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/**
* @file llprefsadvanced.cpp
* @brief Advanced preferences options for Imprudence
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2010, McCabe Maxsted
*
* Imprudence Viewer Source Code
* The source code in this file ("Source Code") is provided to you
* under the terms of the GNU General Public License, version 2.0
* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
* this distribution, or online at
* http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llprefsadvanced.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
LLPrefsAdvanced::LLPrefsAdvanced()
{
LLUICtrlFactory::getInstance()->buildPanel(this, "panel_preferences_advanced.xml");
}
LLPrefsAdvanced::~LLPrefsAdvanced()
{
// Children all cleaned up by default view destructor.
}
BOOL LLPrefsAdvanced::postBuild()
{
childSetValue("disable_log_screen_check", gSavedSettings.getBOOL("DisableLoginLogoutScreens"));
childSetValue("disable_tp_screen_check", gSavedSettings.getBOOL("DisableTeleportScreens"));
childSetValue("client_name_tag_check", gSavedSettings.getBOOL("ClothingLayerProtection"));
return TRUE;
}
void LLPrefsAdvanced::apply()
{
gSavedSettings.setBOOL("DisableLoginLogoutScreens", childGetValue("disable_log_screen_check"));
gSavedSettings.setBOOL("DisableTeleportScreens", childGetValue("disable_tp_screen_check"));
gSavedSettings.setBOOL("ClothingLayerProtection", childGetValue("client_name_tag_check"));
// This is bad bad BAD UI from Emerald, I know.
// If anyone wants to do this better, please do -- MC
if ( childGetValue("shadows_check").asBoolean() )
{
if ( (gSavedSettings.getU32("RenderQualityPerformance") < 3) // Make sure we have everything enabled
|| !gSavedSettings.getBOOL("WindLightUseAtmosShaders")
|| !gSavedSettings.getBOOL("VertexShaderEnable") )
{
childSetValue("shadows_check", FALSE);
LLNotifications::instance().add("NoShadows");
llwarns << "Attempting to enable shadow rendering while graphics settings less than Ultra or shaders are missing!" << llendl;
}
else if ( (gSavedSettings.getBOOL("WindLightUseAtmosShaders") // If we do, toggle shadows in the correct order
&& gSavedSettings.getBOOL("VertexShaderEnable")) )
{
gSavedSettings.setBOOL("RenderUseFBO", childGetValue("shadows_check").asBoolean());
gSavedSettings.setBOOL("RenderDeferred", childGetValue("shadows_check").asBoolean());
llinfos << "Shadow rendering enabled" << llendl;
}
}
else if (!childGetValue("shadows_check").asBoolean())
{
if (gSavedSettings.getBOOL("RenderDeferred"))
{
gSavedSettings.setBOOL("RenderDeferred", childGetValue("shadows_check").asBoolean());
gSavedSettings.setBOOL("RenderUseFBO", childGetValue("shadows_check").asBoolean());
llinfos << "Shadow rendering disabled" << llendl;
}
}
gSavedSettings.setBOOL("ShadowsEnabled", childGetValue("shadows_check").asBoolean());
}
void LLPrefsAdvanced::cancel()
{
}
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