOL clamped)
{
LLViewerImage* imagep = getImage(image_id, MIPMAP_FALSE, TRUE);
// force a high resolution decode for all UI images (pulled this from LLTextEditor)
// this might not make any difference
imagep->setBoostLevel(LLViewerImage::BOOST_UI);
LLViewerImage::bindTexture(imagep);
imagep->setClamp(clamped, clamped);
imagep->unbindTexture(0, GL_TEXTURE_2D);
return (LLImageGL*)imagep;
}
///////////////////////////////////////////////////////////////////////////////
LLViewerImage* LLViewerImageList::preloadImage(const LLString& filename, const LLUUID &image_set_id, BOOL use_mips)
{
LLViewerImage* image = getImage(filename, image_set_id, use_mips, TRUE);
image->dontDiscard();
mPreloadedImages.push_back(image);
return image;
}
///////////////////////////////////////////////////////////////////////////////
LLViewerImage* LLViewerImageList::getImage(const LLString& filename,
const LLUUID &image_set_id,
BOOL usemipmaps,
BOOL level_immediate)
{
return getImageFromFile(filename, image_set_id, usemipmaps, level_immediate, 0, 0);
}
LLViewerImage* LLViewerImageList::getImageFromFile(const LLString& filename,
const LLUUID &image_set_id,
BOOL usemipmaps,
BOOL level_immediate,
LLGLint internal_format,
LLGLenum primary_format)
{
if (gNoRender)
{
// Never mind that this ignores image_set_id;
// getImage() will handle that later.
return getImage(IMG_DEFAULT, TRUE, TRUE);
}
// Try to load an image from the skins directory.
// Fall back to loading from the VFS if not found.
// First verify that the image exists in gViewerArt
LLUUID image_id = LLUUID( gViewerArt.getString(filename.c_str()) );
if (image_id.isNull())
{
llwarns << "Unable to find image " << filename << " in gViewerArt" << llendl;
if (image_set_id.notNull())
{
// We *know* that missing_asset.tga exists,
// but for paranoia's sake and to avoid infinite recursion, check anyway
image_id = LLUUID(gViewerArt.getString("missing_asset.tga"));
if (image_id.isNull())
{
llerrs << "Missing missing_asset.tga!" << llendl;
}
return getImageFromFile(LLString("missing_asset.tga"), image_set_id,
usemipmaps, level_immediate,
internal_format, primary_format);
}
else
{
return (getImage(IMG_DEFAULT, TRUE, TRUE));
}
}
// Now that we have verified that filename exists, load it and assign it to
// the filename's UUID, or image_set_id if non null.
if (image_set_id.notNull())
{
image_id = image_set_id;
}
// Load the image
LLViewerImage* imagep = getImageFromUUID(image_id, usemipmaps, level_immediate,
internal_format, primary_format, LLHost());
return imagep;
}
LLViewerImage* LLViewerImageList::getImage(const LLUUID &image_id,
BOOL usemipmaps,
BOOL level_immediate)
{
return getImageFromUUID(image_id, usemipmaps, level_immediate, 0, 0, LLHost());
}
LLViewerImage* LLViewerImageList::getImageFromUUID(const LLUUID &image_id,
BOOL usemipmaps,
BOOL level_immediate,
LLGLint internal_format,
LLGLenum primary_format,
LLHost request_from_host)
{
// Return the image with ID image_id
// If the image is not found, creates new image and
// enqueues a request for transmission
if ((&image_id == NULL) || image_id.isNull())
{
return (getImage(IMG_DEFAULT, TRUE, TRUE));
}
LLPointer<LLViewerImage> imagep = hasImage(image_id);
if (imagep.isNull())
{
imagep = new LLViewerImage(image_id, usemipmaps);
// Might want to request from host other than where the agent is. JC
imagep->setTargetHost(request_from_host);
if (internal_format && primary_format)
{
imagep->setExplicitFormat(internal_format, primary_format);
}
addImage(imagep);
if (level_immediate)
{
imagep->dontDiscard();
