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/**
* @file llpanelplace.h
* @brief Display of a place in the Find directory.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELPLACE_H
#define LL_LLPANELPLACE_H
#include "llpanel.h"
#include "v3dmath.h"
#include "lluuid.h"
class LLButton;
class LLTextBox;
class LLLineEditor;
class LLTextEditor;
class LLTextureCtrl;
class LLMessageSystem;
class LLInventoryItem;
class LLPanelPlace : public LLPanel
{
public:
LLPanelPlace();
/*virtual*/ ~LLPanelPlace();
/*virtual*/ BOOL postBuild();
void resetLocation();
// Ignore all old location information, useful if you are
// recycling an existing dialog and need to clear it.
void setParcelID(const LLUUID& parcel_id);
// Sends a request for data about the given parcel, which will
// only update the location if there is none already available.
void displayItemInfo(const LLInventoryItem* pItem);
void setRegionID(const LLUUID& region_id) { mRegionID = region_id; }
void setSnapshot(const LLUUID& snapshot_id);
void setLocationString(const std::string& location);
void setLandTypeString(const std::string& land_type);
void setErrorStatus(U32 status, const std::string& reason);
void resetName(const std::string& name);
void sendParcelInfoRequest();
void displayParcelInfo(const LLVector3& pos_region,
const LLUUID& landmark_asset_id,
const LLUUID& region_id,
const LLVector3d& pos_global);
static void processParcelInfoReply(LLMessageSystem* msg, void**);
LLTextureCtrl *getSnapshotCtrl() const { return mSnapshotCtrl; }
protected:
static void onClickTeleport(void* data);
static void onClickMap(void* data);
//static void onClickLandmark(void* data);
static void onClickAuction(void* data);
// Go to auction web page if user clicked OK
static bool callbackAuctionWebPage(const LLSD& notification, const LLSD& response);
protected:
LLUUID mParcelID;
LLUUID mRequestedID;
LLUUID mRegionID;
LLUUID mLandmarkAssetID;
// Absolute position of the location for teleport, may not
// be available (hence zero)
LLVector3d mPosGlobal;
// Region-local position for teleport, always available.
LLVector3 mPosRegion;
// Zero if this is not an auction
S32 mAuctionID;
LLTextureCtrl* mSnapshotCtrl;
LLTextBox* mNameEditor;
LLTextEditor* mDescEditor;
LLTextBox* mInfoEditor;
LLTextBox* mLandTypeEditor;
LLTextBox* mLocationDisplay; //not calling it "editor" because it isn't
LLButton* mTeleportBtn;
LLButton* mMapBtn;
//LLButton* mLandmarkBtn;
LLButton* mAuctionBtn;
typedef std::list<LLPanelPlace*> panel_list_t;
static panel_list_t sAllPanels;
};
#endif // LL_LLPANELPLACE_H
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