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/**
* @file lluserauth.h
* @brief LLUserAuth class header file
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LLUSERAUTH_H
#define LLUSERAUTH_H
#include <string>
#include <vector>
#include <map>
class LLXMLRPCTransaction;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLUserAuth
//
// This class encapsulates the authentication and initialization from
// the login server. Construct an instance of this object, and call
// the authenticate() method, and call authResponse() until it returns
// a non-negative value. If that method returns E_OK, you can start
// asking for responses via the getResponse() method. Here is some
// sample code that gets the session id if login was successful:
//
// auth.authenticate(...);
// while((auth.authResponse() < 0)) {sleep(1);}
// LLUUID session_id;
// if(0 == strcmp(auth.getResponse("login"), "true"))
// {
// const char* session_id_str = auth.getResponse("session-id");
// if(session_id_str) session_id.set(session_id_str);
// }
//
// Format for responses as maintained in login.cgi:
// login = 'true' | 'false'
// reason = [ 'data' | -- insufficient or poorly formatted data
// 'ban' | -- user is banned
// 'update' | -- viewer requires update
// 'optional' | -- optional viewer update
// 'key' | -- mismatched first/last/passwd
// message = human readable message for client
// session-id = auth key
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLUserAuth
{
public:
LLUserAuth();
~LLUserAuth();
// These codes map to the curl return codes...
typedef enum {
E_NO_RESPONSE_YET = -2,
E_DOWNLOADING = -1,
E_OK = 0,
E_COULDNT_RESOLVE_HOST,
E_SSL_PEER_CERTIFICATE,
E_SSL_CACERT,
E_SSL_CONNECT_ERROR,
E_UNHANDLED_ERROR,
E_LAST // never use!
} UserAuthcode;
// used for holding options
typedef std::map<std::string, std::string> response_t;
typedef std::vector<response_t> options_t;
void authenticate(
const char* auth_uri,
const char* auth_method,
const char* firstname,
const char* lastname,
const char* passwd,
const char* start,
BOOL skip_optional_update,
BOOL accept_tos,
BOOL accept_critical_message,
const LLUUID& viewer_digest,
BOOL last_exec_froze,
const std::vector<const char*>& requested_options,
const std::string& hashed_mac,
const std::string& hashed_volume_serial);
UserAuthcode authResponse();
std::string errorMessage() const { return mErrorMessage; }
// function to get a direct reponse from the login api by
// name. returns NULL if the named response was not found.
const char* getResponse(const char* name) const;
BOOL getOptions(const char* name, options_t& options) const;
F64 getLastTransferRateBPS() const { return mLastTransferRateBPS; }
private:
LLXMLRPCTransaction* mTransaction;
UserAuthcode mAuthResponse;
std::string mErrorMessage;
// dealing with the XML
typedef std::map<std::string, options_t> all_options_t;
response_t mResponses;
all_options_t mOptions;
UserAuthcode parseResponse();
F64 mLastTransferRateBPS; // bits per second, only valid after a big transfer like inventory
};
extern LLUserAuth *gUserAuthp;
#endif /* LLUSERAUTH_H */
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