imagep->setBoostLevel(LLViewerImage::BOOST_UI);
}
}
return imagep;
}
LLViewerImage *LLViewerImageList::hasImage(const LLUUID &image_id)
{
uuid_map_t::iterator iter = mUUIDMap.find(image_id);
if(iter == mUUIDMap.end())
return NULL;
return iter->second;
}
void LLViewerImageList::addImageToList(LLViewerImage *image)
{
llassert(image);
if (image->mInImageList)
{
llerrs << "LLViewerImageList::addImageToList - Image already in list" << llendl;
}
llverify((mImageList.insert(image)).second == true);
image->mInImageList = TRUE;
}
void LLViewerImageList::removeImageFromList(LLViewerImage *image)
{
llassert(image);
if (!image->mInImageList)
{
llerrs << "LLViewerImageList::removeImageFromList - Image not in list" << llendl;
}
llverify(mImageList.erase(image) == 1);
image->mInImageList = FALSE;
}
void LLViewerImageList::addImage(LLViewerImage *new_image)
{
if (!new_image)
{
llwarning("No image to add to image list", 0);
return;
}
LLUUID image_id = new_image->getID();
LLViewerImage *image = hasImage(image_id);
if (image)
{
llerrs << "Image with ID " << image_id << " already in list" << llendl;
}
sNumImages++;
addImageToList(new_image);
mUUIDMap[image_id] = new_image;
}
void LLViewerImageList::deleteImage(LLViewerImage *image)
{
if( image)
{
if (image->hasCallbacks())
{
mCallbackList.erase((LLViewerImage*)image);
}
llverify(mUUIDMap.erase(image->getID()) == 1);
sNumImages--;
removeImageFromList(image);
}
}
///////////////////////////////////////////////////////////////////////////////
void LLViewerImageList::updateMovieImage(const LLUUID& uuid, BOOL active)
{
// IF the media image hasn't changed, do nothing
if (mMovieImageUUID == uuid)
{
return;
}
// If we have changed media uuid, restore the old one
if (!mMovieImageUUID.isNull())
{
LLViewerImage* oldImage = getImage( mMovieImageUUID );
if (oldImage)
{
oldImage->reinit(mMovieImageHasMips);
oldImage->mIsMediaTexture = FALSE;
}
mMovieImageUUID.setNull();
}
// If the movie is playing, set the new media image
if (active && !uuid.isNull())
{
LLViewerImage* viewerImage = getImage( uuid );
if( viewerImage )
{
mMovieImageUUID = uuid;
// Can't use mipmaps for movies because they don't update the full image
mMovieImageHasMips = viewerImage->getUseMipMaps();
viewerImage->reinit(FALSE);
viewerImage->mIsMediaTexture = TRUE;
}
}
}
////////////////////////////////////////////////////////////////////////////
void LLViewerImageList::dirtyImage(LLViewerImage *image)
{
mDirtyTextureList.insert(image);
}
////////////////////////////////////////////////////////////////////////////
void LLViewerImageList::updateImages(F32 max_time)
{
sNumImagesStat.addValue(sNumImages);
sNumRawImagesStat.addValue(LLImageRaw::sRawImageCount);
sGLTexMemStat.addValue(LLImageGL::sGlobalTextureMemory/(1024.f*1024.f));
sGLBoundMemStat.addValue(LLImageGL::sBoundTextureMemory/(1024.f*1024.f));
sRawMemStat.addValue(LLImageRaw::sGlobalRawMemory/(1024.f*1024.f));
sFormattedMemStat.addValue(LLImageFormatted::sGlobalFormattedMemory/(1024.f*1024.f));
updateImagesDecodePriorities();
max_time -= updateImagesFetchTextures(max_time);
max_time = llmax(max_time, 0.001f);
max_time -= updateImagesCreateTextures(max_time);
max_time = llmax(max_time, 0.001f);
if (!mDirtyTextureList.empty())
{
LLFastTimer t(LLFastTimer::FTM_IMAGE_MARK_DIRTY);
gPipeline.dirtyPoolObjectTextures(mDirtyTextureList);
mDirtyTextureList.clear();
}
for (image_list_t::iterator iter = mCallbackList.begin();
iter != mCallbackList.end(); )
{
LLViewerImage* image = *iter++;
// Do stuff to handle callbacks, update priorities, etc.
