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/**
* @file llstartup.h
* @brief startup routines and logic declaration
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H
#include "llimagegl.h"
// functions
BOOL idle_startup();
void cleanup_app();
LLString load_password_from_disk();
void release_start_screen();
// constants, variables, & enumerations
extern const char* SCREEN_HOME_FILENAME;
extern const char* SCREEN_LAST_FILENAME;
enum EStartupState{
STATE_FIRST,
STATE_LOGIN_SHOW,
STATE_LOGIN_WAIT,
STATE_LOGIN_CLEANUP,
STATE_RESOLVING_USERSERVER,
STATE_USERSERVER_RESOLVED,
STATE_MESSAGE_TEMPLATE_SEND,
STATE_MESSAGE_TEMPLATE_WAIT,
STATE_UPDATE_CHECK,
STATE_LOGIN_AUTH_INIT,
STATE_LOGIN_AUTHENTICATE,
STATE_LOGIN_NO_DATA_YET,
STATE_LOGIN_DOWNLOADING,
STATE_LOGIN_PROCESS_RESPONSE,
//STATE_USERSERVER_SEND,
//STATE_USERSERVER_WAIT,
//STATE_LOCATION_SEND,
//STATE_LOCATION_WAIT,
STATE_WORLD_INIT,
STATE_QUICKTIME_INIT,
STATE_WORLD_WAIT,
STATE_AGENT_SEND,
STATE_AGENT_WAIT,
STATE_INVENTORY_SEND,
STATE_CONNECT_USERSERVER,
STATE_MISC,
STATE_PRECACHE,
STATE_WEARABLES_WAIT,
//STATE_INVENTORY_WAIT,
//STATE_TOS_AGREEMENT_START,
//STATE_TOS_AGREEMENT_WAIT,
//STATE_CRITICAL_MESSAGE_START,
//STATE_CRITICAL_MESSAGE_WAIT,
STATE_CLEANUP,
STATE_STARTED
};
// exorted symbol
extern S32 gStartupState;
extern BOOL gAgentMovementCompleted;
extern bool gQuickTimeInitialized;
extern LLPointer<LLImageGL> gStartImageGL;
class LLStartUp
{
public:
static bool canGoFullscreen();
// returns true if we are far enough along in startup to allow
// going full screen
};
#endif // LL_LLSTARTUP_H
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