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/**
 * @file llpanellandaudio.h
 * @brief Allows configuration of "audio" for a land parcel.
 *   
 *
 * $LicenseInfo:firstyear=2007&license=viewergpl$
 * 
 * Copyright (c) 2007-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LLPANELLANDAUDIO_H
#define LLPANELLANDAUDIO_H

#include "lllineeditor.h"
#include "llpanel.h"
#include "llparcelselection.h"
#include "lluifwd.h"	// widget pointer types

class LLPanelLandAudio
	:	public LLPanel
{
public:
	LLPanelLandAudio(LLSafeHandle<LLParcelSelection>& parcelp);
	/*virtual*/ ~LLPanelLandAudio();
	/*virtual*/ BOOL postBuild();
	void refresh();

private:
	static void onCommitAny(LLUICtrl* ctrl, void *userdata);
	static void onClickSoundHelp(void*);

	LLCheckBoxCtrl* mCheckSoundLocal;
	LLRadioGroup*	mRadioVoiceChat;
	LLLineEditor*	mMusicURLEdit;
	LLButton*       mSoundHelpButton;

	LLSafeHandle<LLParcelSelection>&	mParcel;
};

#endif