1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/**
* @file llregionposition.cpp
* @brief Region position storing class definition
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llregionposition.h"
#include "llagent.h"
#include "llworld.h"
#include "llviewerregion.h"
LLRegionPosition::LLRegionPosition()
{
mRegionp = NULL;
}
LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position)
{
mRegionp = regionp;
mPositionRegion = position;
}
LLRegionPosition::LLRegionPosition(const LLVector3d &global_position)
{
setPositionGlobal(global_position);
}
LLViewerRegion *LLRegionPosition::getRegion() const
{
return mRegionp;
}
const LLVector3 &LLRegionPosition::getPositionRegion() const
{
return mPositionRegion;
}
const LLVector3 LLRegionPosition::getPositionAgent() const
{
return mRegionp->getPosAgentFromRegion( mPositionRegion );
}
LLVector3d LLRegionPosition::getPositionGlobal() const
{
if (mRegionp)
{
return mRegionp->getPosGlobalFromRegion(mPositionRegion);
}
else
{
LLVector3d pos_global;
pos_global.setVec(mPositionRegion);
return pos_global;
}
}
void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global )
{
mRegionp = gWorldPointer->getRegionFromPosGlobal(position_global);
if (mRegionp)
{
mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
}
else
{
mRegionp = gAgent.getRegion();
llassert(mRegionp);
mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
}
}
|