bool res = image->doLoadedCallbacks();
if (res)
{
break; // only actually do one callback per frame
}
}
updateImagesMediaStreams();
updateImagesUpdateStats();
}
void LLViewerImageList::updateImagesDecodePriorities()
{
// Update the decode priority for N images each frame
{
const size_t max_update_count = 256;
S32 update_counter = llmin(max_update_count, mUUIDMap.size()/10);
uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateUUID);
while(update_counter > 0)
{
if (iter == mUUIDMap.end())
{
iter = mUUIDMap.begin();
}
mLastUpdateUUID = iter->first;
LLPointer<LLViewerImage> imagep = iter->second;
++iter; // safe to incrament now
//
// Flush formatted images using a lazy flush
//
const F32 LAZY_FLUSH_TIMEOUT = 30.f;
S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference
if (imagep->hasCallbacks())
{
min_refs++; // Add an extra reference if we're on the loaded callback list
}
S32 num_refs = imagep->getNumRefs();
if (num_refs == min_refs)
{
if (imagep->mLastReferencedTimer.getElapsedTimeF32() > LAZY_FLUSH_TIMEOUT)
{
// Remove the unused image from the image list
deleteImage(imagep);
imagep = NULL; // should destroy the image
continue;
}
}
else
{
imagep->mLastReferencedTimer.reset();
}
imagep->processTextureStats();
F32 old_priority = imagep->getDecodePriority();
F32 decode_priority = imagep->calcDecodePriority();
// Ignore < 20% difference
if ((decode_priority < old_priority * .8f || decode_priority > old_priority * 1.25f))
{
removeImageFromList(imagep);
imagep->setDecodePriority(decode_priority);
addImageToList(imagep);
}
update_counter--;
}
}
}
/*
static U8 get_image_type(LLViewerImage* imagep, LLHost target_host)
{
// Having a target host implies this is a baked image. I don't
// believe that boost level has been set at this point. JC
U8 type_from_host = (target_host.isOk()
? LLImageBase::TYPE_AVATAR_BAKE
: LLImageBase::TYPE_NORMAL);
S32 boost_level = imagep->getBoostLevel();
U8 type_from_boost = ( (boost_level == LLViewerImage::BOOST_AVATAR_BAKED
|| boost_level == LLViewerImage::BOOST_AVATAR_BAKED_SELF)
? LLImageBase::TYPE_AVATAR_BAKE
: LLImageBase::TYPE_NORMAL);
if (type_from_host == LLImageBase::TYPE_NORMAL
&& type_from_boost == LLImageBase::TYPE_AVATAR_BAKE)
{
llwarns << "TAT: get_image_type() type_from_host doesn't match type_from_boost"
<< " host " << target_host
<< " boost " << imagep->getBoostLevel()
<< " imageid " << imagep->getID()
<< llendl;
imagep->dump();
}
return type_from_host;
}
*/
F32 LLViewerImageList::updateImagesCreateTextures(F32 max_time)
{
if (gNoRender || gGLManager.mIsDisabled) return 0.0f;
//
// Create GL textures for all textures that need them (images which have been
// decoded, but haven't been pushed into GL).
//
LLFastTimer t(LLFastTimer::FTM_IMAGE_CREATE);
LLTimer create_timer;
image_list_t::iterator enditer = mCreateTextureList.begin();
for (image_list_t::iterator iter = mCreateTextureList.begin();
iter != mCreateTextureList.end();)
{
image_list_t::iterator curiter = iter++;
enditer = iter;
LLViewerImage *imagep = *curiter;
imagep->createTexture();
if (create_timer.getElapsedTimeF32() > max_time)
{
break;
}
}
mCreateTextureList.erase(mCreateTextureList.begin(), enditer);
return create_timer.getElapsedTimeF32();
}
F32 LLViewerImageList::updateImagesFetchTextures(F32 max_time)
{
LLTimer image_op_timer;
// Update the decode priority for N images each frame
// Make a list with 32 high priority entries + 256 cycled entries
const size_t max_priority_count = 32;
const size_t max_update_count = 256;
// 32 high priority entries
std::set<LLViewerImage*> entries;
size_t update_counter = llmin(max_priority_count, mImageList.size());
image_priority_list_t::iterator iter1 = mImageList.begin();
while(update_counter > 0)
{
entries.insert(*iter1);
++iter1;
update_counter--;
}
// 256 cycled entries
update_counter = llmin(max_update_count, mUUIDMap.size());
uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchUUID);
while(update_counter > 0)
{
if (iter2 == mUUIDMap.end())
{
iter2 = mUUIDMap.begin();
}
mLastFetchUUID = iter2->first;
entries.insert(iter2->second);
++iter2;
