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/**
* @file llviewerimage.h
* @brief Object for managing images and their textures
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERIMAGE_H
#define LL_LLVIEWERIMAGE_H
#include "llimagegl.h"
#include "lltimer.h"
#include "llframetimer.h"
#include "llhost.h"
#include <map>
#include <list>
class LLViewerImage;
typedef void (*loaded_callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
class LLVFile;
class LLMessageSystem;
class LLLoadedCallbackEntry
{
public:
LLLoadedCallbackEntry(loaded_callback_func cb,
S32 discard_level,
BOOL need_imageraw, // Needs image raw for the callback
void* userdata )
: mCallback(cb),
mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
mDesiredDiscard(discard_level),
mNeedsImageRaw(need_imageraw),
mUserData(userdata)
{
}
loaded_callback_func mCallback;
S32 mLastUsedDiscard;
S32 mDesiredDiscard;
BOOL mNeedsImageRaw;
void* mUserData;
};
class LLTextureBar;
class LLViewerImage : public LLImageGL
{
LOG_CLASS(LLViewerImage);
friend class LLTextureBar; // debug info only
friend class LLTextureView; // debug info only
public:
static void initClass();
static void cleanupClass();
static void updateClass(const F32 velocity, const F32 angular_velocity);
static BOOL bindTexture(LLImageGL* image, const U32 stage = 0)
{
if (image)
{
return image->bind(stage);
}
else
{
return sDefaultImagep->bind(stage);
}
}
struct Compare
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerImage> &lhs, const LLPointer<LLViewerImage> &rhs) const
{
const LLViewerImage* lhsp = (const LLViewerImage*)lhs;
const LLViewerImage* rhsp = (const LLViewerImage*)rhs;
// greater priority is "less"
const F32 lpriority = lhsp->getDecodePriority();
const F32 rpriority = rhsp->getDecodePriority();
if (lpriority > rpriority) // higher priority
return true;
if (lpriority < rpriority)
return false;
return lhsp < rhsp;
}
};
struct CompareByHostAndPriority
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerImage> &lhs, const LLPointer<LLViewerImage> &rhs) const
{
const LLViewerImage* lhsp = (const LLViewerImage*)lhs;
const LLViewerImage* rhsp = (const LLViewerImage*)rhs;
if (lhsp->mTargetHost != rhsp->mTargetHost)
return lhsp->mTargetHost < rhsp->mTargetHost;
const F32 lpriority = lhsp->getDecodePriority();
const F32 rpriority = rhsp->getDecodePriority();
if (lpriority != rpriority)
return lpriority > rpriority; // greater priority is "less"
return lhsp < rhsp;
}
};
struct CompareForRemoval
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerImage> &lhs, const LLPointer<LLViewerImage> &rhs) const
{
const LLViewerImage* lhsp = (const LLViewerImage*)lhs;
const LLViewerImage* rhsp = (const LLViewerImage*)rhs;
// compare bind time
if (lhsp->mLastBindTime < rhsp->mLastBindTime) // older
return true;
if (lhsp->mLastBindTime > rhsp->mLastBindTime)
return false;
if (lhsp->getDiscardLevel() < rhsp->getDiscardLevel()) // larger
return true;
if (lhsp->getDiscardLevel() > rhsp->getDiscardLevel())
return false;
return lhsp < rhsp;
}
};
struct CompareForWorstVisibility
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerImage> &lhs, const LLPointer<LLViewerImage> &rhs) const
{
const LLViewerImage* lhsp = (const LLViewerImage*)lhs;
const LLViewerImage* rhsp = (const LLViewerImage*)rhs;
F32 lhsvis = ((lhsp->getWidth() * lhsp->getHeight()) / lhsp->mMaxVirtualSize);
F32 rhsvis = ((rhsp->getWidth() * rhsp->getHeight()) / rhsp->mMaxVirtualSize);
if (lhsvis > rhsvis) // fewer relative visible pixels
return true;
if (rhsvis < lhsvis)
return false;
return lhsp < rhsp;
}
};
enum
{
MAX_IMAGE_SIZE_DEFAULT = 1024,
INVALID_DISCARD_LEVEL = 0x7fff
};
protected:
/*virtual*/ ~LLViewerImage();
public:
LLViewerImage(const LLUUID& id, BOOL usemipmaps = TRUE);
LLViewerImage(const U32 width, const U32 height, const U8 components, BOOL usemipmaps);
LLViewerImage(const LLImageRaw* raw, BOOL usemipmaps);
/*virtual*/ void dump(); // debug info to llinfos
/*virtual*/ BOOL bind(const S32 stage = 0) const;
void reinit(BOOL usemipmaps = TRUE);
const LLUUID& getID() { return mID; }
// New methods for determining image quality/priority
// texel_area_ratio is ("scaled" texel area)/(original texel area), approximately.
void addTextureStats(F32 pixel_area) const
{
mMaxCosAngle = 1.0f;
if (pixel_area > mMaxVirtualSize)
{
mMaxVirtualSize = pixel_area;
}
}
void addTextureStats(F32 pixel_area,
F32 texel_area_ratio) const
{
mMaxCosAngle = 1.0f;
F32 virtual_size = pixel_area / texel_area_ratio;
if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
}
}
void addTextureStats(F32 pixel_area,
F32 texel_area_ratio,
F32 cos_center_angle) const;
void resetTextureStats(BOOL zero = FALSE);
// Process image stats to determine priority/quality requirements.
