1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
/**
* @file lltoolgun.cpp
* @brief LLToolGun class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolgun.h"
#include "llviewerwindow.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llsky.h"
#include "llresmgr.h"
#include "llfontgl.h"
#include "llui.h"
#include "llviewerimagelist.h"
#include "llviewercamera.h"
#include "llhudmanager.h"
#include "lltoolmgr.h"
#include "lltoolgrab.h"
LLToolGun::LLToolGun( LLToolComposite* composite )
:
LLTool( "gun", composite )
{
mCrosshairImg = gImageList.getImage( LLUUID( gSavedSettings.getString("UIImgCrosshairsUUID") ), MIPMAP_FALSE, TRUE );
}
void LLToolGun::handleSelect()
{
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
gViewerWindow->mWindow->setMouseClipping(TRUE);
}
void LLToolGun::handleDeselect()
{
gViewerWindow->moveCursorToCenter();
gViewerWindow->showCursor();
gViewerWindow->mWindow->setMouseClipping(FALSE);
}
BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
{
gGrabTransientTool = this;
gToolMgr->getCurrentToolset()->selectTool( gToolGrab );
return gToolGrab->handleMouseDown(x, y, mask);
}
BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
{
if( gAgent.cameraMouselook() )
{
#if 1 //LL_WINDOWS || LL_DARWIN
const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
#else
const F32 NOMINAL_MOUSE_SENSITIVITY = 0.025f;
#endif
F32 mouse_sensitivity = clamp_rescale(gMouseSensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
// ...move the view with the mouse
// get mouse movement delta
S32 dx = -gViewerWindow->getCurrentMouseDX();
S32 dy = -gViewerWindow->getCurrentMouseDY();
if (dx != 0 || dy != 0)
{
// ...actually moved off center
if (gInvertMouse)
{
gAgent.pitch(mouse_sensitivity * -dy);
}
else
{
gAgent.pitch(mouse_sensitivity * dy);
}
LLVector3 skyward = gAgent.getReferenceUpVector();
gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
if (gSavedSettings.getBOOL("MouseSun"))
{
gSky.setSunDirection(gCamera->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
gSky.setOverrideSun(TRUE);
gSavedSettings.setVector3("SkySunDefaultPosition", gCamera->getAtAxis());
}
gViewerWindow->moveCursorToCenter();
gViewerWindow->hideCursor();
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl;
}
else
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl;
}
// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
return TRUE;
}
void LLToolGun::draw()
{
if( gSavedSettings.getBOOL("ShowCrosshairs") )
{
gl_draw_image(
( gViewerWindow->getWindowWidth() - mCrosshairImg->getWidth() ) / 2,
( gViewerWindow->getWindowHeight() - mCrosshairImg->getHeight() ) / 2,
mCrosshairImg );
}
}
|