update_counter--;
}
S32 min_count = max_priority_count + max_update_count/4;
for (std::set<LLViewerImage*>::iterator iter3 = entries.begin();
iter3 != entries.end(); )
{
LLPointer<LLViewerImage> imagep = *iter3++;
imagep->updateFetch();
if (min_count <= 0 && image_op_timer.getElapsedTimeF32() > max_time)
{
break;
}
min_count--;
}
return image_op_timer.getElapsedTimeF32();
}
void LLViewerImageList::updateImagesMediaStreams()
{
if (gNoRender || gGLManager.mIsDisabled) return;
// update media stream if required
LLMediaEngine* media_engine = LLMediaEngine::getInstance();
if (media_engine)
{
if ( media_engine->update() )
{
LLUUID media_uuid = media_engine->getImageUUID();
updateMovieImage(media_uuid, TRUE);
if (!media_uuid.isNull())
{
LLViewerImage* viewerImage = getImage( media_uuid );
if( viewerImage )
{
LLMediaBase* renderer = media_engine->getMediaRenderer();
if ((renderer->getTextureWidth() != viewerImage->getWidth()) ||
(renderer->getTextureHeight() != viewerImage->getHeight()) ||
(renderer->getTextureDepth() != viewerImage->getComponents()) ||
(viewerImage->getHasGLTexture() == FALSE))
{
// destroy existing GL image
viewerImage->destroyGLTexture();
// set new size
viewerImage->setSize( renderer->getTextureWidth(),
renderer->getTextureHeight(),
renderer->getTextureDepth() );
LLPointer<LLImageRaw> raw = new LLImageRaw(renderer->getTextureWidth(),
renderer->getTextureHeight(),
renderer->getTextureDepth());
raw->clear(0x7f,0x7f,0x7f,0xff);
viewerImage->createGLTexture(0, raw);
}
// Set the explicit format the instance wants
viewerImage->setExplicitFormat(renderer->getTextureFormatInternal(),
renderer->getTextureFormatPrimary(),
renderer->getTextureFormatType(),
renderer->getTextureFormatSwapBytes());
// This should be redundant, but just in case:
viewerImage->setUseMipMaps(FALSE);
LLImageRaw* rawImage = media_engine->getImageRaw();
if ( rawImage )
{
viewerImage->setSubImage(rawImage, 0, 0,
renderer->getMediaWidth(),
renderer->getMediaHeight());
}
}
else
{
llwarns << "MediaEngine update unable to get viewer image for GL texture" << llendl;
}
}
}
else
{
LLUUID media_uuid = media_engine->getImageUUID();
updateMovieImage(media_uuid, FALSE);
}
}
}
void LLViewerImageList::updateImagesUpdateStats()
{
if (mUpdateStats)
{
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerImage* imagep = *iter++;
imagep->resetTextureStats(mForceResetTextureStats);
}
mUpdateStats = FALSE;
mForceResetTextureStats = FALSE;
}
}
void LLViewerImageList::decodeAllImages(F32 max_time)
{
LLTimer timer;
if(!gNoRender)
{
// Update texture stats and priorities
std::vector<LLPointer<LLViewerImage> > image_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerImage* imagep = *iter++;
image_list.push_back(imagep);
imagep->mInImageList = FALSE;
}
mImageList.clear();
for (std::vector<LLPointer<LLViewerImage> >::iterator iter = image_list.begin();
iter != image_list.end(); ++iter)
{
LLViewerImage* imagep = *iter;
imagep->processTextureStats();
F32 decode_priority = imagep->calcDecodePriority();
imagep->setDecodePriority(decode_priority);
mImageList.insert(imagep);
imagep->mInImageList = TRUE;
}
image_list.clear();
// Update fetch (decode)
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerImage* imagep = *iter++;
imagep->updateFetch();
}
// Run threads
while (1)
{
gTextureCache->update(1); // unpauses the texture cache thread
gImageDecodeThread->update(1); // unpauses the image thread
S32 fetch_pending = gTextureFetch->update(1); // unpauses the texture fetch thread
if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
{
break;
}
}
// Update fetch again
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerImage* imagep = *iter++;
imagep->updateFetch();
}
max_time -= timer.getElapsedTimeF32();
max_time = llmax(max_time, .01f);
updateImagesCreateTextures(max_time);
}
if (timer.getElapsedTimeF32() > .5f) // seconds
{
llinfos << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. " << llendl;
}
}
BOOL LLViewerImageList::createUploadFile(const LLString& filename,
const LLString& out_filename,
const U8 codec)
{
// First, load the image.