void processTextureStats();
// Set callbacks to get called when the image gets updated with higher
// resolution versions.
void setLoadedCallback(loaded_callback_func cb,
S32 discard_level,
BOOL keep_imageraw,
void* userdata);
// ONLY call from LLViewerImageList
BOOL createTexture(S32 usename = 0);
BOOL needsAux() const { return mNeedsAux; }
void setNeedsAux(const BOOL needs_aux) { mNeedsAux = needs_aux; }
// setDesiredDiscardLevel is only used by LLViewerImageList
void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; }
S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
// Host we think might have this image, used for baked av textures.
void setTargetHost(LLHost host) { mTargetHost = host; }
LLHost getTargetHost() const { return mTargetHost; }
enum
{
BOOST_NONE = 0,
BOOST_AVATAR_BAKED = 1,
BOOST_AVATAR = 2,
BOOST_CLOUDS = 3,
BOOST_SCULPTED = 4,
BOOST_HIGH = 10,
BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail
BOOST_SELECTED = 12,
BOOST_HUD = 13,
BOOST_AVATAR_BAKED_SELF = 14,
BOOST_UI = 15,
BOOST_PREVIEW = 16,
BOOST_MAP = 17,
BOOST_MAP_LAYER = 18,
BOOST_AVATAR_SELF = 19, // needed for baking avatar
BOOST_MAX_LEVEL
};
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
F32 getDecodePriority() const { return mDecodePriority; };
F32 calcDecodePriority();
static F32 maxDecodePriority();
// Set the decode priority for this image...
// DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up
// the priority list, and cause horrible things to happen.
void setDecodePriority(F32 priority = -1.0f);
bool updateFetch();
// Override the computation of discard levels if we know the exact output
// size of the image. Used for UI textures to not decode, even if we have
// more data.
void setKnownDrawSize(S32 width, S32 height);
void setIsMissingAsset();
BOOL isMissingAsset() { return mIsMissingAsset; }
bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
bool doLoadedCallbacks();
private:
/*virtual*/ void cleanup(); // Cleanup the LLViewerImage (so we can reinitialize it)
void init(bool firstinit);
// Used to be in LLImageGL
LLImageRaw* createRawImage(S8 discard_level = 0, BOOL allocate = FALSE);
void destroyRawImage();
public:
S32 mFullWidth;
S32 mFullHeight;
// Data used for calculating required image priority/quality level/decimation
mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
mutable F32 mMaxCosAngle; // The largest cos of the angle between camera X vector and the object
F32 mTexelsPerImage; // Texels per image.
F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
S8 mInImageList; // TRUE if image is in list (in which case don't reset priority!)
S8 mIsMediaTexture; // TRUE if image is being replaced by media (in which case don't update)
// Various info regarding image requests
S32 mRequestedDiscardLevel;
F32 mRequestedDownloadPriority;
S32 mFetchState;
U32 mFetchPriority;
F32 mDownloadProgress;
F32 mFetchDeltaTime;
F32 mRequestDeltaTime;
S32 mDecodeFrame;
S32 mVisibleFrame; // decode frame where image was last visible
// Timers
LLFrameTimer mLastPacketTimer; // Time since last packet.
LLFrameTimer mLastReferencedTimer;
private:
LLUUID mID;
S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
S8 mNeedsCreateTexture;
S8 mNeedsAux; // We need to decode the auxiliary channels
S8 mDecodingAux; // Are we decoding high components
S8 mIsRawImageValid;
S8 mHasFetcher; // We've made a fecth request
S8 mIsFetching; // Fetch request is active
S8 mFullyLoaded;
mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
// Override the computation of discard levels if we know the exact output size of the image.
// Used for UI textures to not decode, even if we have more data.
S32 mKnownDrawWidth;
S32 mKnownDrawHeight;
F32 mDecodePriority; // The priority for decoding this image.
S32 mBoostLevel; // enum describing priority level
typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
callback_list_t mLoadedCallbackList;
LLPointer<LLImageRaw> mRawImage;
S32 mRawDiscardLevel;
S32 mMinDiscardLevel;
F32 mCalculatedDiscardLevel; // Last calculated discard level
// Used ONLY for cloth meshes right now. Make SURE you know what you're
// doing if you use it for anything else! - djs
LLPointer<LLImageRaw> mAuxRawImage;
LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator
public:
static const U32 sCurrentFileVersion;
// Default textures
static LLPointer<LLViewerImage> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
static LLPointer<LLViewerImage> sWhiteImagep; // Texture to show NOTHING (whiteness)
static LLPointer<LLImageGL> sDefaultImagep; // "Default" texture for error cases
static LLPointer<LLViewerImage> sSmokeImagep; // Old "Default" translucent texture
static LLPointer<LLImageGL> sNullImagep; // Null texture for non-textured objects.
static S32 sImageCount;
static LLTimer sEvaluationTimer;
static F32 sDesiredDiscardBias;
static F32 sDesiredDiscardScale;
static S32 sBoundTextureMemory;
static S32 sTotalTextureMemory;
static S32 sMaxBoundTextureMem;
static S32 sMaxTotalTextureMem;
static BOOL sDontLoadVolumeTextures;
};
#endif
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