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/**
* @file lltexturectrl.h
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class header file including related functions
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H
#include "llcoord.h"
#include "llfloater.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
class LLButton;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLTextBox;
class LLViewBorder;
class LLViewerImage;
// used for setting drag & drop callbacks.
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
class LLTextureCtrl
: public LLUICtrl
{
public:
typedef enum e_texture_pick_op
{
TEXTURE_CHANGE,
TEXTURE_SELECT,
TEXTURE_CANCEL
} ETexturePickOp;
public:
LLTextureCtrl(
const std::string& name, const LLRect& rect,
const std::string& label,
const LLUUID& image_id,
const LLUUID& default_image_id,
const std::string& default_image_name );
virtual ~LLTextureCtrl();
// LLView interface
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual void draw();
virtual void setVisible( BOOL visible );
virtual void setEnabled( BOOL enabled );
virtual BOOL isDirty() const;
virtual void resetDirty();
void setValid(BOOL valid);
// LLUICtrl interface
virtual void clear();
// Takes a UUID, wraps get/setImageAssetID
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
// LLTextureCtrl interface
void showPicker(BOOL take_focus);
void setLabel(const std::string& label);
const std::string& getLabel() const { return mLabel; }
void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
bool getAllowNoTexture() const { return mAllowNoTexture; }
void setAllowInvisibleTexture(BOOL b) { mAllowInvisibleTexture = b; }
bool getAllowInvisibleTexture() const { return mAllowInvisibleTexture; }
const LLUUID& getImageItemID() { return mImageItemID; }
void setImageAssetID(const LLUUID &image_asset_id);
const LLUUID& getImageAssetID() const { return mImageAssetID; }
void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
const std::string& getDefaultImageName() const { return mDefaultImageName; }
void setFallbackImageName( const std::string& name ) { mFallbackImageName = name; }
const std::string& getFallbackImageName() const { return mFallbackImageName; }
void setCaption(const std::string& caption);
void setCanApplyImmediately(BOOL b);
void setImmediateFilterPermMask(PermissionMask mask)
{ mImmediateFilterPermMask = mask; }
void setNonImmediateFilterPermMask(PermissionMask mask)
{ mNonImmediateFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
void closeFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
// This callback is called when the drop happens. Return TRUE if
// the drop happened - resulting in an on commit callback, but not
// necessariliy any other change.
void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; }
void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; }
void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
private:
BOOL allowDrop(LLInventoryItem* item);
BOOL doDrop(LLInventoryItem* item);
private:
drag_n_drop_callback mDragCallback;
drag_n_drop_callback mDropCallback;
LLUICtrlCallback mOnCancelCallback;
LLUICtrlCallback mOnSelectCallback;
LLPointer<LLViewerImage> mTexturep;
LLColor4 mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
std::string mFallbackImageName;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
LLTextBox* mTentativeLabel;
LLTextBox* mCaption;
std::string mLabel;
BOOL mAllowNoTexture; // If true, the user can select "none" as an option
BOOL mAllowInvisibleTexture; // If true, the user can select "Invisible" as an option
LLCoordGL mLastFloaterLeftTop;
PermissionMask mImmediateFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNeedsRawImageData;
LLViewBorder* mBorder;
BOOL mValid;
BOOL mDirty;
BOOL mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
};
// XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp
// and class to LLTexturePicker
#define LLTexturePicker LLTextureCtrl
#endif // LL_LLTEXTURECTRL_H
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