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
switch (codec)
{
case IMG_CODEC_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if (!bmp_image->load(filename))
{
return FALSE;
}
if (!bmp_image->decode(raw_image))
{
return FALSE;
}
}
break;
case IMG_CODEC_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if (!tga_image->load(filename))
{
return FALSE;
}
if (!tga_image->decode(raw_image))
{
return FALSE;
}
if( (tga_image->getComponents() != 3) &&
(tga_image->getComponents() != 4) )
{
tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." );
return FALSE;
}
}
break;
case IMG_CODEC_JPEG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if (!jpeg_image->load(filename))
{
return FALSE;
}
if (!jpeg_image->decode(raw_image))
{
return FALSE;
}
}
break;
default:
return FALSE;
}
LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image);
if( !compressedImage->save(out_filename) )
{
llinfos << "Couldn't create output file " << out_filename << llendl;
return FALSE;
}
// test to see if the encode and save worked.
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
if( !integrity_test->loadAndValidate( out_filename ) )
{
llinfos << "Image: " << out_filename << " is corrupt." << llendl;
return FALSE;
}
return TRUE;
}
// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerImageList::convertToUploadFile(LLPointer<LLImageRaw> raw_image)
{
raw_image->biasedScaleToPowerOfTwo(LLViewerImage::MAX_IMAGE_SIZE_DEFAULT);
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
compressedImage->setRate(0.f);
compressedImage->encode(raw_image);
return compressedImage;
}
//static
S32 LLViewerImageList::getMaxVideoRamSetting(S32 max)
{
const U32 vram_settings[] = { 16, 32, 64, 128, 256, 512 };
const S32 num_vram_settings = sizeof(vram_settings) / sizeof(vram_settings[0]);
U32 max_vram;
if (gGLManager.mVRAM != 0)
{
max_vram = (llmax(gGLManager.mVRAM,16)) << 20;
}
else
{
if (max == -2) // max recommended setting
{
max_vram = 128 << 20;
}
else
{
max_vram = 512 << 20;
}
llwarns << "VRAM amount not detected, defaulting to " << max_vram/(double)(1<<20) << " MB" << llendl;
}
U32 system_ram = gSysMemory.getPhysicalMemory();
//llinfos << "*** DETECTED " << system_ram/(double)(1<<20) << " MB of system memory." << llendl; // TomY TESTING DNCI
if (max == -2)
{
max_vram = llmin(max_vram, (U32)(system_ram/2)); // max recommended setting
}
else
{
max_vram = llmin(max_vram, (U32)((F32)system_ram/1.5f));
}
S32 idx;
for (idx=0; idx < num_vram_settings; idx++)
{
if (idx == max)
break;
if ((vram_settings[idx] << 20) > max_vram)
{
idx--;
break;
}
}
if( idx == num_vram_settings )
{
idx = num_vram_settings - 1;
}
return idx;
}
const S32 VIDEO_CARD_MEM_SIZES[6] = { 0x1000000, // 16MB
0x2000000, // 32MB
0x4000000, // 64MB
0x8000000, // 128MB
0x10000000, // 256MB
0x20000000, // 512MB
};
const S32 VIDEO_CARD_FRAMEBUFFER_MEM = 0xC00000; // 12MB
void LLViewerImageList::updateMaxResidentTexMem(S32 max, U32 fudge)
{
// Initialize the image pipeline VRAM settings
S32 cur_setting = gSavedSettings.getS32("GraphicsCardMemorySetting");
S32 max_setting = getMaxVideoRamSetting(max);
if (max >= 0 && max != cur_setting)
{
S32 default_setting = getMaxVideoRamSetting(-2); // recommended default
if (cur_setting >= 0 || max_setting != default_setting)
{
gSavedSettings.setS32("GraphicsCardMemorySetting", max_setting);
return; //listener will reenter this function
}
cur_setting = max_setting; // max_setting <= max
}
else if (cur_setting < 0)
{
S32 default_setting = getMaxVideoRamSetting(-2); // recommended default
cur_setting = default_setting;
}
mVideoMemorySetting = cur_setting;
// TODO: set available resident texture mem based on use by other subsystems
// currently max(12MB, VRAM/4) assumed...
