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/**
* @file llregionposition.h
* @brief Region position storing class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLREGIONPOSITION_H
#define LL_LLREGIONPOSITION_H
/**
* This class maintains a region, offset pair to store position, so when our "global"
* coordinate frame shifts, all calculations are still correct.
*/
#include "v3math.h"
#include "v3dmath.h"
class LLViewerRegion;
class LLRegionPosition
{
private:
LLViewerRegion *mRegionp;
public:
LLVector3 mPositionRegion;
LLRegionPosition();
LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
LLViewerRegion* getRegion() const;
void setPositionGlobal(const LLVector3d& global_pos);
LLVector3d getPositionGlobal() const;
const LLVector3& getPositionRegion() const;
const LLVector3 getPositionAgent() const;
void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
// LLRegionPosition operator+(const LLRegionPosition &pos) const;
};
#endif // LL_REGION_POSITION_H
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