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/**
* @file lltoolface.cpp
* @brief A tool to manipulate faces
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
// File includes
#include "lltoolface.h"
// Library includes
#include "v3math.h"
// Viewer includes
#include "llagent.h"
//#include "llbuildview.h"
#include "llviewercontrol.h"
#include "llselectmgr.h"
#include "lltoolview.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llfloatertools.h"
// Globals
LLToolFace *gToolFace = NULL;
//
// Member functions
//
LLToolFace::LLToolFace()
: LLTool("Texture")
{ }
LLToolFace::~LLToolFace()
{ }
BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!gSelectMgr->isEmpty())
{
// You should already have an object selected from the mousedown.
// If so, show its properties
//gBuildView->showFacePanel();
gFloaterTools->showPanel( LLFloaterTools::PANEL_FACE );
//gBuildView->showMore(LLBuildView::PANEL_FACE);
return TRUE;
}
else
{
// Nothing selected means the first mouse click was probably
// bad, so try again.
return FALSE;
}
}
BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
{
gPickFaces = TRUE;
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
return TRUE;
}
void LLToolFace::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
if (hit_obj)
{
S32 hit_face = gLastHitObjectFace;
if (hit_obj->isAvatar())
{
// ...clicked on an avatar, so don't do anything
return;
}
// ...clicked on a world object, try to pick the appropriate face
if (mask & MASK_SHIFT)
{
// If object not selected, need to inform sim
if ( !hit_obj->isSelected() )
{
// object wasn't selected so add the object and face
gSelectMgr->selectObjectOnly(hit_obj, hit_face);
}
else if (!gSelectMgr->contains(hit_obj, hit_face) )
{
// object is selected, but not this face, so add it.
gSelectMgr->addAsIndividual(hit_obj, hit_face);
}
else
{
// object is selected, as is this face, so remove the face.
gSelectMgr->remove(hit_obj, hit_face);
// BUG: If you remove the last face, the simulator won't know about it.
}
}
else
{
// clicked without modifiers, select only
// this face
gSelectMgr->deselectAll();
gSelectMgr->selectObjectOnly(hit_obj, hit_face);
}
}
else
{
if (!(mask == MASK_SHIFT))
{
gSelectMgr->deselectAll();
}
}
}
void LLToolFace::handleSelect()
{
// From now on, draw faces
gSelectMgr->setTEMode(TRUE);
}
void LLToolFace::handleDeselect()
{
// Stop drawing faces
gSelectMgr->setTEMode(FALSE);
}
void LLToolFace::render()
{
// for now, do nothing
}
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