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/**
* @file llpreviewanim.h
* @brief LLPreviewAnim class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWANIM_H
#define LL_LLPREVIEWANIM_H
#include "llpreview.h"
#include "llcharacter.h"
class LLPreviewAnim : public LLPreview
{
public:
LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title,
const LLUUID& item_uuid,
const S32& activate,
const LLUUID& object_uuid = LLUUID::null);
static void playAnim( void* userdata );
static void auditionAnim( void* userdata );
static void saveAnim( void* userdata );
static void endAnimCallback( void *userdata );
protected:
virtual void onClose(bool app_quitting);
virtual const char *getTitleName() const { return "Animation"; }
LLAnimPauseRequest mPauseRequest;
LLUUID mItemID;
LLString mTitle;
LLUUID mObjectID;
LLButton* mPlayBtn;
LLButton* mAuditionBtn;
};
#endif // LL_LLPREVIEWSOUND_H
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