S32 vram_amt = VIDEO_CARD_MEM_SIZES[cur_setting];
S32 fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vram_amt/4);
mMaxResidentTexMem = vram_amt - fb_mem - fudge;
// llinfos << "Graphics Card memory set to " << (VIDEO_CARD_MEM_SIZES[cur_setting]>>20)
// << " MB" << llendl;
}
///////////////////////////////////////////////////////////////////////////////
// static
void LLViewerImageList::receiveImageHeader(LLMessageSystem *msg, void **user_data)
{
LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
// Receive image header, copy into image object and decompresses
// if this is a one-packet image.
LLUUID id;
char ip_string[256];
u32_to_ip_string(msg->getSenderIP(),ip_string);
if (msg->getReceiveCompressedSize())
{
gImageList.sTextureBits += msg->getReceiveCompressedSize() * 8;
}
else
{
gImageList.sTextureBits += msg->getReceiveSize() * 8;
}
gImageList.sTexturePackets++;
U8 codec;
U16 packets;
U32 totalbytes;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
msg->getU8Fast(_PREHASH_ImageID, _PREHASH_Codec, codec);
msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packets, packets);
msg->getU32Fast(_PREHASH_ImageID, _PREHASH_Size, totalbytes);
S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
if (!data_size)
{
return;
}
if (data_size < 0)
{
// msg->getSizeFast() is probably trying to tell us there
// was an error.
llerrs << "image header chunk size was negative: "
<< data_size << llendl;
return;
}
// this buffer gets saved off in the packet list
U8 *data = new U8[data_size];
msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
LLViewerImage *image = gImageList.getImage(id);
if (!image)
{
delete [] data;
return;
}
image->mLastPacketTimer.reset();
bool res = gTextureFetch->receiveImageHeader(msg->getSender(), id, codec, packets, totalbytes, data_size, data);
if (!res)
{
delete[] data;
}
}
// static
void LLViewerImageList::receiveImagePacket(LLMessageSystem *msg, void **user_data)
{
LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
// Receives image packet, copy into image object,
// checks if all packets received, decompresses if so.
LLUUID id;
U16 packet_num;
char ip_string[256];
u32_to_ip_string(msg->getSenderIP(),ip_string);
if (msg->getReceiveCompressedSize())
{
gImageList.sTextureBits += msg->getReceiveCompressedSize() * 8;
}
else
{
gImageList.sTextureBits += msg->getReceiveSize() * 8;
}
gImageList.sTexturePackets++;
//llprintline("Start decode, image header...");
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packet, packet_num);
S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
if (!data_size)
{
return;
}
if (data_size < 0)
{
// msg->getSizeFast() is probably trying to tell us there
// was an error.
llerrs << "image data chunk size was negative: "
<< data_size << llendl;
return;
}
if (data_size > MTUBYTES)
{
llerrs << "image data chunk too large: " << data_size << " bytes" << llendl;
return;
}
U8 *data = new U8[data_size];
msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
LLViewerImage *image = gImageList.getImage(id);
if (!image)
{
delete [] data;
return;
}
image->mLastPacketTimer.reset();
bool res = gTextureFetch->receiveImagePacket(msg->getSender(), id, packet_num, data_size, data);
if (!res)
{
delete[] data;
}
}
// We've been that the asset server does not contain the requested image id.
// static
void LLViewerImageList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
{
LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
LLUUID image_id;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
LLViewerImage* image = gImageList.hasImage( image_id );
if( image )
{
image->setIsMissingAsset();
}
}
///////////////////////////////////////////////////////////////////////////////
//static
const U32 SIXTEEN_MEG = 0x1000000;
S32 LLViewerImageList::calcMaxTextureRAM()
{
// Decide the maximum amount of RAM we should allow the user to allocate to texture cache
LLMemoryInfo memory_info;
U32 available_memory = memory_info.getPhysicalMemory();
clamp_rescale((F32)available_memory,
(F32)(SIXTEEN_MEG * 16),
(F32)U32_MAX,
(F32)(SIXTEEN_MEG * 4),
(F32)(U32_MAX >> 1));
return available_memory;
}
///////////////////////////////////////////////////////////////////////////////
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